OK...I played without reading anything after my previous post, but all good points...I, er...didn't work the lake tile. :/
4000BC
I start Archery due to the fear factor of Barbs. I already have Hunting as a starting tech so I can get it fairly quickly. I've settled in place because there was little to gain in moving, and I didn't want to waste a turn. I've started a Worker so my first port of call is to farm the Wheat. Settling in place also revealed Pigs in the BFC, so production monster is definately looking good. I'll probably farm the grass next to the river and cottage the plains tiles and Wine, depending on how the math pans out. The Scout will be scouting in a circular pattern around my town.
Archery - 11
Worker - 23
3880BC
I learn Mysticism from a GH!
3670BC
My Scout hasn't explored as much as I'd like as two Wolf attacks has meant he needed healing time, although he does now have Combat I. Archery has come in and I start Agriculture.
Agriculture - 12
Worker - 12
3400BC
I have been given money from a GH, and also a Warrior! I will use the Warrior for fog busting in the tundra area, although I'll be using Archers for that primarily, once I get some...
3310BC
Animal Husbandry comes in and so does my Worker. He is immediately put to work on the Wheat. I start The Wheel, and an Archer.
The Wheel - 12
Archer - 18
Growth - 17 (Although Farm will be up before that).
3250BC
I meet Izzy.
3100BC
My Scout dies to a Barbarian Panther in the southern jungles.
3040BC
My Farm is complete which boosts the Growth rate. The Worker is sent South to Farm the grass tile.
The Wheel - 3
Archer - 9
Growth - 2
2950BC
Nidaros has grown to size 2 and I start working the Wine tile as it has two Hammers and three Gold. This obviously improves my research rate and speeds up the production of my Archer. I start on Pottery.
Pottery - 9
Archer - 2
Growth - 11
It's going reasonably well I think. Losing the Scout was a pain, but I gained Mysticism for free so I can build Monuments (Obelisks in vanilla Civ) from the word go when a new city is founded. I think I would have been better with Mining straight after Agriculture so I could have gotten one of those plains hills on line. My Worker will have nothing to do after the current Farm is built, and that's never a good thing...although I could get him building a road.
Thoughts before I continue?