I call it ‘3835 BC Tiny Map Strategy’ tentatively, because I haven’t actually achieved that date yet , my current best is 1 turn later at 3820 BC, however, I think a 3835 BC Tiny map finish is possible with this strategy.
This strategy is aimed at lower-difficulty HOF games, so its assumed there are only 2 opponents to defeat, and the difficulty level is Monarch or below, however, I don’t see any reason this strat couldn’t be combined with Shadowsong’s strategy for 3835 BC diety dual map fast finish, in theory at least. Now there is a challenge!
I generally refer to Quechua's below, becuase being a fast finsih game thats the Civ you normally use (especially at Emp and above), but at the mid and lower levels this strategy should be possible with any Civ that starts with a warrior and not a scout.
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First, you must guess which direction your nearest neighbour is, and send your Settler in that direction. Then send your Quechua in the general direction you guess the other enemy is.
If your Settler hasn’t located the nearest enemy AND settled (in a certain place, see below) by turn 4 (3955 BC) at the very latest, is isn’t theoretically possible so restart. (its often not possible if you havent done this on or before turn 3 (3970 BC))
Why is it important where to settle?
We need to settle either adjacent to, or within 1 tile of the enemy city, and we need to get at least 5 hammers per turn out of our new city from the moment the city is built.
We need all this because we are building a Quechua (that’s right folks! …build something in a 3835 BC game!), and we have to do it in either 5 or 6 turns on Marathon speed setting.
This is only really possible with the following tile/resources combinations (please shout if you know more)…
You need 2 of the following, one being the city square(not the forest one) and one being the worked tile…
Plains/Hills
Plains/Hill/Forest
Plains/Hill/Marble
Plains/Hill/Stone
Plains/Hill and Plains/Hill/Forest is the more likely and frequent combination giving 5 hammers.
Building the Quechua –
With 4 hammers the Quechua will take 8 turns and the strategy isn’t really feasable
With 5 hammers the Quechua will take 6 turns
With 6 hammers the Quechua will take 5 turns
The table below shows when you must settle
Once you have a game where you have the desired start, you then start building a Quechua in the city.
Your original Quechua then keeps heading in the other direction you chose to head in, and if you get lucky and find the second enemy with your original Quechua by 3850 BC, the new Quechua you have built will roll off the production line just in time to take out the first enemy in 3850 BC.
The general idea being that your orignal quechua doesnt have to worry about the first city and can concentrate on heading straight-line towards the farther city (presuming youve guessed the right direction of course , as in all 3835BC games)
Or at least, that’s the theory
I hope one day someone uses this strat to pull of a 3835 victory, I’ve given up at 3820 BC, but im sure its possible.
This strategy is aimed at lower-difficulty HOF games, so its assumed there are only 2 opponents to defeat, and the difficulty level is Monarch or below, however, I don’t see any reason this strat couldn’t be combined with Shadowsong’s strategy for 3835 BC diety dual map fast finish, in theory at least. Now there is a challenge!
I generally refer to Quechua's below, becuase being a fast finsih game thats the Civ you normally use (especially at Emp and above), but at the mid and lower levels this strategy should be possible with any Civ that starts with a warrior and not a scout.
-----------------------------------
First, you must guess which direction your nearest neighbour is, and send your Settler in that direction. Then send your Quechua in the general direction you guess the other enemy is.
If your Settler hasn’t located the nearest enemy AND settled (in a certain place, see below) by turn 4 (3955 BC) at the very latest, is isn’t theoretically possible so restart. (its often not possible if you havent done this on or before turn 3 (3970 BC))
Why is it important where to settle?
We need to settle either adjacent to, or within 1 tile of the enemy city, and we need to get at least 5 hammers per turn out of our new city from the moment the city is built.
We need all this because we are building a Quechua (that’s right folks! …build something in a 3835 BC game!), and we have to do it in either 5 or 6 turns on Marathon speed setting.
This is only really possible with the following tile/resources combinations (please shout if you know more)…
You need 2 of the following, one being the city square(not the forest one) and one being the worked tile…
Plains/Hills
Plains/Hill/Forest
Plains/Hill/Marble
Plains/Hill/Stone
Plains/Hill and Plains/Hill/Forest is the more likely and frequent combination giving 5 hammers.
Building the Quechua –
With 4 hammers the Quechua will take 8 turns and the strategy isn’t really feasable
With 5 hammers the Quechua will take 6 turns
With 6 hammers the Quechua will take 5 turns
The table below shows when you must settle
Once you have a game where you have the desired start, you then start building a Quechua in the city.
Your original Quechua then keeps heading in the other direction you chose to head in, and if you get lucky and find the second enemy with your original Quechua by 3850 BC, the new Quechua you have built will roll off the production line just in time to take out the first enemy in 3850 BC.
The general idea being that your orignal quechua doesnt have to worry about the first city and can concentrate on heading straight-line towards the farther city (presuming youve guessed the right direction of course , as in all 3835BC games)
Or at least, that’s the theory
I hope one day someone uses this strat to pull of a 3835 victory, I’ve given up at 3820 BC, but im sure its possible.