Native American mod idea

Cannae

Philosophy of Poverty
Joined
May 20, 2006
Messages
2,241
Location
Johto
Mod description
The following mod would going to take place from 1CE or(AD) to 1491 CE or (AD)
The term indigenous peoples of the Americas encompasses the inhabitants of the Americas before the arrival of the European explorers in the 15th century, as well as many present-day ethnic groups who identify themselves with those historical peoples. (The precise definition of the term is the topic of the Native American name controversy.)According to current scientific knowledge, most (if not all) of those indigenous peoples descend from hunter peoples from Siberia, who probably entered North America within the last 15,000 years and spread and diversified into hundreds of culturally distinct nations and tribes.During and after this period two regions of North America develop quite advanced farming societies - the Mississippi valley and the southwest. Farming, accompanied by village life, spreads up the east coast, where fields are cleared from the woodlands for the planting of maize. But in most parts of the continent the tribes continue to live a semi-nomadic existence, in the traditional manner of hunter-gatherers.
The natives of this region derive their crops from the civilization to the south, in Mexico. The same cultural influence brings a custom eventually shared by many of the tribes, that of mound building. From about 1000 BC great burial mounds begin to be constructed around tomb chambers of log or wood.

The earliest burial mounds in north America are those of the Adena culture of the Ohio valley, closely followed by nearby Hopewell tribes. The period of greatest activity is from the 1st century BC to the 5th century AD, by which time a vast number of mounds have been built throughout north America.
The original people of north America live in a wide range of environments. On the east side of the continent there are woodlands, where they kill elk and deer. On the grass plains of the midwest they are hunter gathers . In the desert regions of the southwest human subsistence depends on smaller animals and gathered seeds. In the Arctic north, where there is very much more hunting than gathering, fish and seals are plentiful.

The first trace of settled village life is in the southwest, where by the 2nd millennium BC gourds, squash and corn (or maize) are cultivated.
While many of these indigenous peoples retained the nomadic or semi-nomadic lifestyle of their Siberian ancestors until modern times, in some regions they created large sedentary chiefdom polities, and even advanced state level societies with monumental architecture and large-scale, organized cities.
Civs
1 Navajo
2 Chinook
3 Inuit
4 Cherokee
5 Sioux
6 Tupi
7 Carib
8 Moche
9 Mayans
10 Olmecs
11 Cree
12 Iroquois
Leaders

1 Donnacona-Iroquois
2 Matonabbee-Inuit
3 Cochise-Navajo
4 Tashunkewitko-Sioux
5 Skiteiget-Chinook
6 Ohkom Kakit-Cree
7 Cunhambebe-Tupi
8 Cacique Jaureybo-Carib
9 Smoke-Jaguar-Mayans
10 Sipan-Moche
11 Sprit-Jaguar-Olimecs
12 Cherokee-Sequoya
Civics

Government
1 despotism
2 tribal council
3 monarchy
4 confederacy

Legal
1 barbarianism
2 nationhood
3 military society
4 tribalism

Labor
1 ???
2 slavery
3 caste system

Economy
1 decentralization
2 benefit to society
3 ???

Religion
1 Paganism
2 Shamanism
3 blood cult
4 pacifism

Religion
1 Artic Shamanism
2 Pacific Northwest animism
3 Sonora sprit worship
4 Eastern Woodlands Midewiwin
5 Great Plains polytheism
6 Tupi-Carib tribal animism
7 Mesoamerican Paganism
8 Andieameriedan Sun worship

Note: there are NOT going to be any missionaries but to make up for that the religions will have a much faster spread rate

Buildings/Improvements/Wonders
1 highways
2 totem poles
3 burial mounds
4 natural defenses
5 Monk’s mound
6 Serpent Mound
7 Place of the Masks
8 Pyramid of the Moon
9 Pyramid of the Sun
10 Ghost dance
11 6 Nations confederacy
12 Pyramid of the Feathered Serpent
13 stelae
14 codex

Resources
1 jade
2 guinea pigs
3 llamas
4 rubber
5 stone
6 obsidian
7 Maize
8 tomatoes
9 tin
10 copper
11 Turkeys
12 Tropical Birds


Units
1 Mohawk Archer
2 Qimuksiit
3 Canoe
4 Eagle Warrior
5 Atl-Atl
6 Acáli
7 warrior
8 archer
9 worker
10 Bolas thrower
11 Silent Hunter
12 Jaguar warrior
13 Quechea
14 Bronze Halberd man
15 Quetzal Bowmen
16 Eagle Bowman
17 War Canoe
18 Spearmen
19 Obsidian Spearman
20 Swordsman
21 Obsidian Swordsman
22 Carib-Tupi Blowgunners
23 scout
24 Bronze spearman
25 Bronze Swordsman
26 Warchief
27 Dogsoldier
28 Tamoio
29 Kalipuna

Terrains
1 Marsh
2 Permafrost
3 Cypress swamp tree forest

for the unit ideas and the civ and leaderhead info I am giving credit to Wyz Up10 and Civ Army s.1994 :goodjob: thank you it is very helpful:D

Here is info on the civics
Government
Despotism
Same benefits and cost as in the vanilla game

Tribal council
Cost
High upkeep
Benefits
+2 experience points for troops
-15 civic upkeep cost

Monarchy
Same benefits and cost as in the vanilla game

Confederacy
Cost
Mid upkeep
Benefits
+1 hammers in your largest cities
-10 city upkeep

Legal
Barbarianism
Same benefits and cost as in the vanilla game

Military society
Same benefits and cost as Vassalage in the vanilla game

Tribalism
Same benefits and cost as Nationhood in the vanilla game

Labor
Need ideas a bought this one

Slavery
Same benefits and cost as in the vanilla game

Caste system
Same benefits and cost as in the vanilla game

Economy
Decentralization
Same benefits and cost as in the vanilla game

Benefit to society
cost
High Upkeep
Benefits
-35%corruption
-15% city upkeep

Free Market
Same benefits and cost as in the vanilla game

Religion
Need of ideas a bought this one

Paganism
Cost
Low upkeep
Benefits
Research bonus of 5%

Shamanism
Cost
Mid upkeep
Benefits
-20% build time for all religious buildings except for wonders

Blood cult
Cost
High upkeep
Benefits
Gets rid of two angry faces for every city you have

Pacifism
Same benefits and cost as in the vanilla game

Here is the wonder/building info (however I am not going to be able to finsih it right now sorry)
1 The highways could be a replacement of the railroad. It could reuse animations from that one road reskining mod I forget what it is called
2 the totem pole would most likely be a reskin and a replacement of the obelisk and have the same effects
3 the Natural defences could reuse the animations of the palisades from the Mediterranean mod (with permission though)
4 burial mounds would reuse animations from the Mediterranean mod (with permission though)
5 same thing as above but it’s effects are that you would get a burial mound in every city you own
6 Serpent Mound could be still using the burial mound animation but made to look like a snake and it’s effects are that burial mound produce twice the amount of culture than otherwise
7 Palace of the Masks could be a replacement of the Forbidden Place and the Versace Palace and it would give a small health bonus as well
8 The Pyramid of the Moon would give a health benefit of +4 in the largest cities you have and would give a small worker improvement build speed of +5%
9 The Pyramid of the Sun would give the same benefits as and also will replace Chitzen Itza and would give a small worker improvement build speed of +5%
10 I have no idea how this could be done however only way I could imagine this is if it where it be a statue of a Sioux horse man kind of like the heroic Epic with that siege weapon. It’s effects could be that the state religion give two smiley faces for every city it
is in.
11 The 6 Nations confederacy would look like an Native American longhouse
 
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