War Plan
OK folks, this is a proposed war plan. It assumes we sign a peace treaty with Germany and then strengthen ourselves for a retaliatory attack upon Berlin.
The idea would be to strengthen a number of Defensive Points to cover ourselves, with the 2 points closest to Germany being the launching point for the counter-attack. Here is a map:

I'm assuming that when we sign the peace treaty that our troops in Germany will return to Licentia and vice-versa.
Def1 and Def4 are to cover flanking attacks from Bismarck. They have already proved useful in this war and we will be vulnerable without at least one defensive unit at each of these points. Def5 is for a couple of horse archers to be a mobile reserve force to cover problems and possibly join the attack if all goes well. Def2 and Def3 support Basillica as well as being launching points for a counter-offensive.
Plan for Current Troops
Basillica
Crossbow
Axe
Spear
Archer x2
Def1
Crossbow from 1W
Def2 (& attack)
Crossbow (to remain in defence)
Horse arch from 3W
Cat x2
Archer
Spear from 2N
Def3 (& attack)
Horse arch from Basillica
Cat from near NPC
Cat x2 from Germany
Def4
Archer
Def5
Horse arch from 1NE
Horse arch from 2N1E of Abydos
Military build queue
Numbers in first set of parentheses are turns to build. Numbers in second set are approx times to reach the points I've indicated.
BW: horse arch (4) to Def 2 or 3 (further 7ish)
Red Dot: archer will be garrison
NPC: spear (5) to Def2 (further 8ish)
OS: horse arch (1) to Def3 (further 2ish)
TU: sword (8) to Def3 (further 3ish)
Bas: Spear (8) to Def3 (further 2ish)
CF: Spear (5) to Def2 (further 3ish)
Mayber free up road build guard (archer and axe) if workers move further back or war goes well.
We need
More cats (2?)
2 more spears (defence and backup)
Need some Cover promos to defend against longbows, therefore start with Combat I
Some longbows of our own (3? - 1 for defence, 1 for each attack)
More swords to support attack (2?)
Given that maces are so far away, I think we could do with a few more axes (3?) to counter any melee units.
I think this may be enough to start an attack (although having seen what German troops can do, that may be optimistic), but then we'd need to be building a spear, cat, crossbow, horse arch and sword as replacements which we could draft in.
I think it will take 15 to 20 turns to be ready.
Techs
Can forget maces and knights - 34/41 turns before we can start building respectively (incl Feudalism time).
Can build longbows in 8 turns
OK, what do you all think? I'd particularly welcome advice on whether you think I'm being too optimistic or pessimistic. I think the counter-attack is a very risky plan. However, we may need to take that risk.
If anyone feels we should poll this plan before we carry it out, go ahead - I won't be offended.