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#1 |
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The Great Head.
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Come make MountCFC!!! (A CFC Sim City 2000 cooperative city project)
Hey, again, y'all! You might remember CFCopolis, the cooperative CivFanatics Sim City 2000 city, well now that it's complete I think it's time I started hosting a new cooperative CivFanatics Sim City 2000 city!
Like CFCopolis this one will be composed of 49 seperate entities united into one superdealie! For simplicity I ave devided the rules into basic and advanced. The basic rules tell what you must do and what you must not do and is neccesary to build an area. The advanced rules are exceptions that you can use to add greater flexibility to your area, they are optional reads. Basic rules: 1. The area you choose must be neghboring an already developed area 2. You must build within the confines of your 14x14 area 3. You must build a road and powerline conection to all undeveloped neighbors 4. You must not use additonal cheats (including ones that add more rewards), disasters, or scurk. 5. You must not add more than one of the following: stadium (limit 5 per city), reward, arcology 6. You must change the sign in your plot to the name of your area, your area name must include your username 7. You must not build a second area or screw with other people's domains or the budget window 8. You don't have to place water/subway elements, but you can if you want to. 9. You must not make something that violates forum rules Advanced rules: 1. You may build on the the tiles adjacent to your area provided: __A. All of the additional tiles that were water tiles are still water tiles (they must be basic water tiles, waterfalls or marinas) ____i. Coastline water tiles (those that face open ocean) cannot have waterfalls ____ii. Marinas and seaport docks can extend beyond the tile adjacent to your 14x14 area on Coastline tiles __B. The land tiles adjacent to your 14x14 area can be built on or raised/lowered provided that the tile further out (the tree tiles in the case of those between two areas) is unneffected (no elevation changes, still has trees/no trees) 2. If you neighbor is the map edge and there is land on the edge you may make a road connection to the neigbor 3. You may make an additional connection to any vacant neighboring plot via rail or highway if you desire 4. You do not need to make a power connection to a neghbor that already has one 5. You may rename any item in your area but the following: Marina, hydroelectric power plant, wind power plant, big park, library, rail, subway station, and bus station 6. If you do not build an item listed in basic rules 5 you may do one of the following: __A. Remove the additional sign from the corner and place it somewhere in your area (it can say whatever you want), unless it has been already taken __B. Rename up to two of the items listed in Advanced tules 5 provided: ____i. Noone has renamed them before ____ii, You have the item built in your area 7. You may enact or remove any three ordinances except for nuclear free zone 8. You may relocate your sign before naming your area Have fun! Please note that these rules are subject to modification, and that I might make some seemingly minor requests for changes, please bare with me on this: Hosting these things can be quite difficult. Most recent file located at end of thread
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MORTALS: KNEEL BEFORE THE HEAD! Bask in its awesome might and wisdom.
~ Make your area in MountCFC - My Sim City 2000 Cities! - Don't like me? Ignore me! - Watch me KO creationism DO YOU LIKE FUN? JOIN FIFTYCHAT - The origin of Giant Death Robots Last edited by Perfection; Jan 15, 2007 at 03:21 PM. |
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#2 |
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Mr [10]
Join Date: Feb 2005
Location: In the motherland.
Posts: 5,472
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And here is my little piece of the island. Might not be fully connected but im sure you can use it as an example for others to know how to connect it fully.
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Optimists learn English, Pessimists learn Chinese. Realists learn to assemble an AK-47. Last edited by Genocidicbunny; Jun 17, 2009 at 03:21 AM. |
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#3 |
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The Great Head.
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Stickciv
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MORTALS: KNEEL BEFORE THE HEAD! Bask in its awesome might and wisdom.
~ Make your area in MountCFC - My Sim City 2000 Cities! - Don't like me? Ignore me! - Watch me KO creationism DO YOU LIKE FUN? JOIN FIFTYCHAT - The origin of Giant Death Robots |
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#4 |
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The Great Head.
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This is Homeyg's (he gave me the file through the chatroom)
Here's a screenie... ![]() And the upload...
__________________
MORTALS: KNEEL BEFORE THE HEAD! Bask in its awesome might and wisdom.
~ Make your area in MountCFC - My Sim City 2000 Cities! - Don't like me? Ignore me! - Watch me KO creationism DO YOU LIKE FUN? JOIN FIFTYCHAT - The origin of Giant Death Robots |
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#5 |
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Lone Wolf
Join Date: Jan 2004
Location: Bath, England
Posts: 6,043
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I made one.
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I beg for my tummy to be scratched... Last edited by Chukchi Husky; Jul 16, 2006 at 04:05 AM. |
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#6 |
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The Great Head.
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Chukchi Husky
__________________
MORTALS: KNEEL BEFORE THE HEAD! Bask in its awesome might and wisdom.
~ Make your area in MountCFC - My Sim City 2000 Cities! - Don't like me? Ignore me! - Watch me KO creationism DO YOU LIKE FUN? JOIN FIFTYCHAT - The origin of Giant Death Robots |
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#7 |
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Deity
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I added lots of commercial and residential, we just need industrial now.
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. Cottages! . GP Bulb Techs . Vaporize Stupid PeopleBuild at least 6 cities . Press Ctrl R to turn on resource bubbles . Build 1.5 workers per city . Check F9 Demographics often . Stay near the top in soldiers |
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#8 |
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The Great Head.
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, DaveNow we just need some industry...
__________________
MORTALS: KNEEL BEFORE THE HEAD! Bask in its awesome might and wisdom.
~ Make your area in MountCFC - My Sim City 2000 Cities! - Don't like me? Ignore me! - Watch me KO creationism DO YOU LIKE FUN? JOIN FIFTYCHAT - The origin of Giant Death Robots |
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#9 |
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Rare Poster!
Join Date: Apr 2002
Posts: 138
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Added a zone of almost entirely dense industrial: The IndusPark! Also includes one plymoth arco (IndusCorp HQ), four subway stations, and some weird roads and subways. I didn't unpause it, so the industrial area will stay bare until someone does
.I expect this industrial zone will scare away some of the people in 'conventional' residential areas, but hey, does IndusCorp care? I think not, since their HQ can hold 55 thousand workers.
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#10 |
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The Great Head.
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Another one added
__________________
MORTALS: KNEEL BEFORE THE HEAD! Bask in its awesome might and wisdom.
~ Make your area in MountCFC - My Sim City 2000 Cities! - Don't like me? Ignore me! - Watch me KO creationism DO YOU LIKE FUN? JOIN FIFTYCHAT - The origin of Giant Death Robots |
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#12 |
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The Great Head.
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Subi!
__________________
MORTALS: KNEEL BEFORE THE HEAD! Bask in its awesome might and wisdom.
~ Make your area in MountCFC - My Sim City 2000 Cities! - Don't like me? Ignore me! - Watch me KO creationism DO YOU LIKE FUN? JOIN FIFTYCHAT - The origin of Giant Death Robots |
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#14 |
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The Great Head.
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__________________
MORTALS: KNEEL BEFORE THE HEAD! Bask in its awesome might and wisdom.
~ Make your area in MountCFC - My Sim City 2000 Cities! - Don't like me? Ignore me! - Watch me KO creationism DO YOU LIKE FUN? JOIN FIFTYCHAT - The origin of Giant Death Robots |
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#15 |
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Space Ninja Ayane
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Here is my city.
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(伝統、 統一、名誉、知識)* | "Stranger in a Strange land" a Fallout 3 AAR
"When you worry about what others think of you, you never get to think for yourself." - Sean Stephenson "We adventure better with arrows in our knees" - Coestar | "Did you see the darkness of Hajin Mon?" - Ayane, DoA |
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#16 |
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The Great Head.
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CivG!
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MORTALS: KNEEL BEFORE THE HEAD! Bask in its awesome might and wisdom.
~ Make your area in MountCFC - My Sim City 2000 Cities! - Don't like me? Ignore me! - Watch me KO creationism DO YOU LIKE FUN? JOIN FIFTYCHAT - The origin of Giant Death Robots |
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#17 |
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join the long blue line
Join Date: Jun 2005
Location: At the Air Force Academy
Posts: 1,202
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heres mine!
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Tutorials:Openfx Tutorial, Make your Own CIV movies (Upcoming) Units: /StarWars Units: Vader Tie Fighter AA-9 Freighter Land Speeder SuperStarDestroyer Most Recent Unit: Snow Speeder Other Works: StarWars Intro Movie Tools I use:SBB, PEdit:Tutorial Threads: StarWars-Unit Request thread, Poser FAQ Thread, Tutorials, References, and Guides: Library I am now a C1C!!! (cadet 1st class) |
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#18 |
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join the long blue line
Join Date: Jun 2005
Location: At the Air Force Academy
Posts: 1,202
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sorry i didnt quite get those voting threads done for CFCopolis, they require a lot of work to do, and i personally dont really have the time.
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Tutorials:Openfx Tutorial, Make your Own CIV movies (Upcoming) Units: /StarWars Units: Vader Tie Fighter AA-9 Freighter Land Speeder SuperStarDestroyer Most Recent Unit: Snow Speeder Other Works: StarWars Intro Movie Tools I use:SBB, PEdit:Tutorial Threads: StarWars-Unit Request thread, Poser FAQ Thread, Tutorials, References, and Guides: Library I am now a C1C!!! (cadet 1st class) |
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#19 |
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The Great Head.
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Polyphemus, there are a number of issues that forced me to make some considerable modifications to your area. I will discuss this via PM.
__________________
MORTALS: KNEEL BEFORE THE HEAD! Bask in its awesome might and wisdom.
~ Make your area in MountCFC - My Sim City 2000 Cities! - Don't like me? Ignore me! - Watch me KO creationism DO YOU LIKE FUN? JOIN FIFTYCHAT - The origin of Giant Death Robots |
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#20 |
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join the long blue line
Join Date: Jun 2005
Location: At the Air Force Academy
Posts: 1,202
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i will soon fix it, thanks for making me aware.
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Tutorials:Openfx Tutorial, Make your Own CIV movies (Upcoming) Units: /StarWars Units: Vader Tie Fighter AA-9 Freighter Land Speeder SuperStarDestroyer Most Recent Unit: Snow Speeder Other Works: StarWars Intro Movie Tools I use:SBB, PEdit:Tutorial Threads: StarWars-Unit Request thread, Poser FAQ Thread, Tutorials, References, and Guides: Library I am now a C1C!!! (cadet 1st class) |
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