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#1 |
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Deity
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Ruff05 - Team SG
I've been playing a few team games with where I am teamed with AI controlled CIVs against other AIs lately. I am also playing a multi-player team game with some RB people. Last week end, I played a hot seat multi-player game. All of this combined as sparked the following ...
A team SG game involving 5 civilizations in 1 team in a pitched 'always war' battle against 5 teamed Emperor or Immortal AIs. We will control all of our Civs (no leaving it up to the stupid AI) but we will be playing against another team of 5 AI controlled Civs. I'm looking for expressions of interest to play in this SG but not on a first come, first serve basis - those that I have played with before will get an advantage. Our Civs: Random but happy to discuss Their Civs: Random but happy to discuss Difficulty: Emperor or Immortal Geography: Fractal (but not if it generates two continents) Victory Conditions: All enabled Variant Rule: NIL Roster: Ruff_Hi Ozbenno Conroe Jeejeep Hamtastic
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HOLIDAYS have come to all the new HOF mod ... BUFFY has been announced BUFFY name competition finalized - winner announced! BUG Wiki - not perfect, good and getting better! "I found this great mod! Have you heard of it? It gives me everything I need!" - Troy Goodfellow's wife talking about the BUG mod ![]() Pigeon faster than broadband Last edited by ruff_hi; Jul 15, 2006 at 06:34 PM. |
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#2 |
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Fly Fly Away
![]() Join Date: Apr 2006
Location: Sydney, Australia
Posts: 6,897
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Sounds interesting. I'm in if you'll have me.
Only point I'd make is that, with controlling 5 civs, once the action heats up the turns are going to take a while. Maybe reduce turnsets to 5 once the eternal war starts.
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New HOF Mod - BUFFY is here Civ IV Hall of Fame: Quattromaster #8, Elite Quattromaster #4 (Emperor) Current Hall of Fame Gauntlets: G-Major 60 (Conquest, AW, OCC, Emporer), G-Major 61 (Domination, Monarch, Holy Roman Empire), G-Minor 82 (Conquest, Prince, Joao) Current SGs: SGOTM10 - Chokonuts, ROTQM8 - Rune Oaths Terrify Quarrying Midgets |
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#3 |
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√∞
Join Date: Sep 2005
Location: Texas
Posts: 2,578
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I'm interested. I must admit, I am having trouble visualizing the game mechanics. We are going to play 5 civs, in hotseat fashion, for 10 turns? Isn't that the equivalent of like 50 turns per set?
I agree with Ozbenno, we may need to reduce the number of turns or even the number of civs.
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#4 |
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qwertyuiop
Join Date: Oct 2005
Location: Washington, DC
Posts: 916
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I am interested, but will it be easier than normal emperor or immortal? If not, I might be able to do emperor, but definitely not Immortal. I also don't have much AW experience.
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#5 |
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Deity
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I was thinking 10 for the first set and then 5 there after. Teching will be very fast so the game will not be too long.
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HOLIDAYS have come to all the new HOF mod ... BUFFY has been announced BUFFY name competition finalized - winner announced! BUG Wiki - not perfect, good and getting better! "I found this great mod! Have you heard of it? It gives me everything I need!" - Troy Goodfellow's wife talking about the BUG mod ![]() Pigeon faster than broadband |
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#6 |
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Dark Lord of The Sith
Join Date: Apr 2006
Location: Korriban
Posts: 2,419
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Lurking.....
I will be watching this SG with fascination and keen interest. I like the concept and have often wondered about having a game with humans controlling civs rather than AI's. Even better having humans control 5 and go against 5 AI civs on that level. Again will be lurking...
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"The circle is now complete. When I left you, I was but the learner, now I am the master." "Virtus Junxit Mors Non Separabit - Whom virtue unites, death will not separate" "There is darkness and light in all of us. It is what life deals us that determines which is chosen" "Those that seek perfection, will only find disappointment" OOP April 28th - May 2nd (moving)
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#7 |
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Deity
Join Date: Aug 2002
Posts: 2,476
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Maybe you guys should first read the 3 Team versus 3 Team,a SG
earlier this year.One of their cities got hit with +42 war weariness.
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#8 |
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Dark Lord of The Sith
Join Date: Apr 2006
Location: Korriban
Posts: 2,419
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Tatran,
That's a good point since they will be at war always. I personally would just like to see a game with only human players no AI just a thought... Do you remember the name of the SG I would like to read it...
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"The circle is now complete. When I left you, I was but the learner, now I am the master." "Virtus Junxit Mors Non Separabit - Whom virtue unites, death will not separate" "There is darkness and light in all of us. It is what life deals us that determines which is chosen" "Those that seek perfection, will only find disappointment" OOP April 28th - May 2nd (moving)
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#9 | |
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Fly Fly Away
![]() Join Date: Apr 2006
Location: Sydney, Australia
Posts: 6,897
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Quote:
Assuming it is easier, if the level is emperor, how about the 5 AIs are all aggressive?
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New HOF Mod - BUFFY is here Civ IV Hall of Fame: Quattromaster #8, Elite Quattromaster #4 (Emperor) Current Hall of Fame Gauntlets: G-Major 60 (Conquest, AW, OCC, Emporer), G-Major 61 (Domination, Monarch, Holy Roman Empire), G-Minor 82 (Conquest, Prince, Joao) Current SGs: SGOTM10 - Chokonuts, ROTQM8 - Rune Oaths Terrify Quarrying Midgets |
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#10 |
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Obviously Very Confused
Join Date: Apr 2005
Location: MA
Posts: 1,727
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I too have been thinking about this type of gameplay, but I'm not emperor nor immortal player. Just a humble prince player here, who will definitely be lurking if this gets going
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"What are we doing tonite, Brain?" "The same thing we do every night, Pinky." "Try to take over the WORLD!!!!!! .... "
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#11 | |
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Deity
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Quote:
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HOLIDAYS have come to all the new HOF mod ... BUFFY has been announced BUFFY name competition finalized - winner announced! BUG Wiki - not perfect, good and getting better! "I found this great mod! Have you heard of it? It gives me everything I need!" - Troy Goodfellow's wife talking about the BUG mod ![]() Pigeon faster than broadband |
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#12 |
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√∞
Join Date: Sep 2005
Location: Texas
Posts: 2,578
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IIRC, research costs go up in a team game. I'm thinking it is something like a 50% increase, but it could be based upon the number of teams. Honestly, I don't know the formula, but I'm pretty sure they are more expensive than a normal non-team game.
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#14 |
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Deity
Join Date: Aug 2002
Posts: 2,476
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#15 |
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Deity
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We have 4 players. We could do with 1 (or 2) more - any suggestions regarding possibles? Also, any discussion on the structure of the game? Is 5 civs to control too much? Should we go with 4? How would people feel about taking on the Diety AI? I love a challenge!
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HOLIDAYS have come to all the new HOF mod ... BUFFY has been announced BUFFY name competition finalized - winner announced! BUG Wiki - not perfect, good and getting better! "I found this great mod! Have you heard of it? It gives me everything I need!" - Troy Goodfellow's wife talking about the BUG mod ![]() Pigeon faster than broadband |
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#16 |
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√∞
Join Date: Sep 2005
Location: Texas
Posts: 2,578
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I'm ok with the structure of the game that you have laid out. (ie 5v5 with 5 turns per set). Deity, though, I'm not too sure about. I'm not comfortable that I could effectively manage 5 civs at that level.
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#17 |
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Fly Fly Away
![]() Join Date: Apr 2006
Location: Sydney, Australia
Posts: 6,897
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I'm probably going to run a test game this weekend, as I've never played with teams before. Will play to 0AD at least. I'm going to try emporer, so I'll let y'all know how easy/hard it was on this level and also how long the turnd were taking. Deity might be pushing it a bit.
__________________
New HOF Mod - BUFFY is here Civ IV Hall of Fame: Quattromaster #8, Elite Quattromaster #4 (Emperor) Current Hall of Fame Gauntlets: G-Major 60 (Conquest, AW, OCC, Emporer), G-Major 61 (Domination, Monarch, Holy Roman Empire), G-Minor 82 (Conquest, Prince, Joao) Current SGs: SGOTM10 - Chokonuts, ROTQM8 - Rune Oaths Terrify Quarrying Midgets |
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#19 |
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qwertyuiop
Join Date: Oct 2005
Location: Washington, DC
Posts: 916
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I started a test game, didn't get very far but I have one major observation.
Compared to commerce, production is very slow. I played on epic, but research was like normal speed. We might want to give everyone a slight production boost to make up. Otherwise, it was very fun, even playing with the stupid AIs. Is this going to get started? |
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#20 |
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Hamburglar
Join Date: Jan 2006
Location: Seattle, WA
Posts: 360
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Signing in for action, if you'll have me.
Bad Idea: Who wants to do something absolutely ridiculous like have all warmonger civs on our side and all financial on the other side? It would be a tad crazy...Bad Idea 2: We could be Gandhi and just build a crapload of fast workers to upgrade everyone else's land (ok, I don't know if it lets you do that in a team game, but it would be funny)
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North American Colonization Mod |
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