Im not sure if Im reading this thread right... but it seems odd to me...
I invented several new buildings and the AI builds them...sometimes right away...
I even put in new nation and world wonders and the AI builds them too
sometimes much quicker then I'd like
I basically modified all the buildings/wonders off of existing ones (just changing the XML stats to make it more "unique" then existing vanilla verisons)
I only change/edit XML files... (works better in MP)
at first it sounded like the buildings were missing from the buildingclassinfos.xml file because that file determines whetther a building is a regular building/national/world wonder... and therefore determining whether you can build it once for the world/once for the civ/unlimited (one per city that is) ....
however then I read this:
MaxRiga said:
k, i was testing my game with new building yesterday evening. i gave it flavours to production and military ( to let AI think it's good for both ).
and AI finaly started to build it but didn't really rush for it
(((
so that probably was not the case...
I dont know too much about this stuff... but I'd like to help if I can...
were your new buildings based off an existing one?
what files did you edit to add your buildings?
what characteristics (tagline input) did you use?
I am really curious because I have also made buildings that are required to make certain troops....and want to know if I get the same problem!
(I havent play test to modern era that often (that's where my troop buildings come into play) because I am correcting any problems that arise and most of the time I have to restart before I get to those buildings)