FëNES: Forging the New Empires

Fëanor

Chieftain
Joined
Dec 26, 2001
Messages
3,626
Location
Nirvana
Welcome To FëNES: Forging the New Empires!

Please Be Sure You have read the rules before posting or asking questions, i hope that this can be an enjoyable experience for all of us.
You can also contact me through MSN@ danilobordignon@hotmail.com

Template
Nation: (Replace with name of nation)
Player: (Replace with your CFC Nickname)
Government: (Monarchy or Republic)
Religion: (feel free to suggest, I may change this however)
Economy: Very Poor (0)
Army: 1000 Footmen
Navy: none
Culture & Education: Illiterate
Stability & Confidence: Neutral
Projects:
Starting Location:
Color:
Background:

Spoiler Short Background Story :
Somewhere in the fourth century a terrible disease, commonly called “the Wrath of God” struck the known world, for fifty years this terrible disease raged, killing people, annihilating trade and wiping out most cities, half a century after the it begun all empires and nations had crumbled and those who lived took up a nomadic existence, hunting and moving around Europe with their herds of livestock, the Roman Pope and Patriarch of Byzantium however remained spared, reinforcing the people’s believe that these were men of god and that the disease was punishment from god. In the following fifty years people started to settle down again, creating villages and taking up agriculture once more.
Now, at the Dawn of the 5th Century, the time has come to once more rally people under one flag, to forge new nations, to forge new empires!
 
Spoiler Rules :


Nation: Name of The Nation

Player: Name of whom controls the nation

Government: Form of Government, under Monarchy stability is more difficult to be affected (for better and for worse), under a Republic stability will be more easily affected, for better and for worse. You can create your own type of government however it will be very difficult to make it work.

Religion: what religions are present in your nation, nations without a single, dominant religion will tend to be unstable and prone to civil unrest. Certain religions (Eastern Orthodox, Catholicism) are also prone to unrest in the case that the Local rulers defy decrees from that religion’s leadership (Pope, Patriarch etc). You can create your own religion but this would be very difficult to make it work however it could give you awesome advantages (Cultural, Military etc.)

Economy: Largely based on the NES2 V Economy System which is based on a mixture of Das' old ideas and those of some other people.

Economy levels still play the vital role. However, the amount of economy points that you have differs from level to level, if you get a negative amount of them, I will decrease a random stat per negative point. To grow economy (i.e. to advance from one level to another), you have to a) not spend your eco. Points. b) to point out what exactly are you going to do to grow it (note that eco. growth might not always be successful, depending on what you do and how things fold out).

Cities: Cities are represented by black squares on the map the higher the economy the more cities you will have, each city represents one economic level, the capitol represents the first 4 economic levels and it is represented by a black square with white rim. If a city is conquered its former owner will lose an economic level and, after one turn, the new owner will gain one, capturing or losing a capitol will also effect the stability & confidence of all nations involved it that war.

Eco. points could (and should) be spent on growing military, miscellaneous stats (see below), logistical support for the military and on continuing projects. Speaking of the latter, you could also invest a whole eco. level into a project to speed it up by two turns.

Eco. points cannot be banked.

The Economic Levels are:
Bankrupt (-2)- Depression (-1)-Recession (-1)-Very Poor (0)-Poor (0)-Not Bad (+1)-Normal (+1)-Good Enough (+2)-Growing (+2)-Rich (+3)-Very Rich (+3)-Richer (+4)-Richest (+4)-Powerhouse (+5)-Monopoly (+5) Monopoly + X (+X)

Monopoly + X (+X)?
Were is the first x is the amount of economy levels beyond Monopoly, each 2 levels after Monopoly+1 will give you one economic point, these points will be automatically be calculated and put in the parenthesis ( ). Example Monopoly+3 (+7) means you get 7 Eco. Points to spend.

Military:
That will, as of now, consist of army and navy (later to be joined by air force). These will be number-based as it gives more versatility. These will be represented in divisions and squadrons (at a later date, I might also add "capital ships" as a separate part of the navy).
The Units and the amount of units recruited per eco will change as new ages are reached Age will have different units and different
UU’s - one per nation, but can be changed at any point (though the newly-“demoted” UU units will not be happy). I will keep a list of them, somewhere. Could be land, sea, or air at a later point. They will be separated from other units in the stats. They are grown as normal units. Remember to keep them REALISTIC. If the amount of UUs exceeds the amount of regular units, they will begin to drop in quality, morale and also in loyalty as their commanders, often being rather arrogant and ambitious (hey, they aren't commanders of an elite unit for nothing), will probably try to use their power base in one way or another.

Culture & Education: (These two stats have been consolidated because seldom one was is low and the other high) When high your nation will be able to assimilate foreign citizens faster and you will advance through the ages faster, it will also allow you to create complex projects that might even become wonders (see info on Projects below for more info about projects & wonders) extremely low Culture & Education will prevent you from constructing projects of significance and will hamper economic and technological progress. Culture & Education can be grown (i.e. to advance from one level to another) through projects or by directly investing economic points, when investing directly you should point out what exactly are you going to do to grow it, however note that it might not always be successful, depending on what you do and how things fold out.

The Levels are Barbaric-Illiterate-Literate-Educated-Academic

Stability & Confidence: (Like Culture and Education, these stats have been consolidated in one because practically only in modern democracies the two are not tied together)
When high your orders will be executed smoothly, your citizens will resist foreign invaders and groups of volunteers will join your army, when low you risk revolts, your army will suffer desertion and in extreme cases your country will plunge into civil war.
This statistic cannot be altered by direct funding, it is affected mostly by the way you rule your nation. Military victories, long lasting peace, friendly and stable neighbors affect it positively while military defeats, constant warfare, neighbors getting invaded and neighbors in civil wars will affect it negatively. Stories and Projects may also affect it.

The Levels Are: Civil War-Rebellious-Unrest-Neutral-Admiring-Loving-Patriotic

Projects: You tell me what it does, I tell you how much it will cost and how long it will take to build it. You will have to invest an eco. point once each turn for the work on the project to continue You can sacrifice an econ. level to speed it up by 3 turns, or invest 2 additional eco. points to speed it up by 1 turn. Particularly creative, complex or/and massive projects might receive “wonder” status that might give some extra bonus.

Stories: Stories might give their writers quasi-random bonuses depending on quality, length and my mood ;)

Spam: CFC Moderators will give the due punishment to major spammers as prescribed in the http://forums.civfanatics.com/forumrules.php, Spammers, especially those whom write no stories, are also more likely to be struck by bad events than others, so if your army gets wiped out by a plague, your navy by a violent storm and your economy by droughts, wildfires and rampaging barbarians, you got only yourself to blame.

Spoiler Map :
europemaptweaked2tu.png
 
Player Nations

Spoiler North :
Nation: Dane Vikings
Player: Wubba360
Government: Monarchy
Religion: 85% Scandinavian 15% Christian
Economy: Not Bad (+1)
Army: 2500 Footmen
Navy: 25 Light Galleys, 10 Transport Boats
Culture & Education: Illiterate
Stability & Confidence: Neutral
Projects:
Starting Location: Copenhagen, Denmark.
Color: Dark Purple (#663399)

Nation: Norway
Player: Amon Savag
Government: Monarchy
Religion: Scandinavian Polytheism
Economy: Not Bad (+1)
Army: 3000 Footmen
Navy: 75 Light Galleys, 50 Boats
Culture & Education: Illiterate
Stability & Confidence: Neutral
Projects:
Location: Oslo, Norway.
Color: Light Purple/Blue (#3300ff)

Nation: Sweden
Player: #1 Person
Government: Absolute Monarchy
Religion: Scandinavian Polytheism
Economy: Poor (+0)
Army: 2500 Footmen
Navy: none
Culture & Education: Illiterate
Stability & Confidence: Unrest
Projects: Temple to Garm (+1 culture) 0/1
Location: Stockholm, Sweden.
Color: Dark Green (#006600)


Spoiler West :
Nation: Kingdom of Visogoth Toulouse
Player: ~Darkening~
Government: Monarchy
Religion: 45% Arianism 55% Christianity
Economy: Not Bad (+1)
Army: 1250 Footmen
Navy: +50 Light Galleys +25 Boats
Culture & Education: Illiterate
Stability & Confidence: Unrest
Projects:
Starting Location: Toulouse, France.
Color: Green (#33ff00)

Nation: Brandenburg
Player: The Farow
Government: Monarchy
Religion: 85% Germanic 15% Scandinavian
Economy: Not Bad (+1)
Army: 2000 Footmen, 750 Germanic Axmen
Navy: none
Culture & Education: Illiterate
Stability & Confidence: Neutral
Projects:
Starting Location: Berlin, Germany.
Color: Light Green/Yellow (#ccff66)

Nation: Crown of Barcelona
Player: Tommy Toon
Government: Monarchy
Religion: Christianity
Economy: Poor (0)
Army: 1000 Footmen,1500 Christian Militia
Navy: none
Culture & Education: Literate
Stability & Confidence: Admiring
Projects: Cathedral of Santa Eulàlia (Done!)
Starting Location: Barcelona, Spain.
Color: Yellow (#ffff00)

Nation: County of Bavaria
Player: Dreadnought
Government: Monarchy
Religion: 40% Christian 30% Germanic 30% Slavic
Economy: Not Bad (+1)
Army: 3000 Footmen
Navy: none
Culture & Education: Illiterate
Stability & Confidence: Neutral
Projects:
Starting Location: Munich, Germany.
Color: Yellowish (#ffff99)

Nation: Kingdom of Sicily
Player: Cuivienen
Government: Kingdom
Religion: Christianity
Economy: Normal (+1)
Army: 2000 Footmen
Navy: none
Culture & Education: Illiterate
Stability & Confidence: Admiring
Projects:
Starting Location: Syracuse, Italy.
Color: Greenish (#66cc33)


Spoiler East :
Nation: Roman Kingdom of Antioch
Player: ThomAnder
Government: Monarchy
Religion: 60% Christian 20% Zoroastrian 20% Turkic
Economy: Normal (+1)
Army: 2000 Footmen
Navy: none
Culture & Education: Literate
Stability & Confidence: Neutral
Projects:
Starting Location: Antioch, Syria.
Color: Brown (#663300)

Nation: Byzantine Empire
Player: alex994
Government: Monarchy
Religion: 95% Christian 5% Slavic
Economy: Not Bad (+1)
Army: 2000 Footmen, 10 Polybolos
Navy: none
Culture & Education: Literate
Stability & Confidence: Neutral
Projects: Hagia Sofia 3/4 (+2 Education +1 Confidence) , Justinian Codex 0/2 (+1 Economy +1 Confidence)
Starting Location: Constantinople, Turkey.
Color: Red (#ff0000)

Nation: Kingdom of Megara
Player: Azale
Government: Monarchy
Religion: 75% Christianity 25% Slavic
Economy: Not Bad (+1)
Army: 2000 Footmen
Navy: + 50 Light Galleys +25 Boats
Culture & Education: Illiterate
Stability & Confidence: Neutral
Projects:
Starting Location: Megara, Greece.
Color: Cyan (#00ffff)

Nation: Poland
Player: Grandmaster*
Government: Monarchy
Religion: 50% Germanic Polytheism 50% Christianity
Economy: Not Bad (+1)
Army: 2000 Footmen
Navy: none
Culture & Education: Illiterate
Stability & Confidence: Neutral
Projects:
Starting Location: Krakow, Poland.
Color: Light Blue/Gray (#99cccc)

Nation: Kingdom of Novgorod
Player: Freakonomic
Government: Monarchy
Religion: 90% Baltic Polytheism 10% Christian
Economy: Not Bad (+1)
Army: 2000 Footmen
Navy: 25 Light Galleys
Culture & Education: Literate
Stability & Confidence: Admiring
Projects:
Starting Location: Novgorod, Russia.
Color: Aquamarine (#00ffcc)


Spoiler NPC Nations :


Nation: Sassanid Persia
Army: 2000 Footmen
Navy: 25 Light Galleys

Nation: Republic of Venice
Army: 2000 Footmen
Navy: 25 Light Galleys

Nation: Kingdom of Franks
Army: 2000 Footmen
Navy: 25 Light Galleys

Nation: Kingdom of Romania
Army: 2000 Footmen
Navy: 25 Light Galleys

Nation: Kingdom of Portugal
Army: 2000 Footmen
Navy: 25 Light Galleys

Nation: Kingdom of Cyprus
Army: 2000 Footmen
Navy: 25 Light Galleys

Nation: Kingdom of Crete
Army: 2000 Footmen
Navy: 25 Light Galleys

Nation: Republic of Carthage
Army: 2000 Footmen
Navy: 25 Light Galleys

Nation: Kingdom of Frisia
Army: 2000 Footmen
Navy: 25 Light Galleys

Nation: Anglo-Saxon Kingdom
Army: 2000 Footmen
Navy: 25 Light Galleys

Nation: Kingdom of Kiev
Army: 2000 Footmen
Navy: 25 Light Galleys

Nation: Kingdom of Basra
Army: 2000 Footmen
Navy: 25 Light Galleys

Nation: Kingdom of Ireland
Army: 2000 Footmen
Navy: 25 Light Galleys

Nation: Kingdom of Bretons
Army: 2000 Footmen
Navy: 25 Light Galleys
 
Official Alliances and Agreements
Brandenburg & Bavaria: 5 turn NAP (Starting 500 A.D.)
Denmark & Norway: Trade Agreement
Byzantine Empire & Creta: Royal Marriage
Antioch & Cyprus: Royal Marriage
 
Important Religious Leaders

Christianity

  • The Patriarch of the West, the Pope and Bishop of Rome
  • The Patriarch of Constantinople
  • The Patriarch of Alexandria
  • The Patriarch of Antioch
  • The Patriarch of Jerusalem

Religious Decrees
Christian Council of Chalcedon of 451 AD: All the Patriarchs agree that while the Great Plague is not Armaggeddon it is the Wrath of God for the faliure of the Empires to Spread Christianity and Annihilate the Pagan Worshippers
Christian Council of Creta of 506 AD: All the Patriarchs agree that all pseudo-christian cults are evil and must be destroyed.
 
Wars
The Cold War - Norway vs Sweden - 510-Present
The Blood Peaks - Visigoths vs Barcelona - 520-Present
 
Notes: You start in civil war becouse when you enter this nes you are actually still in the process of consolidating your base of power, in the first turn this will end, depending on how well you have done it (Trough a good story or/and your orders) the stability and some other stats might increase.
 
First Post!!! :woohoo:

Template
Nation: Dane Vikings
Player: Wubba360
Government: Monarchy
Religion: Viking Polytheism
Economy: Very Poor (0)
Army: 1000 Footmen
Navy: none
Culture & Education: Illiterate
Stability & Confidence: Civil War
Projects:
Background:Said to be decended from germanic tribes and the saxons, these people look out towards the sea. Worshiping the gods they build beautiful boats and are deadly with the axe. They seek nothing but expansion and are at times reckless
Starting Location: Denmark, around copenhagen

Wasn't sure about religion so far so i just decided to go with this basic polytheism since it does not seem any official religion has been established, may change it if people seem to be more creative
 
wubba i just added 2 parameters to the Template so if you could edit your post i'd be gratefull (its Background: and Location)

I'll change the Viking Polytheism to Scandinavian Polytheism or Perhaps Scandinavian Paganism, though if your location is too much south in danemark i'll make it Germanic Polytheism/Paganism since that would be more accurate for the region
 
Nation: Norway
Player: Amon Savag
Government: Monarchy
Religion: Norse
Economy: Very Poor (0)
Army: 1000 Footmen
Navy: none
Culture & Education: Illiterate
Stability & Confidence: Civil War
Projects: The start of Oslo (An irrigation system to make Oslo a new capitol for Norway.)(+1 economy level)

Amon Savag of Olso sprang to his feet as he was elected by his peers to be their king,as the town was growing back to it's prominence.He was an ambitouch character,who had dreams of making a country for himself to rule,so that his people would no longer need to worry about survival and what-not.

The norse traditions of the day were strong in Norway.The ideas of dieing in war and going to valhalla very prominent to all in the area.So most of the population had a hand in the military even if they were not part of the regular army.

Amon of Oslo wanted his town to grow to dominate the whole of region.He got his people to start irrigating around the whole of the town site,to start farms on a large scale so that a large population could be supported without having to migrate every year for hunting grounds.

Orders:

-Expand using the 1000 men I have
-Start the project I have already outlined in my template
-erect temples of Oden and Tyr in Oslo while it's being built,to encourage war-mongerism.
-Start fishing large scale to raise the economy.
 
Template
Nation: Roman Kingdom of Antioch
Player: ThomAnder
Government: Monarchy
Religion: Christianity
Economy: Very Poor (0)
Army: 1000 Footmen
Navy: none
Culture & Education: Illiterate
Stability & Confidence: Civil War
Projects:
Background: Coming Soon
Starting Location: Antioch
 
Nation: Sweden
Player: #1 Person
Government: Despotic Monarchy
Religion: Norse
Economy: Very Poor (0)
Army: 1000 Footmen
Navy: none
Culture & Education: Illiterate
Stability & Confidence: Civil War
Projects: Temple to Garm (+1 culture), Iron Mine in the North (+1 economy)
Backround story: Didn't suffer much by the plague because they were isolated and not at all technologically advanced. So now they recently have been growing increasingly militaristic.
Location: Stockholm


Stories and the like will come Sunday when I get back.
 
lurker: Why is it that practically everyone wants to be on Scandinavia? That place is going to be way crowded before long...
 
i don't know,
I guess i am just a trend setter :D
if more people don't join in other areas soon, i will change to another area, just to make things more interesting
 
Template
Nation: Byzantine Empire/Eastern Roman Empire
Player: alex994
Government: Monarchy
Religion: Christianity
Economy: Very Poor (0)
Army: 1000 Footmen
Navy: none
Culture & Education: Illiterate
Stability & Confidence: Civil War
Projects:
Background:
Starting Location: Constantinople
 
Nation: Gaul
Player: Kentharu (THE GREAT MOOSE!)
Government: Monarchy
Religion: umm Gaulism??
Economy: Very Poor (0)
Army: 1000 Footmen
Navy: none
Culture & Education: Illiterate
Stability & Confidence: Civil War
Projects:
Background:Yar im a barbarian, i speak german like language and i hate romans yar, i have super potions that give me powers to knock people out of their shoes go obelix!!
Starting Location: that place where gaul is :p
 
Nation: Brandenburg
Player: The Farow
Government: Monarchy
Religion: (feel free to suggest, I may change this however)
Economy: Very Poor (0)
Army: 1000 Footmen
Navy: none
Culture & Education: Illiterate
Stability & Confidence: Civil War
Projects:
Background:
Starting Location: Berlin
 
Nation: Kingdom of Megara
Player: Azale
Government: Monarchy
Religion: Christianity
Economy: Very Poor (0)
Army: 1000 Footmen
Navy: none
Culture & Education: Illiterate
Stability & Confidence: Civil War
Projects:
Background:
Starting Location: Megara, Greece (It's very close to Athens, might as well be Athens but Megara is more original ;) )

Hopefully this is atleast half as good as aaminions European NES was.
 
Back
Top Bottom