TheCowSaysMoooo
Warlord
There are now 2 versions! The old, 150x75 map (which has been updated for the first and (probably) last time), and a new somewhat smaller 120x60 map.
Yay!
Both versions of this scenario require the Fall from Heaven 2 modpack, version 0.13.
Get the modpack here.
The following civs/leaders are in both versions:
Luchuirp - Beeri Bawl
Khazad - Kandros Fir
Malakim - Varn Gosam
Elohim - Ethne the White
Bannor - Capria
Amurites - Valledia the Even
Sheaim - Tebryn
Balseraphs - Perpentach
Lanun - Hannah the Irin
Calabim - Alexis
Svartalfar - Faeryl (currently not playable)
Hippus - Tasunke
Ljosalfar - Thessa
Ljosalfar - Arendel
Kuriotates - Cardith
Doviello - Charadon
Clan of Embers - Jonas Endain
Grigori - Cassiel
Tips (for both maps):
Resources are localized, and some are scarce.
Mind the waters, as there are two wild kraken roaming the seas.
Mind the barbarians, they start with as many cities as there are civilizations.
These maps wraps in both the x and y directions.
150x75
UPDATED! I went through and tweaked starting areas for several (though I didn't quite make it through all of them yet) of the civilizations. A few of the civs had been changed at the last moment, so some starting resources didn't quite make sense... that should be better in this version. For example, Hippus start with horses!
Get the big version here!
I didn't finish updating though, because the more I played and worked with the map, the more I decided it was just a bit too big. So, introducing...
120x60 (Almost 50% less map!)
I'm enjoying this one much more... yes, there's a little less lag time between turns and all that, but mostly, it just feels better. Since the civs/leaders were chosen in advance, resources should be arranged a bit better than the larger map (hopefully). Naturally, there are things I'm finding I want changed, and probably always will be, but here's the first version.
Get the smaller version here.
I've used a modified version of Rhye's modified version of Trip's BMP to WBS Converter to create these maps. For the curious, I've (separately) attached my modified version of the converter (which will place FfH2 resources), and I've attached the source bitmaps and notes (map statistics, etc) for each of the maps in the name_Design.zips. Feel free to do whatever you please with these files.
Enjoy!
Yay!
Both versions of this scenario require the Fall from Heaven 2 modpack, version 0.13.
Get the modpack here.
The following civs/leaders are in both versions:
Luchuirp - Beeri Bawl
Khazad - Kandros Fir
Malakim - Varn Gosam
Elohim - Ethne the White
Bannor - Capria
Amurites - Valledia the Even
Sheaim - Tebryn
Balseraphs - Perpentach
Lanun - Hannah the Irin
Calabim - Alexis
Svartalfar - Faeryl (currently not playable)
Hippus - Tasunke
Ljosalfar - Thessa
Ljosalfar - Arendel
Kuriotates - Cardith
Doviello - Charadon
Clan of Embers - Jonas Endain
Grigori - Cassiel
Tips (for both maps):
Resources are localized, and some are scarce.
Mind the waters, as there are two wild kraken roaming the seas.
Mind the barbarians, they start with as many cities as there are civilizations.
These maps wraps in both the x and y directions.
150x75
UPDATED! I went through and tweaked starting areas for several (though I didn't quite make it through all of them yet) of the civilizations. A few of the civs had been changed at the last moment, so some starting resources didn't quite make sense... that should be better in this version. For example, Hippus start with horses!
Get the big version here!
I didn't finish updating though, because the more I played and worked with the map, the more I decided it was just a bit too big. So, introducing...
120x60 (Almost 50% less map!)
I'm enjoying this one much more... yes, there's a little less lag time between turns and all that, but mostly, it just feels better. Since the civs/leaders were chosen in advance, resources should be arranged a bit better than the larger map (hopefully). Naturally, there are things I'm finding I want changed, and probably always will be, but here's the first version.
Get the smaller version here.
I've used a modified version of Rhye's modified version of Trip's BMP to WBS Converter to create these maps. For the curious, I've (separately) attached my modified version of the converter (which will place FfH2 resources), and I've attached the source bitmaps and notes (map statistics, etc) for each of the maps in the name_Design.zips. Feel free to do whatever you please with these files.
Enjoy!