Europe1265AD

Drtad

It Stinks!!!
Joined
Mar 16, 2006
Messages
838
This is my first scenario. It uses Trip's map of Europe and hr_oskar's European Middle Ages mod. You can find the mod here:
http://forums.civfanatics.com/showthread.php?t=173439
It is about Europe's situation from 1265 to about 1550.

civs: Venice,Genoa,LesserArmenia,Poland,Hungary,Byzantium,England,Trebizond,
Ilkhanate,Moors,Spain,France,Holy Roman Empire,Naples,Mamluk,Anatolian Turks,Sweden,and Russia

TO PLAY THE SCENARIO, YOU HAVE TO LOAD THE MOD MANUALLY FIRST, THE MODPATH THING IS NOT WORKING PRESENTLY.

I included some strong, some weak, and some colonial civs to suit different playing styles.

here is the file: http://www.civfanatics.net/uploads12/europe1265ad.rar

EDIT: File works now, I just fixed it.
 
Screenshots:
 

Attachments

  • Europe1265ADByzemp0000.JPG
    Europe1265ADByzemp0000.JPG
    159.1 KB · Views: 2,752
  • Eur1265Moorsiber0000.JPG
    Eur1265Moorsiber0000.JPG
    117.1 KB · Views: 1,687
Cool. I like the choice of time period and the location. The civs look interesting. I'll download it and see how it goes. :)
 
I just released version 0.2. It fixes some territorial problems with the poles, swedes, and russians.
 
Does anyone know how to get screenshots from in game?
 
Just updated second post with screenshots.
 
I just realized that the new version I posted has no changes, I will fix that later today.
 
It still doesnt work for me.

When I start the scenario all I get are regular civilizations from the game, america, russia, japan, etc.

I can see that map have all the improvements. I have installed European Middle Ages mod v.02, but it just doesnt work for me.
 
Put "Mods\Medieval Europe" in the mod path line of the WBS file.

To be clear, use wordpad to open the WBS file, Europe1265AD, look at the 18th line... ModPath= , type "Mods\Medieval Europe" after that.

Of course, this is if the mod is installed, or is installed in the above path. Otherwise, you'll have to point to the place where you've placed the mod.

DRTAD: you should change the WBS file to point to the mod, as above. Worldbuilder always leaves ModPath= empty when you save a file, so you have to go back after saving in Worldbuilder, all the time, and reenter the mod path.
 
I tried to do that, but it does not semm to work, sorry. So you have to go to advanced, load a mod, and then load the mod manually before playing the scenario.
 
I tried again, still fails, if anyone could help fix this problem, I will gladly accept it.
 
I even tried writing a description but that did not work either.:mad:
 
This map is Trip's map of Europe, it comes with patch 1.61.
 
Are you going to update this to version 0.4 of the Mod?

PS I couldn't ever get it to work on the earlier mod though. Kept saying I was defeated as soon as it started.
 
Are you going to update this to version 0.4 of the Mod?

PS I couldn't ever get it to work on the earlier mod though. Kept saying I was defeated as soon as it started.

I'm still being defeated at the beggingin of the game. What did you do to get this scenario running?
 
The scenario now is not compatible with the new version. Unfortunately I won't be able to update due to RL time constraints. Sorry.:sad:

However, I may make a few scenarios for this mod on a smaller scale.
 
Will you update your scenario to Mod 0.5? I thought you would do it since you helped to update the Mod. ;)

Darklor
 
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