Didn't see anything about new resources (in regular game)
Horseback is now classical
Math increases food chop yields by 50%
calendar now centers world map
gunpowder is requirement for pinch production
production yeild from workers is reduced to 20
a bunch of changes for units. some notable ones :
increased production for prats
decreased production for jaguars
the quencha unit starts with combat 1 promotion
Well, that depends there was a photoshoped proof picture a day ago setting us on the wrong path, so I don't know if this is good proof. A lot of in-game screenshots are better ways to proof it...
Well, that depends there was a photoshoped proof picture a day ago setting us on the wrong path, so I don't know if this is good proof. A lot of in-game screenshots are better ways to proof it...
The biggest question I have, and it has been asked before, is does the Mali Mint (and the English Stock exchange?) increase total commerce or just money? Is it multiplative with the reaserch / gold buildings (like buerocracy is)?
Didn't see anything about new resources (in regular game)
Horseback is now classical
Math increases food chop yields by 50%
calendar now centers world map
gunpowder is requirement for pinch production
production yeild from workers is reduced to 20
a bunch of changes for units. some notable ones :
increased production for prats
decreased production for jaguars
the quencha unit starts with combat 1 promotion
cost 250
cult +2
gpp +2
requires masonry
effects : prevents barbs from entering cultural borders on that continent. doubles great general pionts generated from battles within your cultural borders
obsolets : nothing
Jonpfl, could you please load the Rise of Rome scenario, and find out if there are more then the 5 playable civs included? Minor civs or something? I'd really, really like to know, because I cant wait to try that scenario!
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