ozo
Fanatic
I've recently started exploring the possibilities of playing One City Challenge in Civ 1. For those not familiar with OCC, it means that you can possess only one city at all times in the entire game. That means you have to win by sending a space ship to Alpha Centauri.
I've managed to finish three games on Warlord difficulty, landing in mid 19th century in my last try. Difficulties I've encountered are mostly centered around important wonders getting obsolete when researching new techs. The Colossus gets obsoleted by Electricity, and Shakespeares Theatre is obsoleted by Electronics. I usually try to research all other techs necessary before researching Electricity, since when I lose the effects from The Colossus my tech pace slows down significantly.
A good starting location has rivers and/or lots of shielded grassland. Also some production special is good, but not necessary. Trade is more important than shields. It can also be beneficial to have a coastal city since then you can transport caravans to other continents and increase trade.
I usually start by getting Pottery and Bronze Working and after that going straight for The Republic (Despotism is REALLY horrible in OCC). Switching to Democracy later does no good since you have no corruption anyway, so I stay in Republic for the entire game. I try to get a granary ASAP and then a settler to improve the land around my city. After that I go for colossus and a library while researching for Construction and Trade and then going for Medicine to get Shakespeares Theatre. When I get Shake's and an aqueduct built i use We Love The President Day to grow the city to maximum size. This usually means size 25-30. After that when you build University, Bank and the science wonders, new techs will come in very fast. Before you get Electronics you have to build a Temple, Cathedral and Colosseum to avoid civil disorder. Also your tech rate slows down since The Colossus gets obsolete by Electricity and one of the science wonders by Automobile.
When I've researched all the techs needed for the space ship, I put everything on taxes and just buy all the parts and then launch. After launch it's good to build some defensive units just in case.
Other notes:
Buying peace can be sensible if you're against an agressive opponent; warfare slows down your advancement.
It's good to avoid dead-end techs that do nothing for you. It's a waste of time to research Monarcy and Horseback Riding. Also Genetic Engineering is pretty useless if you don't want the Cure for Cancer-wonder. Communism doesn't do much good either, other than lead to Labor Union which gets you Mech Inf.
I know this strategy is far from optimal (probably it sucks), but it's a start. My goal is ofcourse to win an OCC on Emperor and then just to land earlier. It's a long way, but I'm sure I can do it with some research.
Anyone with ideas on OCC, please reply!
I've managed to finish three games on Warlord difficulty, landing in mid 19th century in my last try. Difficulties I've encountered are mostly centered around important wonders getting obsolete when researching new techs. The Colossus gets obsoleted by Electricity, and Shakespeares Theatre is obsoleted by Electronics. I usually try to research all other techs necessary before researching Electricity, since when I lose the effects from The Colossus my tech pace slows down significantly.
A good starting location has rivers and/or lots of shielded grassland. Also some production special is good, but not necessary. Trade is more important than shields. It can also be beneficial to have a coastal city since then you can transport caravans to other continents and increase trade.
I usually start by getting Pottery and Bronze Working and after that going straight for The Republic (Despotism is REALLY horrible in OCC). Switching to Democracy later does no good since you have no corruption anyway, so I stay in Republic for the entire game. I try to get a granary ASAP and then a settler to improve the land around my city. After that I go for colossus and a library while researching for Construction and Trade and then going for Medicine to get Shakespeares Theatre. When I get Shake's and an aqueduct built i use We Love The President Day to grow the city to maximum size. This usually means size 25-30. After that when you build University, Bank and the science wonders, new techs will come in very fast. Before you get Electronics you have to build a Temple, Cathedral and Colosseum to avoid civil disorder. Also your tech rate slows down since The Colossus gets obsolete by Electricity and one of the science wonders by Automobile.
When I've researched all the techs needed for the space ship, I put everything on taxes and just buy all the parts and then launch. After launch it's good to build some defensive units just in case.
Other notes:
Buying peace can be sensible if you're against an agressive opponent; warfare slows down your advancement.
It's good to avoid dead-end techs that do nothing for you. It's a waste of time to research Monarcy and Horseback Riding. Also Genetic Engineering is pretty useless if you don't want the Cure for Cancer-wonder. Communism doesn't do much good either, other than lead to Labor Union which gets you Mech Inf.
I know this strategy is far from optimal (probably it sucks), but it's a start. My goal is ofcourse to win an OCC on Emperor and then just to land earlier. It's a long way, but I'm sure I can do it with some research.
Anyone with ideas on OCC, please reply!