Map Making for Mods - The Clean Version

thamis

King of Kish
Joined
Jan 21, 2002
Messages
1,583
Hello all!

Please note that a lot of things I mentioned in here can be done much quicker and easier in VIM. I've written a little tutorial on how to remove TeamReveals, Units, and Cities from the map with a few keystrokes. Read it here. This article is still valid, but you can do some of the procedures much quicker with VIM.

I wrote a little article on how to make maps for mods without messing everything up in WorldBuilder (or how to fix the WorldBuilder messups). It's attached as formatted PDF, and posted in plain text here:

Map Making for Mods: The Non-Messy Version

Introduction

Ok, so you've been making maps in WorldBuilder (WB). It all works nicely, but WB can really mess up your maps. Firstly, WB writes all the civilization info in plain text into the map. Like that for example:

Code:
BeginPlayer
	Team=0
	LeaderType=LEADER_BABYLON
	LeaderName=Hammurabi
	CivDesc=Babylonian Empire
	CivShortDesc=Babylon
	CivAdjective=Babylonian
	FlagDecal=Art/Interface/TeamColor/FlagDECAL_Lamassu.dds
	WhiteFlag=0
	CivType=CIVILIZATION_BABYLON
	Color=PLAYERCOLOR_DARK_GREEN
	ArtStyle=ARTSTYLE_MIDDLE_EAST
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=0
	StateReligion=
	StartingEra=ERA_ANCIENT
	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_CHIEFDOM
	CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
	CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
	Handicap=HANDICAP_NOBLE
EndPlayer

The problem with that is that it's not only too much info, but this info overrides the info that you have in your CivilizationInfos.xml that you are using in your mod. So if you change the colour of Babylon to yellow in your XML, it will still show up as green on this map, because the map says so. WB also messes with your game settings, such as turn limits and mod paths. Like this:

Code:
BeginGame
	Era=ERA_ANCIENT
	Speed=GAMESPEED_NORMAL
	Calendar=CALENDAR_DEFAULT
	Option=GAMEOPTION_RAGING_BARBARIANS
	Option=GAMEOPTION_AGGRESSIVE_AI
	Victory=VICTORY_TIME
	Victory=VICTORY_CONQUEST
	Victory=VICTORY_DOMINATION
	Victory=VICTORY_CULTURAL
	Victory=VICTORY_DIPLOMATIC
	GameTurn=0
	MaxTurns=460
	MaxCityElimination=0
	TargetScore=0
	StartYear=-5500
	Description=Mediterranean map for TAM: 55x28, 9 civs
	ModPath=Mods\The Ancient Mediterranean
EndGame


The problem here is that it added a turn limit (which will stay the same for all game speeds) and also removed your mod folder info, which means that players can no longer double-click the map file to launch the mod. WB also puts TeamReveal tags into individual plots, just because when placing units, this plot was once revealed. For example:

Code:
BeginPlot
	x=0,y=23
	TerrainType=TERRAIN_DESERT
	PlotType=2
	TeamReveal=10,
EndPlot

This means that this plot is always going to be revealed to that player, even if you didn't want that.

The Tools You Need

I would recommend making the map using the BMP/WBS Converter. How to use that has been covered elsewhere. The problem with BMP/WBS is that it cannot place your mod's custom resources, like Timber for example. Best thing is to create the general outline of your map with BMP/WBS.

Then continue to make the details of your map with MapView. This tool is very good for placing mountains, hills, forests, rivers, etc... The problem with MapView is that it also cannot place your custom resources. Its advantage is that you can click on a plot and see the PlotInfo, which lets you copy the map coordinates in order to find them in the text -- more about that later. (Tip: To zoom in and out, hold the right mouse button and move your mouse up and down, to scroll hold the left mouse button and move the mouse.)

To set up the scenario, which includes the GameInfo, TeamInfo, and PlayerInfo, use either Windows' Wordpad or Notepad. I find using more advanted text editors such as Macromedia Dreamweaver or Adobe GoLive very useful because they offer multiple-line find&replace options. I will be using Wordpad as my tex editing program, but you can use whatever you want.

Get Your Hands Dirty

Ok, so you created your map in BMP/WBS Converter and you fleshed it out in MapView. You now have a clean map that has no civilization infos and no custom resources. Now we have to get our hands dirty. Open the map file in Wordpad. Add in two civilizations (and no more than two). You'll add the rest later. Go into MapView and find starting locations for them, somewhere in the desert maybe, and get the coordinates. We'll change that later. Change the beginning of the file to look something like this (but put in your custom civs with their custom tags):

Code:
Version=11
BeginGame
	Era=ERA_ANCIENT
	Speed=GAMESPEED_NORMAL
	Calendar=CALENDAR_DEFAULT
	Victory=VICTORY_TIME
	Victory=VICTORY_CONQUEST
	Victory=VICTORY_DOMINATION
	Victory=VICTORY_CULTURAL
	Victory=VICTORY_DIPLOMATIC
	GameTurn=0
	MaxTurns=0
	MaxCityElimination=0
	TargetScore=0
	StartYear=-4000
	Description=
	ModPath=
EndGame
BeginTeam
	ContactWithTeam=0
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=1
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=2
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=3
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=4
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=5
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=6
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=7
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=8
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=9
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=10
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=11
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=12
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=13
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=14
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=15
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=16
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=17
	RevealMap=0
EndTeam
BeginPlayer
	Team=0
	LeaderType=LEADER_BABYLON
	CivType=CIVILIZATION_BABYLON
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=0
	StartingX=109, StartingY=20
EndPlayer
BeginPlayer
	Team=1
	LeaderType=LEADER_CARTHAGE
	CivType=CIVILIZATION_CARTHAGE
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=0
	StartingX=109, StartingY=24
EndPlayer
BeginPlayer
	Team=2
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=3
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=4
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=5
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=6
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=7
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=8
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=9
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=10
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=11
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=12
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=13
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=14
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=15
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=16
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
	Team=17
	LeaderType=NONE
	CivType=NONE
	Color=NONE
	ArtStyle=NONE
	Handicap=HANDICAP_NOBLE
EndPlayer

Ok, so now we have two civilizations set up that start next to each other. Make a copy of this file and double-click the copy to launch CIV, load the mod, and load the map. Once you're in, start WorldBuilder (CRTL+W) and place all your custom resources. Do not place any civilizations or any units. When you're done, save the file, let's call it WBEDITMAP.

Open WBEDITMAP in Wordpad. Now we need to clean up the stuff that WB put in. Firstly, we look for the units that WB saved with the map, as we want to have a clean map that places the starting units the way we specified it in our mod XML. In Wordpad, seach (CRTL+F) for “BeginUnit”. You will find something like this:

Code:
	BeginUnit
		UnitType=UNIT_ARCHER, UnitOwner=3
		Damage=0
		Level=1, Experience=0
		UnitAIType=UNITAI_CITY_DEFENSE
	EndUnit

Delete all of that. Search for BeginUnit again, and repeat the procedure until all these tags are gone. Just to make sure, also search for BeginCity, and remove anything that looks like this:

Code:
	BeginCity
		CityOwner=3
		CityName=Mycenae
		CityPopulation=1
		BuildingType=BUILDING_PALACE
	EndCity

Ok, now all units and cities are gone. The problem is that WB now also wrote TeamReveal infos into the map. You have to options: Search for “TeamReveal” and delete all lines that have TeamReveal info, or you can do a replace all (but not with Wordpad or Notepad, because you need to replace two lines). If you use Dreamweaver or another program that can search for and replace multiple lines, then search for this:

Code:
	TeamReveal=0,
EndPlot

And replace it with:

Code:
EndPlot

Now repeat that for TeamReveal=1 and so on. Make sure there is no TeamReveal left.

Make sure that you take the line break BEFORE TeamReveal into the search and replace, because otherwise the program will draw the EndPlot line up and mess up the map. Best to make a safety copy of the map before you do any replace all actions on it.

Ok, now we're almost done. Lastly, you need to add the civilization infos in. You will notice that WB messed up your GameInfo and PlayerInfo... Replace it with nice and clean map and player info, such as this:

Code:
Version=11
BeginGame
	Era=ERA_ANCIENT
	Speed=GAMESPEED_NORMAL
	Calendar=CALENDAR_DEFAULT
	Victory=VICTORY_TIME
	Victory=VICTORY_CONQUEST
	Victory=VICTORY_DOMINATION
	Victory=VICTORY_CULTURAL
	Victory=VICTORY_DIPLOMATIC
	GameTurn=0
	MaxTurns=0
	MaxCityElimination=0
	TargetScore=0
	StartYear=-5500
	Description=TAM - Huge Mediterranean (by BenGee & Thamis)
	ModPath=Mods\The Ancient Mediterranean
EndGame
BeginTeam
	ContactWithTeam=0
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=1
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=2
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=3
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=4
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=5
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=6
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=7
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=8
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=9
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=10
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=11
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=12
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=13
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=14
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=15
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=16
	RevealMap=0
EndTeam
BeginTeam
	ContactWithTeam=17
	RevealMap=0
EndTeam
BeginPlayer
	Team=0
	LeaderType=LEADER_BABYLON
	CivType=CIVILIZATION_BABYLON
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=0
	StartingX=109, StartingY=20
EndPlayer
BeginPlayer
	Team=1
	LeaderType=LEADER_CARTHAGE
	CivType=CIVILIZATION_CARTHAGE
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=0
	StartingX=40, StartingY=25
EndPlayer
BeginPlayer
	Team=2
	LeaderType=LEADER_EGYPT
	CivType=CIVILIZATION_EGYPT
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=0
	StartingX=81, StartingY=7
EndPlayer
BeginPlayer
	Team=3
	LeaderType=LEADER_GAUL
	CivType=CIVILIZATION_GAUL
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=0
	StartingX=24, StartingY=48
EndPlayer
BeginPlayer
	Team=4
	LeaderType=LEADER_GERMANIC_TRIBES
	CivType=CIVILIZATION_GERMANIC_TRIBES
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=0
	StartingX=35, StartingY=56
EndPlayer
BeginPlayer
	Team=5
	LeaderType=LEADER_GETAE
	CivType=CIVILIZATION_GETAE
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=0
	StartingX=61, StartingY=51
EndPlayer
BeginPlayer
	Team=6
	LeaderType=LEADER_HITTITES
	CivType=CIVILIZATION_HITTITES
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=30
	StartingX=86, StartingY=36
EndPlayer
BeginPlayer
	Team=7
	LeaderType=LEADER_IBERIA
	CivType=CIVILIZATION_IBERIA
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=0
	StartingX=11, StartingY=31
EndPlayer
BeginPlayer
	Team=8
	LeaderType=LEADER_PERSIA
	CivType=CIVILIZATION_PERSIA
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=0
	StartingX=123, StartingY=14
EndPlayer
BeginPlayer
	Team=9
	LeaderType=LEADER_KOLCHIS
	CivType=CIVILIZATION_KOLCHIS
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=0
	StartingX=96, StartingY=41
EndPlayer
BeginPlayer
	Team=10
	LeaderType=LEADER_LYDIA
	CivType=CIVILIZATION_LYDIA
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=30
	StartingX=71, StartingY=33
EndPlayer
BeginPlayer
	Team=11
	LeaderType=LEADER_GREECE
	CivType=CIVILIZATION_GREECE
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=30
	StartingX=62, StartingY=29
EndPlayer
BeginPlayer
	Team=12
	LeaderType=LEADER_PHOENICIA
	CivType=CIVILIZATION_PHOENICIA
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=30
	StartingX=88, StartingY=26
EndPlayer
BeginPlayer
	Team=13
	LeaderType=LEADER_ROME
	CivType=CIVILIZATION_ROME
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=30
	StartingX=41, StartingY=39
EndPlayer
BeginPlayer
	Team=14
	LeaderType=LEADER_SCYTHIA
	CivType=CIVILIZATION_SCYTHIA
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=0
	StartingX=76, StartingY=52
EndPlayer
BeginPlayer
	Team=15
	LeaderType=LEADER_MEDIA
	CivType=CIVILIZATION_MEDIA
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=0
	StartingX=116, StartingY=28
EndPlayer
BeginPlayer
	Team=16
	LeaderType=LEADER_BRITONS
	CivType=CIVILIZATION_BRITONS
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=0
	StartingX=19, StartingY=57
EndPlayer
BeginPlayer
	Team=17
	LeaderType=LEADER_NUBIA
	CivType=CIVILIZATION_NUBIA
	PlayableCiv=1
	MinorNationStatus=0
	StartingGold=0
	StartingX=83, StartingY=2
EndPlayer

You will need the coordinates of the starting locations for your civilizations. Open MapView and click the plots that you want civs to start in. The program gives you the coordinates. Put these coordinates into the appropriate place:

Code:
	StartingX=83, StartingY=2
Ok, done! The map is ready for action.

Later Changes

The map is done, but maybe you need to add a few custom resources? No problem. Unless it's a lot of them, you don't need WB. Open MapView, find the coordinates of the plot you want to put the resources. In the CurrentTile tab on top, you will find the coordinates of that plot, like this:

Code:
x=79,y=35

Copy that text, go into Wordpad, click find (CRTL+F) and paste it as a search string. You'll end up in that plot in the text. Then you can change it, and add a bonus resource for example, like this:

Code:
BeginPlot
	x=79,y=35
	BonusType=BONUS_FISH
	TerrainType=TERRAIN_COAST
	PlotType=3
EndPlot
This should help I hope.
 

Attachments

  • Map Making for Mods - The Clean Version.pdf
    132 KB · Views: 918
Thx, i have now created alot of my scenarios from a fresh start, but oh boy, deleting those pesky TeamReveal, must have been over 100 of them in just one map. Almost every plot had one. Couldn't understand alot of what you said, i have a hard time understanding what i read, so i was sooo glad to see you had examples and thats what i went by, and again thx. The more examples the better.
 
You can edit WB with a text editor? Terrific!

I am making a mod that uses FeatureImpasasables set in UnitInfos.xml.
I used a map script I had unskillfully butchered to initially create the map that I then altered with WB to fit my specs (alas without first selecting the civs I wanted, but now I see I can go back and fix them).

Something along the line caused the FeatureImpassables to not work, though they work in a random map. Could it be something in the WB or was it the script, you think?
 
Actually I found out that it WAS something I was doing in World Builder, but not a fault of world builder, the script, or the XML: I was placing cities.

Apparantly FeatureImpassables doesn't work inside your own cultural borders. The function isn't used in vanilla--who knew? Thanks again though and sorry for the off topic veer.
 
thamis said:
Please note that a lot of things I mentioned in here can be done much quicker and easier in VIM. I've written a little tutorial on how to remove TeamReveals, Units, and Cities from the map with a few keystrokes. Read it here. This article is still valid, but you can do some of the procedures much quicker with VIM.

Umm... that links back to this thread.
 
But is it possible to choose between leadertypes in a custom-made scenario? I wanted to be able to choose from Lincoln, Washington and Roosevelt while playing as the Americans (in Beyond the Sword, obviously). I tried:

LeaderType=LEADER_NONE
CivType=CIVILIZATION_AMERICA

LeaderType=LEADER_LINCOLN
LeaderType=LEADER_WASHINGTON
LeaderType=LEADER_FRANKLIN_ROOSEVELT
CivType=CIVILIZATION_AMERICA

And other combinations. But to no avail.
 
But is it possible to choose between leadertypes in a custom-made scenario? I wanted to be able to choose from Lincoln, Washington and Roosevelt while playing as the Americans (in Beyond the Sword, obviously). I tried:

LeaderType=LEADER_NONE
CivType=CIVILIZATION_AMERICA

LeaderType=LEADER_LINCOLN
LeaderType=LEADER_WASHINGTON
LeaderType=LEADER_FRANKLIN_ROOSEVELT
CivType=CIVILIZATION_AMERICA

And other combinations. But to no avail.

Im not at a computer with Civ atm, but my first attempt would be:


  • CivType=CIVILIZATION_AMERICA

and only that...
 
Okay, complete noob question here, feel free to laugh as long as you respond with info. How do you use notepad to edit the WBS file for a map? When I right click on a WB file, it opens it straigt to game. When I right click it and get the dropdown box, there are no options for open with notepad. And yes, i also have wordpad. Please answer.
 
Okay people help!!! (especially Thamis as its a bit about TAM ;-))
I have opened a map in wordpad, changed the things i wanted to and did a save as, and then.....what? How to open this, were to put it, help i dont know anymore.....How can i play my changes. nothing special, just changed some of the civvies, thats all.

Okay, I found out already.......dont see the map and the notepad as two different douments.....;-) make a change in the pad and do a save, Not a SAVE AS!!! god, sometimes its just to easy to understand ;-)
 
Hi
I have some few question here.

Am trying to make a custom map.
I did use WB to use for terrain with out resources, unit, city, and use mapview.
That failed.
How do you load in custom map ??


After that am using notepad for custom info, like:
BeginGame
Era=ERA_DISCOVERY
Speed=GAMESPEED_MARATHON
Calendar=CALENDAR_DEFAULT
Victory=VICTORY_EUROPE
Victory=VICTORY_REVOLUTION
GameTurn=0
-> MaxTurns=9000
MaxCityElimination=0
NumAdvancedStartPoints=0
TargetScore=0
StartYear=1492
->? Description=
-> ...Sid Meier's Civilization IV Colonization\_Civ4CustomMods\EmperorHenning\Colonization.exe (for some reason this file did not maked with EmperorHenning ??

But other files did maked with EmperorHenning.

"H:\Programfiler\Firaxis Games\Sid Meier's Civilization IV Colonization\Colonization.exe" mod=/EmperorHenning)

ModPath="H:\Programfiler\Firaxis Games\Sid Meier's Civilization IV Colonization\Colonization.exe" mod=/EmperorHenning
EndGame

BeginPlayer
Team=0
LeaderType=LEADER_WASHINGTON
LeaderName=Emperor Henning
CivDesc=TXT_KEY_CIV_ENGLAND_DESC
CivShortDesc=TXT_KEY_CIV_ENGLAND_SHORT_DESC
CivAdjective=TXT_KEY_CIV_ENGLAND_ADJECTIVE
CivType=CIVILIZATION_ENGLAND
Color=PLAYERCOLOR_WHITE
ArtStyle=ARTSTYLE_EUROPEAN
->? must this be one - 1 ?? PlayableCiv=1
-> StartingGold=999999
StartingX=35, StartingY=10
StartingEra=ERA_DISCOVERY
RandomStartLocation=false
Handicap=HANDICAP_PILGRIM
EndPlayer

Can I do this ??


And this, how can I do it better ?? more BONUS_CORN ??
BeginPlot
x=3,y=4
BonusType=BONUS_CORN
TerrainType=TERRAIN_GRASS
PlotType=2
EndPlot


Any Idea ??




EDIT 1;
I found out how to load map in to mapview.
But I find out that now I can't move to any direction.
I did read; (Tip: To zoom in and out, hold the right mouse button and move your mouse up and down, to scroll hold the left mouse button and move the mouse.), but that I didn't have any problem with. I using the newest mapview v.207
I only downloaded and packed out and placed to where I wanted and used that exsisted *.exe file.
I hope some one can help me out.
 
I found out how to load map in to mapview.
But I find out that now I can't move to any direction.
I did read; (Tip: To zoom in and out, hold the right mouse button and move your mouse up and down, to scroll hold the left mouse button and move the mouse.), but that I didn't have any problem with. I using the newest mapview v.207
I only downloaded and packed out and placed to where I wanted and used that exsisted *.exe file.
I hope some one can help me out.

Hold down "Space" then press the left or right button and move the mouse.
"Space" will enable the moving mode. With the left or right button you decide if you wanna zoom or pan.
 
Works nicely.
Thanks for all help.
How can I find hot key for mapview 207 ??
 
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