Wodan
Deity
I've read a lot of articles & threads, all of which try to convince me to play some games using specialists (rather than cottage spamming). Endless detail of comparison on beakers, wealth, etc. That's great, but to be honest all you had to say was "it's different and fun."
My question is HOW to go about it? I looked around, and didn't find a single thread to tell me HOW.
So, I've gleaned the basics, plus some tips. I'll post them here. Please critique, and add any others!
MANDATORY
-- Beeline Masonry to get Pyramids. Or, beeline Bronze Working first, then Masonry, to chop Pyramids plus have the capability to build Axes earlier. Run Representation. (If you get beat to Pyramids, then punt and switch to a cottage economy.)
-- After that, beeline to get Great Library in super science city (see below). (If you get beat to Great Library, then punt and switch to a cottage economy.)
-- DON'T use Slavery.
-- DON'T waste time on buildings that aren't immediately relevant. e.g., Capitol is specializing in wealth so don't build library or forge there. Ever.
-- Run science slider as normal, until specialists start to kick in. Then, back it down, slowly over time, until it is 0%.
-- If happiness is a problem, move culture slider up. Repeat as needed.
-- Run Caste System and Mercantilism when you get them.
CAPITOL (city specialization = wealth)
-- 1-2 farms to get pop up faster, then cottages. Force merchant specialists when able.
-- Run Bureaucracy until you have all Towns, then switch to Free Speech.
-- Build markets, banks, wall street.
-- great merchants join this city (rather than being used for tech, money, or golden age).
CITIES W/EARLY ACCESS TO WATER (city specialization = science)
-- all farms. Force science specialists when able.
-- Pick one city to be your super science city, whichever one has the most food. Great Library is essential here! Build library, university, oxford, etc.
-- Great scientists join here.
CITIES W/O WATER (city specialization = production, military)
-- farms as much as possible, then mines. Build barracks, stables, etc. Military academy, heroic epic, etc.
CITIES W/O WATER (city specialization = production, wonders, GPP)
-- Build all your wonders in these cities, except as noted above.
-- after you can spread irrigation, you can change these cities to science cities
Wodan
My question is HOW to go about it? I looked around, and didn't find a single thread to tell me HOW.
So, I've gleaned the basics, plus some tips. I'll post them here. Please critique, and add any others!
MANDATORY
-- Beeline Masonry to get Pyramids. Or, beeline Bronze Working first, then Masonry, to chop Pyramids plus have the capability to build Axes earlier. Run Representation. (If you get beat to Pyramids, then punt and switch to a cottage economy.)
-- After that, beeline to get Great Library in super science city (see below). (If you get beat to Great Library, then punt and switch to a cottage economy.)
-- DON'T use Slavery.
-- DON'T waste time on buildings that aren't immediately relevant. e.g., Capitol is specializing in wealth so don't build library or forge there. Ever.
-- Run science slider as normal, until specialists start to kick in. Then, back it down, slowly over time, until it is 0%.
-- If happiness is a problem, move culture slider up. Repeat as needed.
-- Run Caste System and Mercantilism when you get them.
CAPITOL (city specialization = wealth)
-- 1-2 farms to get pop up faster, then cottages. Force merchant specialists when able.
-- Run Bureaucracy until you have all Towns, then switch to Free Speech.
-- Build markets, banks, wall street.
-- great merchants join this city (rather than being used for tech, money, or golden age).
CITIES W/EARLY ACCESS TO WATER (city specialization = science)
-- all farms. Force science specialists when able.
-- Pick one city to be your super science city, whichever one has the most food. Great Library is essential here! Build library, university, oxford, etc.
-- Great scientists join here.
CITIES W/O WATER (city specialization = production, military)
-- farms as much as possible, then mines. Build barracks, stables, etc. Military academy, heroic epic, etc.
CITIES W/O WATER (city specialization = production, wonders, GPP)
-- Build all your wonders in these cities, except as noted above.
-- after you can spread irrigation, you can change these cities to science cities
Wodan