dh_epic
Cold War Veteran
Hello again, Civ fans.
You insisted that we did a follow up to our "Big Vision for Civilization 4". After much discussion, we were stumped. It was too soon for a Civ 5 vision, and simply comparing Civilization 4 to our vision did not seem fair. Nor do we feel like we're ready to evaluate the problems with Civilization 4 quite yet. We're still quite happy to be playing one of the best games ever created!
However, we thought of something else.
A document that would inspire more creation and customization for Civilization 4. Since Civilization 4 is capable of being modded to a much greater extent than Civilization 3, we wanted to up the ante beyond new buildings and units. As opposed to the Big Vision document which tried to tie features together with an overall focus, this document will focus on several smaller projects that each work independently. This document contains 6 feature suggestions and 6 scenario suggestions, plus a few other words of advice.
We are targetting modders and creative players who want to change the game because they finally can. Each idea attempts to balance innovation with feasibility. We tried to come up with unique spins on popular suggestions, and hoped to encourage others to think outside the box. This may rub you the wrong way if you're trying to think about why Civilization 4 needs to be changed, but we hope you will enjoy it if you let it speak directly to your imagination.
On the other hand, we tempered each ambitious change with detailed explanations of the actual game mechanics. We wanted wild-eyed dreamers such as ourselves to see the many pitfalls that are involved with changing the game. The document is meant to be 'designer friendly' in that it inspires designers, but also reminds them to be responsible.
These "Small Projects for Civ 4 Modders" are by no means small. But rather than a vision that's so big that you'd need a full development team, each of these projects are manageable and worthwhile by themselves. Some are small enough that they might even be doable by one or two great modders with a few testers.
Worst case, it's something to read while you wait for the Warlords Expansion Pack!
Enjoy,
- dh_epic (The Editor)
------------------------------------------------
Note: this document is in .pdf format and requires a pdf reader. For a free .pdf reader, you can go to the Adobe Acrobat Download site. at http://www.adobe.com/products/acrobat/readstep2.html
You insisted that we did a follow up to our "Big Vision for Civilization 4". After much discussion, we were stumped. It was too soon for a Civ 5 vision, and simply comparing Civilization 4 to our vision did not seem fair. Nor do we feel like we're ready to evaluate the problems with Civilization 4 quite yet. We're still quite happy to be playing one of the best games ever created!
However, we thought of something else.
A document that would inspire more creation and customization for Civilization 4. Since Civilization 4 is capable of being modded to a much greater extent than Civilization 3, we wanted to up the ante beyond new buildings and units. As opposed to the Big Vision document which tried to tie features together with an overall focus, this document will focus on several smaller projects that each work independently. This document contains 6 feature suggestions and 6 scenario suggestions, plus a few other words of advice.
We are targetting modders and creative players who want to change the game because they finally can. Each idea attempts to balance innovation with feasibility. We tried to come up with unique spins on popular suggestions, and hoped to encourage others to think outside the box. This may rub you the wrong way if you're trying to think about why Civilization 4 needs to be changed, but we hope you will enjoy it if you let it speak directly to your imagination.
On the other hand, we tempered each ambitious change with detailed explanations of the actual game mechanics. We wanted wild-eyed dreamers such as ourselves to see the many pitfalls that are involved with changing the game. The document is meant to be 'designer friendly' in that it inspires designers, but also reminds them to be responsible.
These "Small Projects for Civ 4 Modders" are by no means small. But rather than a vision that's so big that you'd need a full development team, each of these projects are manageable and worthwhile by themselves. Some are small enough that they might even be doable by one or two great modders with a few testers.
Worst case, it's something to read while you wait for the Warlords Expansion Pack!
Enjoy,
- dh_epic (The Editor)
------------------------------------------------
Note: this document is in .pdf format and requires a pdf reader. For a free .pdf reader, you can go to the Adobe Acrobat Download site. at http://www.adobe.com/products/acrobat/readstep2.html
Spoiler :
PS: As you may have noticed, I've scaled back my time here substantially. I think that's unfortunately going to be a trend that will continue, since I have new responsibilities coming around the corner. Even this document, my friends have been too busy to help me pollish off the last details. Life goes on.
For that reason, I'm afraid this document might be as 'clean' as it gets, leaving behind some weak word-art mock-ups and some unanswered questions. Hopefully it will be enough to stimulate your imagination. By no means do any of us expect these features to be implemented exactly the way they have been suggested, either. Our hope is that they will circulate and mutate throughout the community, and become a part of your vocabulary.
On the positive, I've found myself working with a talented group of modders on a project of great reputation. While we don't agree on everything, our disagreements bring out the best in one another, and hopefully we will all be able to enjoy the fruits of this labor.
And I'll still be around after the summer. Just substantially less often.
Thanks again, friends!
For that reason, I'm afraid this document might be as 'clean' as it gets, leaving behind some weak word-art mock-ups and some unanswered questions. Hopefully it will be enough to stimulate your imagination. By no means do any of us expect these features to be implemented exactly the way they have been suggested, either. Our hope is that they will circulate and mutate throughout the community, and become a part of your vocabulary.
On the positive, I've found myself working with a talented group of modders on a project of great reputation. While we don't agree on everything, our disagreements bring out the best in one another, and hopefully we will all be able to enjoy the fruits of this labor.
And I'll still be around after the summer. Just substantially less often.
Thanks again, friends!