AltarisGreyhawk
Chieftain
- Joined
- Jul 6, 2006
- Messages
- 21
I am pleased to announce a new add-on for SevoMod 3.0 that causes tech leak to occur over trade routes! You can find the file, with included readme, at the link below:
View attachment SevoMod30_TechLeak_Addon.zip
Please note that this mod is only compatible with SevoMod 3.0, so it will not work with any other mods.
The purpose of this mod is to bridge the often glaring gap in tech advancement between the human player and the AI. A small percentage of tech points are "leaked" over trade routes, giving a boost to research to civs which have fallen behind in tech advancement. The included readme has details on how these calculations are done.
The basic premise is that for every trade route with Player B that Player A has, Player B gains 0.3% of points needed for ALL techs Player A has that Player B does not, and that Player B can research. So if Player A has 4 routes with Player B, Player B is gaining 1.2% of the points needed for EACH tech Player A has and Player B is capable of researching. It's more of a boost than anything else, shortening the time it takes Player B to catch up to Player A. Also, since trade routes increase as techs advance, the boost grows greater as time progresses. I felt this made sense, as I could not imagine it taking some barbaric civ the same time to advance through early techs while trading with some advanced civ.
The 0.3% factor is based off of a 1200-turn Marathon speed. The number scales appropriately depending on the actual number of turns in the game.
I've playtested through this mod once already, and found it very enjoyable, as well as being more realistic. It is still possible to enjoy a tech lead, but the larger the gap becomes, the more of a boost other civs receive until they catch up. In my test game, I found that the top 5 civs, all heavy traders, stayed within 4-5 techs of one another all the way into the Modern Era. Other, smaller, civs fell behind, but they also tended to get picked off as time went by.
One thing to note is that the player can take advantage of this as well. That helps in games where the player falls WAY behind before meeting other civs. Before, I never could recover from that without a massive struggle, but with this mod, the boost from trade route tech leak helps bridge the gap to a more reasonable level.
Hope you all enjoy!
View attachment SevoMod30_TechLeak_Addon.zip
Please note that this mod is only compatible with SevoMod 3.0, so it will not work with any other mods.
The purpose of this mod is to bridge the often glaring gap in tech advancement between the human player and the AI. A small percentage of tech points are "leaked" over trade routes, giving a boost to research to civs which have fallen behind in tech advancement. The included readme has details on how these calculations are done.
The basic premise is that for every trade route with Player B that Player A has, Player B gains 0.3% of points needed for ALL techs Player A has that Player B does not, and that Player B can research. So if Player A has 4 routes with Player B, Player B is gaining 1.2% of the points needed for EACH tech Player A has and Player B is capable of researching. It's more of a boost than anything else, shortening the time it takes Player B to catch up to Player A. Also, since trade routes increase as techs advance, the boost grows greater as time progresses. I felt this made sense, as I could not imagine it taking some barbaric civ the same time to advance through early techs while trading with some advanced civ.
The 0.3% factor is based off of a 1200-turn Marathon speed. The number scales appropriately depending on the actual number of turns in the game.
I've playtested through this mod once already, and found it very enjoyable, as well as being more realistic. It is still possible to enjoy a tech lead, but the larger the gap becomes, the more of a boost other civs receive until they catch up. In my test game, I found that the top 5 civs, all heavy traders, stayed within 4-5 techs of one another all the way into the Modern Era. Other, smaller, civs fell behind, but they also tended to get picked off as time went by.
One thing to note is that the player can take advantage of this as well. That helps in games where the player falls WAY behind before meeting other civs. Before, I never could recover from that without a massive struggle, but with this mod, the boost from trade route tech leak helps bridge the gap to a more reasonable level.
Hope you all enjoy!