Paeanblack
Prince
- Joined
- Dec 4, 2001
- Messages
- 518
I've had some really nice success with this strategy on high levels if there are some decent floodplains/food resources nearby, copper within reason, and a medium size forest clump
Research (Mining), Bronze Working, (Mysticism), Meditation, Priesthood. Chop rush the Oracle for Monarchy, and switch to Hereditary Rule and Slavery. Generally you'll win the Oracle if you push this hard, and can often afford to throw Farming in beforehand. Research the Wheel, Fishing/AH if needed, then work towards Pottery
City layouts:
Capital--build up to a decent size quickly with farmed floodplains. Use Hereditary Rule to bust the happy cap until growth starts to slow.
City 2--settle for copper and connect back. Get the Oracle chopped out. Dump any overflow into Stonehenge and keep chopping/building, but don't finish it. You want the cash instead.
Cities 3,4,5,etc--This is where the fun begins. Settle the third city as closely as possible to the capital, overlapping all of the food tiles. Whip a granary, and then start whipping an axeman every other turn. Because you are in HR, the city will stay happy as long as those units stay in the city.
Continue until you have a nice army and go attack someone. You are outproducing Diety opponents militarily at this point. Have fun.
You'll notice you now have a city that will be unhappy for a very, very long time. Ignore it and build another city overlapping those same food tiles. Just like the previous city, whip yourself a large army in a very short time and go to war again. Consider a barracks and a slightly larger army this time, as you'll have some 40% culture nuts to crack by now.
Keep dropping disposable cities in high-food areas and abandoning them after they whip out a stack of a dozen or so units. Once you abandon the city, don't even defend it...let barbarians/opponents destroy it so you can resettle the same spot later.
Money will be a constant challenge, but use pottery+high population in select cities with early HR, captured holy cities, failed wonder attempts (Stonehenge+Pyramids), and war income to keep yourself in the black. Don't be afraid to abandon troops that end up too far away from major combat, since you can replace them faster than they can walk.
Have fun
Research (Mining), Bronze Working, (Mysticism), Meditation, Priesthood. Chop rush the Oracle for Monarchy, and switch to Hereditary Rule and Slavery. Generally you'll win the Oracle if you push this hard, and can often afford to throw Farming in beforehand. Research the Wheel, Fishing/AH if needed, then work towards Pottery
City layouts:
Capital--build up to a decent size quickly with farmed floodplains. Use Hereditary Rule to bust the happy cap until growth starts to slow.
City 2--settle for copper and connect back. Get the Oracle chopped out. Dump any overflow into Stonehenge and keep chopping/building, but don't finish it. You want the cash instead.
Cities 3,4,5,etc--This is where the fun begins. Settle the third city as closely as possible to the capital, overlapping all of the food tiles. Whip a granary, and then start whipping an axeman every other turn. Because you are in HR, the city will stay happy as long as those units stay in the city.
Continue until you have a nice army and go attack someone. You are outproducing Diety opponents militarily at this point. Have fun.
You'll notice you now have a city that will be unhappy for a very, very long time. Ignore it and build another city overlapping those same food tiles. Just like the previous city, whip yourself a large army in a very short time and go to war again. Consider a barracks and a slightly larger army this time, as you'll have some 40% culture nuts to crack by now.
Keep dropping disposable cities in high-food areas and abandoning them after they whip out a stack of a dozen or so units. Once you abandon the city, don't even defend it...let barbarians/opponents destroy it so you can resettle the same spot later.
Money will be a constant challenge, but use pottery+high population in select cities with early HR, captured holy cities, failed wonder attempts (Stonehenge+Pyramids), and war income to keep yourself in the black. Don't be afraid to abandon troops that end up too far away from major combat, since you can replace them faster than they can walk.
Have fun