Head Serf
Emperor
The End of Isolation and Birth of the Modern World
Version 1.2
By Head Serf
The world has been thrust into a new age in history where some of the mightiest nations of the modern world are just beginning to unite. Germany is divided between Prussia and the German Confederation, while Italy is preparing to invade Austria in the Third War of Italian Independence. France under Napoleon III is trying maintain its diminishing importance among European powers and Spain has become a trade magnate with its Cuban colonies. Across the Atlantic is the fractured United States of America, the south now in a new Confederacy that has turned the states of Virginia and Pennsylvania into killing fields. And with a substantial influence in both worlds sits Queen Victoria of England its colony of Canada.
Download File
http://forums.civfanatics.com/./downloads.php?do=file&id=3496
Installation Instructions
1. Download the zip file to your Mods folder.
2. Extract all to the Mods folder.
3. Copy and paste the WBS (World Builder Save) file to the Public Maps folder.
4. The address of the assets folder should look like this:
Firaxis Games\Sid Meier's Civilization 4\Mods\The End of Isolation\Assets
The address of the WBS file should look like this:
Firaxis Games\Sid Meier's Civilization 4\PublicMaps
5. To play, start Civ4 and click "Advanced" and then "Load a Mod". Click on the one that says "The End of Isolation".
6. After it loads go to "Play a Scenario" and pick "The End of Isolation 1.1".
The Civilizations included are:
Playable
United States of America
Confederate States of America
Great Britain
Spain
France
Prussia
Austria
Italy
Non-Playable
The Netherlands
Denmark
Portugal
The German Confederation
Every playable civilization has their own unique unit.
The map is 120 by 44 and was made by me. The zip is very small, only about 800 kb.
All boats have a very high movement. Ship of the Line and Galleons have 45. This is so that they can cross the Atlantic in a reasonable amount of time. To balance this, coastal squares now have a movement cost of 10. That means boats can move 5 spaces in coastal squares. It takes 4 turns for a boat from Seville, Spain to get to Havana, Cuba.
The new unit "Enslaved Worker" can only be built under the civic slavery, and takes half the hammers of a normal worker to build.
As of version 1.2 religion is now a part of the game. The three religions are Catholicism, Protestantism, and Islam. Islam is very, very minor and only exists in North Africa.
If you have any questions or comments, feel free to let me know.
Version 1.1
-Italy is now playable and they have a new UU, the Italian Redshirt
-Complex balancing to keep Italy from being to powerful to early
-The Austrian Grenademan now has slightly different stats
-Marketplaces are now in the cities of powerful European nations
-Forges are now in all European cities
-Spain has lost some buildings in some of their cities
Version 1.2
-Enslaved Workers are added as a unit
-Urban Militia are a new unit
-New art for British Heavy Ship of the Line
-Religion is added
-Full civilopedia entries for almost every new unit
-Small balancing adjustments including moving the Italian capital to Turin and improving French and English relations
Special thanks goes to KaiserBenjamin for coming up with the idea and giving me much needed background information on the time period.
I also appreciate the work of Rabbit, White and AlazkanAssassin for several of their units included in the scenario.
Version 1.2
By Head Serf
The world has been thrust into a new age in history where some of the mightiest nations of the modern world are just beginning to unite. Germany is divided between Prussia and the German Confederation, while Italy is preparing to invade Austria in the Third War of Italian Independence. France under Napoleon III is trying maintain its diminishing importance among European powers and Spain has become a trade magnate with its Cuban colonies. Across the Atlantic is the fractured United States of America, the south now in a new Confederacy that has turned the states of Virginia and Pennsylvania into killing fields. And with a substantial influence in both worlds sits Queen Victoria of England its colony of Canada.
Download File
http://forums.civfanatics.com/./downloads.php?do=file&id=3496
Installation Instructions
1. Download the zip file to your Mods folder.
2. Extract all to the Mods folder.
3. Copy and paste the WBS (World Builder Save) file to the Public Maps folder.
4. The address of the assets folder should look like this:
Firaxis Games\Sid Meier's Civilization 4\Mods\The End of Isolation\Assets
The address of the WBS file should look like this:
Firaxis Games\Sid Meier's Civilization 4\PublicMaps
5. To play, start Civ4 and click "Advanced" and then "Load a Mod". Click on the one that says "The End of Isolation".
6. After it loads go to "Play a Scenario" and pick "The End of Isolation 1.1".
The Civilizations included are:
Playable
United States of America
Confederate States of America
Great Britain
Spain
France
Prussia
Austria
Italy
Non-Playable
The Netherlands
Denmark
Portugal
The German Confederation
Every playable civilization has their own unique unit.
The map is 120 by 44 and was made by me. The zip is very small, only about 800 kb.
All boats have a very high movement. Ship of the Line and Galleons have 45. This is so that they can cross the Atlantic in a reasonable amount of time. To balance this, coastal squares now have a movement cost of 10. That means boats can move 5 spaces in coastal squares. It takes 4 turns for a boat from Seville, Spain to get to Havana, Cuba.
The new unit "Enslaved Worker" can only be built under the civic slavery, and takes half the hammers of a normal worker to build.
As of version 1.2 religion is now a part of the game. The three religions are Catholicism, Protestantism, and Islam. Islam is very, very minor and only exists in North Africa.
If you have any questions or comments, feel free to let me know.
Version 1.1
-Italy is now playable and they have a new UU, the Italian Redshirt
-Complex balancing to keep Italy from being to powerful to early
-The Austrian Grenademan now has slightly different stats
-Marketplaces are now in the cities of powerful European nations
-Forges are now in all European cities
-Spain has lost some buildings in some of their cities
Version 1.2
-Enslaved Workers are added as a unit
-Urban Militia are a new unit
-New art for British Heavy Ship of the Line
-Religion is added
-Full civilopedia entries for almost every new unit
-Small balancing adjustments including moving the Italian capital to Turin and improving French and English relations
Special thanks goes to KaiserBenjamin for coming up with the idea and giving me much needed background information on the time period.
I also appreciate the work of Rabbit, White and AlazkanAssassin for several of their units included in the scenario.