midn8t said:
way its setup now the happy people and high cultra rated people move into the places that have less cultra and not so happy people.
that seems kinda back wards to me.
yet use the USA as an example
every one here like it free doom yah yah all that crape
so will our cultra and people move into yets say cuba ?
or mexico
yah no we dont even move into canada.
what is happen there moving here and turing our cultra and nation into theres.
so in thero if you have place where every one wants to be and you just yet them all move in sooner or latter you will have alot of people in one area wiht no real cultra or national idinity.
but not in civ 4, if you have happy country people move there cultra to the not so happy places.
they should had a world wonder called the berlin wall that keep othere countrys cultra and people out of your citys.
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I'm not sure if I understood your points correctly, but here's my view on that.
1. I think the culture system in CivIV is very good, particularly in how it balances out the old "chariot-rush"/"tank rush" of previous Civs.
2. That a strong culture subsumes other societies is historically valid - consider any of the Pre-Colombian 'holy' cities, or the non-military expansions of France, or the development of the modern-state of Germany. These expansive societies offered something intangible, yet vital, to the peripheral towns, villages, cities ... be it a religious message, or a High King, or Law and Identity for the respective examples.
Interestingly, I think CivIV models the 'cultural identity' variable surprisingly well ... with the percentile 'identity' of a given city's population showing how likely they are to turn.
3. Regarding your comments about Mexico or Cuba or Canada - one should look at the history, and not think of cultural borders as 'national borders.' No offence meant to Canadians, but with a few exceptions of language, of political organisation, and of Canadian-content media programming, Canada is significantly integrated economically and culturally with the US. Even when defined in opposition to the US, it is reliant on that southern neighbour for that internal conversation. Much the same can be said of Mexico. Also, far from subverting the US culture, these cultural immigrants have adopted many 'local customs' - including mixed language, and an earnest desire for a Ford pick-up truck instead of the burro.
I suggest that if you do want to model this grey area of 'culture flipping' - it would be in the relativism that is both the strength and weakness of the very open social civics that CivIV offers.
For example: a closed society may gain in new immigrants from a neighbouring Civ (city population increases), but they will be a ghetto'd community who will never be integrated into the broader society (e.g. multi-generational ethnic Chinese and Koreans in modern Japan) ... in CivIV terms, this is a dangerous fixed % of a city's population that will never identify with your Civ. An open society, meanwhile, may have the fluctuation of that newcomer community in border cities, but over time/generations, they begin to be integrated (e.g. US, Canada, even France).
Theoretically, a Spy could be made to agitate unrest with this % of a city's population (historical models: Red Brigade, Red Army Faction, 2nd World War ethnic divisions by all participants).