Kael
Deity
Come here to rant/praise/whine about the new tech tree design. Play a game or two first, give it a chance and then stop in here and let us know what you think.

Zurai said:As a side note, I'm particularly interested in how people feel about the vertical scrolling in the new tech tree. I've been trying to mash everything into a vanilla-style horizontal tree for my own mod and it's been giving me a major headache. If people don't mind the vertical much, it'd make my own mod-making a ton easier.
Nikis-Knight said:Is it intentional that runes/leaves special units don't require a temple built first?
soibean said:In one game I was the first to discover the Order religion, some one else discovered the Ashen Veil, but I traded with them, received that tech, and built the wonder that gives a free tech bonus
Chandrasekhar said:Just a few points I'd like to raise:
First, I dislike the fact that the religious techs are dead ends for any Civ that doesn't adopt that religion. Our opinions might differ in this, but I liked the fact that in the vanilla tree, you had to get polytheism to get anywhere, and meditation, theology, etc. were still required eventually. Heck, even Divine Right was an optional path to Nationalism (though I never used it).
Second, it seems like you're having some techs be a little too specific. One example that comes to mind (though I believe it's no longer valid) is the Mercantilism (sp?) tech in Version 1 which allowed Mercantilism and nothing else. I know that you are probably having a hard time stretching out three eras to cover a whole mod for Civ IV, but this really doesn't make for a successful tech tree. I've also noticed that the early techs tend to not have this problem. I know that more features and abilities for the techs means more programming, more units, more work for the team in general, but I think it's important to avoid over-specific techs.
Thirdly, it seems that Civs are way too reluctant to found their own religions. I could once found the Ashen Veil in 3 turns (and I know the other Civs weren't too far behind me), but no Civ went for it for another 50 turns or more! This might have to do with the fact that these religious techs lead nowhere (or at least the AI sees it that way), and so may be weighted less. I, and probably a lot of other people, would really appreciate it if you weighted the religious techs a bit more.
I think that covers everything. What do you think of these ideas?