"Mortal Engines" Mod

Psycadelic_Magi

Hippie/Philosopher/Peanut
Joined
Apr 13, 2006
Messages
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Location
Northeast England
Ok, firstly, does anyone know what im talking about?
Anyone read Mortal Engines by Phillip Reeve?
Very interesting vision of the future... Would make for a very different post-apocalyptic sci-fi mod...
If no-one has a clue, ill sum up the main points of the novel in my next post.

The closest thing I have seen to 'Traction Cities' is in Acidsphinx's stone ages mod; ie mobile tribes instead of cites... Dunno how far the limits of 'what is a city?' can be pushed...
 
Traction City
From Wikipedia, the free encyclopedia

In Philip Reeve's Hungry City Chronicles, Traction Cities are vast metropolises built on tiers that are capable of moving on gigantic caterpillar tracks. These cities hunt smaller cities (in order to tear them apart for resources) which in turn hunt towns which in turn also hunt villages and static settlements. This practice is known as Municipal Darwinism.

Traction Cities were first formed by an engineer from London (which subsequently became the first of its kind), Nicholas Quirke after the Sixty Minute War. After the devastating war, the world collapsed into a post apocalyptic state, and immense geological upheaval (such as earthquakes, tidal waves and glaciers) threatened the world's surviving cities. In order to survive, urban areas were mobilised into vast vehicles that move on caterpillar tracks. Naturally this required vast amounts of fuel, and as the earth became stripped of its natural resources, cities resorted to the practice of Municipal Darwinism and began to consume each other for energy. The traction cities were opposed by the Anti-Traction League which sought to return the Earth to its former state and viewed the inhabitants of the cities as barbarians and savages. In turn, the Traction cities also view the Anti-Tractionists as barbarians. Later, a fanatical splinter group of the League called the Green Storm wages war on the cities with its vast military forces including Stalkers. This has led the various cities to form unions to defend themselves including the Traktionstadtsgesellchaft and the Mobile Free States.

Traction Cities range in size from enormous metropolises (or Urbivores) with populations of millions, to tiny hamlets propelled by sails.

There are also aquatic equivalents called "raft-cities" which travel across the oceans hunting smaller raft suburbs and island settlements. Notable Raft Cities include Puerto Angeles, Grimsby, Brighton and Marseille, most of which are coastal ports in the real world.

As well as standard traction cities and "raft-cities" there are combinations of raft and traction cities which are called "amphibious cities" such as Tunbridge Wheels, that work as standard traction cities on land until they reach water at which point a series of quick processes to activate underside floatation tanks or hovercraft systems and propulsion devices.

There are also cities called "ice-cities" which utilise massive iron skates for travel over the frozen seas of the north. Notable Ice Cities include Anchorage, Arkangel and Wolverinehampton. There are also oil drilling cities on Antarctica. There are also conurbations which are formed by the coupling together of multiple suburbs, most notable Panzerstadt-Bayreuth and Panzerstadt-Linz.

There is also a Traction city that travels the skies, by use of light alloys and a nimbus of hydrogen balloons (hydrogen is referred to as lift-gas), called Airhaven. Airhaven is the only Traction City in the books that does not follow Municipal Darwinism - it survives by trading and providing fuel and supplies to passing airships, and since it is airborne it is well out of reach of other cities. Brighton also has a circular airborne park connected to it called Cloud 9. It is the residence of the city's Mayor.

Traction cities in the books are often named after cities in the real world, such as London, Anchorage, Paris or Prague, and sometimes their names have been slightly modified for comedic effect; for example, Tunbridge Wells has been named 'Tunbridge Wheels'.

The most common method of travel and trade between cities is by airship. Railway is impossible due to the mobile nature of Traction Cities, and seaborne ships would be easy prey for any raft-cities.

At the beginning of the series, the most common area for Traction Cities to be found is Europe and Northern Asia, which is now a great wasteland called the 'Great Hunting Ground'. They are also prevalent in South America (known as Nuevo Maya) and Antarctica (where they drill for oil); North America has supposedly been reduced to a nuclear wasteland by the Sixty-Minute War (With the exception of several offshore islands, most notably the one where Anchorage-in-Vineland settled after its journey across the Atlantic), Australia's condition is not specified and South-Eastern Asia and much of Africa is the stronghold of the Anti-Traction League and later the Green Storm.

Municipal Darwinism
From Wikipedia, the free encyclopedia

Municipal Darwinism is a concept first described in Philip Reeve's Hungry City Chronicles, which refers to the practice in the post apocalyptic world described therein, in which large mobile metropolitan areas, known as Traction Cities, consume one another by gathering other, smaller cities in large hydraulic jaws. Captured cities are melted or salvaged for parts, and their citizens either resettle in the city they were just eaten by, or - in less ethical cities - are enslaved, often to work in the predator city's engines. Technology and small goods of value are looted as well.

The larger metropolises consume smaller cities, which consume towns, which consume villages, hamlets and stationary settlements. This is an obvious but interesting satire of the animal kingdom and Darwinism's theory of "survival of the fittest". The parody is not limited to the predator/prey relationship; the positions of scavenger and parasite are also filled. During Mortal Engines, the main characters find an empty and abandoned city being slowly stripped of goods and scrap metal by scavenger crews from small towns and airships, reminiscent of a decaying carcass being decomposed by bacteria and insects. In Predator's Gold, airships are seen hovering around a large city and sifting through its exhaust smoke to recover minerals, similar to flies hovering around a larger animal. Later in the book, a small aquatic vessel secretly attaches itself to the underside of Anchorage like a barnacle or limpet, and the crew sneak into the city at night to pilfer valuables.

Municipal Darwinism is opposed by such groups as the Anti-Traction League, which sees Traction Cities as obstacles that hinder the recovery of the Earth to its natural state and view their citizens as barbaric. Traction suburbs also view Anti-Tractions as barbarians and often use "Mossie" to refer to Anti-Tractionists. In Infernal Devices, a radical offshoot of the Anti-Traction League called the Green Storm wages war on the Traction cities.


Interesting, dontchathink?
I always thought Reeves concept was brilliantly thought out, mabe civ4 can utilise this...
 
i have read his books, and would love to see a mod of them, but it would be far past my limited modding ability
 
I know, and i have not modded. Period. But i just want to try to bring it to the attention of some of the top modders as a very different type of project...
I just now had a bit of a mess-around with the worldbuilder, turning a map of euope into mostly desert, with a vast amount of ice and mountains to the north and a low sea-level that causes most of the landmasses to be linked... But really im useless and i dont have the expertise to put my vision in motion lol.
 
it would have to include some strange victory conditions for each city- as in the book each city is basically trying to complete some objective- eg london's wuld be to break through the barrier into the anti-traction zone
 
I dont think there would be any point in having the player forced to reenact the actual goals of the cities in the book... But i think that would be one goal... To break through the Sheild-Wall (great wall?) into the static cities.
Mabe to be the last suviving traction city... Or if the anti-traction league are playable, then to destroy or outlast all the traction cities.
If Airhaven were to be in i dunno what the goal would be... mabe some kind of diplomatic or economic goal...

Most important thing is how to get a city atop a giant tank chassis, and grow upwards in tiers lol
 
Ideas for movement/hunting of cites...
small cities can move quite fast, but as they grow they need more and more powerful engines to maintain this. When a hunt is on, cities of similar sizes will have to send out fleets of airships to first attempt to destroy any airships the opposing city has, and then raid the city, fighting with its garrison, and attempt to sabotage its engines. If they succeed the city will be forced to slow down and the hunter can catch up, devour the city, and convert it and its buildings into production.

Resources: i think resources would only be availiable by trading with scavenger cities for metals, luxury resources (blast glass?) etc, and airhaven/air pirates for fuel etc. And obviously by devouring other cities.

Mechanics of traction city: I think in order for the city to be mobile, it would have to have the engine/chassis as a unit stacked within it and whenever you instruct it to move the city must move with it (of course preferably animated together so it actually looks like the city is moving on ****ing huge caterpillar tracks).

Civics: some could be to do with how you treat prisioners from captured cities (citizens or slaves) or how food is procured (in the first book it describes london fermenting human excrement for use as a food for slaves, tough times eh?)
 
since few people can mod well.....
 
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