S-01 I'm a Jaguar, Get Me Out of Here!

sooooo

Emperor
Joined
Jan 15, 2006
Messages
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It seems all 3 of my SGs have finished at the same time, so I thought I'd start one to pass these summer evenings.


(image in public domain)

The jaguar gets mocked way too often for my liking.

"But he's useless! I'd rather have a swordsman!"
"Look at the praetorian!"
"Just use an axerush!"

I personally think the Jaguar rocks, and I want this SG to prove it. Basically his lack of an iron-requirement means you don't need to build a settler before you attack nearby civs. You don't need to build a worker to hook up the metal either. Plus Monty is aggressive. This means (a) Cheap barracks - even earlier jaguar rushes are possible and (b) Combat 1 almost makes up for their reduced strength.

The Scenario

We are a tribe of jaguars, trapped in the aztec jungle. The enemies are very close and there are too many of them. We must fight our way out!

The Settings

Civ: Aztec, Montezuma (Aggressive, Spiritual)
Difficulty: Monarch
Speed: Epic
Map: Custom Continents
Number of continents: 2
Map Size: Standard
No. of AI civs: 10
Climate: Tropical
Sea Level: Normal
Starting Era: Ancient
Barbarians: Raging

Variant Rules

(1) We may never build a settler. We fight our way out!
(2) Our initial tech order is: Mining -> Bronze Working -> Iron Working. We should make use of the jaguar.

The Start

Now this is a nice start!



The Rules

Normal SG etiquette: 24 hours to post a "Got It" and 48 hours to play and post. Please request a skip/swap if you anticipate being away.

I'll discuss strategy when we have a few players signed up. I'd like a roster of 5 or 6. I'll check back tomorrow to see how we're doing.

Roster:
sooooo
blid
Asperge
pigswill
Kikinit
Cosmichail
 
I don't know why I smell blood in this game. Sign me in :D

Raging barbs and no archery before IW. Gimme wariooooors. At least, it is in a hell of crowded continent, so maybe we won't see a single barb (=>Polyannish style)
 
Can I join in?
Build no workers either. Always slavery.
 
sooooo, you should buy a bike or something to pass those summer evenings with :p . I am involved in most of those SG's that are finishing at once so I too am running out of them. Will ya have me in yours?

Nice start there by the way.
 
pigswill said:
Can I join in?

Sure!

Build no workers either. Always slavery.

We won't be doing that. Do you still want to join?

@Kikinit: Welcome.

Now we have some players, let's discuss our build order. We start with hunting so those elephants will provide much needed hammers and gold for us. I think we may be able to get stonehenge and a barracks before we research IW. So my initial thought was:

Scout -> Worker -> Warrior -> Stonehenge -> Barracks -> Jaguars
 
I would settle in place. This is a damn good start position

Now concerning builds, I thought warrior->warrior->... and then decide according to situation

Raging barbs can be a pain, even on monarch. See Bede Warhorses game start

I agree crowded continent is different but let's not take chances before we know the neighbourhood
 
Still happy to join if you'll have me.
 
I agree that there settling in place is the best. Amazing start you generated there sooooo. With raging barbs and our city not on a hill, I'd prefer to see a couple of warriors rather than another scout. Or maybe warrior -> worker -> warrior -> Stonehenge.
 
Hey there Jaguars stuck in the jungle.......

Did you say you might need a 6th player. The more I read this variant the more I like it. I love the jaguar's as in my own SG HN01 they proved to be quite good in taking cities. So if you'll have me I would love to join. I usually play my turns the same day or night. And 10 civs oh I like the sound of that, lots of warring my favourite past time.
 
thanks, sooooo. That's a very nice starting position!

I have different ideas how to start:

city: worker > workboat > warrior > barracks > stonehenge? ( or stone henge > barracks is maybe better)
Tech: fishing (for workboat) > mining > bronze > iron ( maybe AH inbetween). > wheel (for roading for our jaquars)

I love having fish in my capital, want to make immediately use of it.
 
@Asperge, sooooo : we must had different experiences with raging barbs :crazyeye:
My improvements always got pillaged and I figured that it is useless to get improvements until I have an offensive defense (sea food is a nice exception). But phants being west of city changes situation a bit. They are relatively safe. Let's at least start with a warrior, our lonely scout won't do us any good against barbs

Asperge said:
fishing (for workboat) > mining > bronze > iron ( maybe AH inbetween).
Jul 01, 2006 12:12 PM
See Variant rule N°2. I fear we won't have clam soup before long :)
 
@Cosmichail: Welcome, you're added

Thank you very much......

And that starting spot is sweet....and we don't even need iron.....
 
Blid, i think barbs will get really angry (=axeman) after we discovered ironworking. Therefore 2 warriors just outside our borders will be enough, fortified on jungle-hills.
I would with this tech-path certainly begin with a worker, maybe preceded by a scout ...then 2 or 3 warriors.

Don't forget we have only one city to defend till we have jaquars
 
Gah, I HATE penalty shoot-outs so much. Grrrrrrrrrrrrrlet's play some civ.

I moved our scout onto the jungle hill and saw a grassland gems just outside the BFC. I thought for a while but in the end settled in place. I know a grassland gems is the perfect tile for a capital to have, but it would have meant not having the clams and (more importantly) moving to 1 square off the coast. As soon as we founded the city I could see Cyrus' borders to the West over the water. Start with warrior and mining.

Sure enough on turn 4 we meet him.



We also pop a scout from a hut on the same turn. We're packed nice and tightly here as on turn 6 we meet Huanya Capac.

On turn 10 we meet Elizabeth. Turn 11 our scout kills a wolf. Mining -> Bronze Working.

We kill a lion and finish a warrior at the same time as reaching size 2. Sugar on river is helping us here. Start a worker to camp the ivory.

We kill another lion but our other scout in the forest is killed by a lion. Buddhism FIDL in 3370 BC. Scout kills bear. Warrior kills lion.

Our remaining scout goes into open terrain to pop a hut. All he gets is experience which is worthless as he dies next turn. With our scouts dead I start a second warrior once our worker has completed. Bronze working completes on the same turn and we start Iron Working. Warrior kills wolf.

Can't see any copper in the whole map. One camp is finished and another is due in 4 turns. We revolted to slavery (no anarchy).

Results of scouting:



I played 40 turns. The next players can play 20 this round, then we'll move to 15.

Roster:

sooooo - Just played
blid - UP
Asperge - On deck
pigswill
Kikinit
Cosmichail
 
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