IGN's Warlords Review: 8.4/10

Thunderfall

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IGN"s review is up:

http://pc.ign.com/articles/722/722151p1.html

8.4/10

Below is the closing comments from the review:
Steve Butts said:
So is the expansion worth it? That really depends on the type of Civ fan you are. Those who are only interested in the single-player standard game can safely pass on the expansion pack, at least until the price drops. Vassals and great generals add some interesting elements to the game but they don't change the single-player experience enough to justify an immediate purchase.

If you're a fan of scenarios or multiplayer games, then Warlords is definitely a more attractive proposition. We don't get much mileage out of Civ scenarios ourselves, but the ones included in Warlords change up the gameplay in interesting ways. There plenty of free scenarios available but the ones presented here are much more inventive and polished than those you'd find online.

If like me, you're a hardcore Civ fan who cherishes every single speck of Civ-related content, then Warlords is something you bought on day one and you're only reading this review because you're taking a break between turns. Still, we're a little disappointed that there's not more going on in the modern era. Triremes, Great Walls, and Numidian Horsemen are all well and good, but once the game hits the Renaissance, you've pretty much run out of cool new toys. We certainly hope the next expansion offers more across all eras of the game.
 
FFH2 is much much better than Warlords. And more polished.

Warlords has the same XML parsing bug for asian OS's that it had before the 1.61 patch.

The rest of the article I agree with.
 
In terms of a change in the single player experience, I think the reviewer is not a big player of Civ. With two decimal points being added to beakers, gold, and all through the commerce calculation, crazy micromanagement will doubtfully allow for unbalanced moves. I haven't checked if they've adjusted the slavery issue yet. The changes to the civs themselves makes for a very different experience. There are only 2 financial civs now. Less spritual civs. Some changes in starting techs. It's a very large change in the single player experience.
 
hamfist said:
In terms of a change in the single player experience, I think the reviewer is not a big player of Civ. With two decimal points being added to beakers, gold, and all through the commerce calculation, crazy micromanagement will doubtfully allow for unbalanced moves. I haven't checked if they've adjusted the slavery issue yet. The changes to the civs themselves makes for a very different experience. There are only 2 financial civs now. Less spritual civs. Some changes in starting techs. It's a very large change in the single player experience.

The decimal places will eliminate the effects of "crazy micromanagement" (see binary science).

It appears that they have fixed the slavery bug and the queue swapping bug (hammers from chops get applied at the end of the turn, not mid turn).

There are 7 Financial Leaders: Elizabeth, Hannibal, Huayna Capac, Mansa Musa, Ragnar, Victoria, Wang Kon.

I do agree, that the single player experience is greatly impacted (I don't play MP).
 
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