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#1 |
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Administrator
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If you would like your new or updated Civ4 file included in the new files announcement on the frontpage to get much more exposure, make a post below with this info IN THIS FORMAT:
[url=link to file]Name of File[/url] by Author Name e.g. Fall from Heaven by The Fall from Heaven Team ---------------------- Author Name: (your forum nick) Type: (Scenario, Unit, Civilization, Modpack, Map, Utility Program, Tutorial, Reference, etc) Thread URL: File DB Entry URL: (please remember to add your file to the file database.) What's new in this version?: (optional) ---------------------- Thanks and happy modding! ![]() PS: No discussions in this thread please.
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Thunderfall Weight: 1.0 Value: 161 Cast When used Shock Damage 1 to 25 points on Touch Last edited by Ginger_Ale; Jan 19, 2010 at 07:19 PM. |
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#2 |
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It Stinks!!!
Join Date: Mar 2006
Posts: 838
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Title/version: Armenian Empire for Warlords version 0.2
Author name: Drtad Type: Civilization Thread/FD links: FD= http://forums.civfanatics.com/./downloads.php?do=file&id=1825 Thread= http://forums.civfanatics.com/showthread.php?t=180994 |
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#3 |
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Deity
Join Date: Jan 2006
Location: Oregon
Posts: 2,525
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Title: Great Generals From Barbarian Combat Mod
Version Number: Great Generals From Barbarian Combat Mod v0.2w Author Name: TheLopez Type: Mod comp Thread: http://forums.civfanatics.com/showthread.php?t=180991 File DB Entry: http://forums.civfanatics.com/downlo...o=file&id=1759 What's new in this version?: - Added the configurable option allowing players to specify if great generals should be spawned as a result of victorious combat against animals. Requested by alpha wolf 64. Title: Unit Allegiance Mod Version Number: Unit Allegiance Mod v0.4w Author Name: TheLopez Type: Mod comp Thread: http://forums.civfanatics.com/showthread.php?t=169738 File DB Entry: http://forums.civfanatics.com/./down...o=file&id=1895 What's new in this version?: - Updated all code to be compatible with Warlords v2.0.0.0 Title: Scriptable Leader Traits Version Number: Scriptable Leader Traits v0.1w Author Name: TheLopez Type: Mod comp Thread: http://forums.civfanatics.com/showthread.php?p=4206825 File DB Entry: http://forums.civfanatics.com/./down...o=file&id=1896 What's new in this version?: - Updated all code to be compatible with Warlords v2.0.0.0 Title: Enhanced Culture Conquest Version Number: Enhanced Culture Conquest v1.4.1w Author Name: TheLopez Type: Mod comp Thread: http://forums.civfanatics.com/showthread.php?t=171751 File DB Entry: http://forums.civfanatics.com/./down...o=file&id=1897 What's new in this version?: - Updated all code to be compatible with Warlords v2.0.0.0 Title: Improvements Outside Borders Version Number: Improvements Outside Borders v0.1.1 and Improvements Outside Borders v0.1.1w Author Name: TheLopez Type: Mod comp Thread: http://forums.civfanatics.com/showthread.php?p=4206878 File DB Entry: Warlords Edition - http://forums.civfanatics.com/downlo...do=file&id=443 Regular Edition - http://forums.civfanatics.com/downlo...do=file&id=117 What's new in this version?: - Added the fix suggested by Chinese American so the improvement mission info is displayed correctly. It was still showing the "Must be within our Cultural Borders" message Title: Pirates Mod Version Number: Pirates Mod v0.3w Author Name: TheLopez Type: Mod comp Thread: http://forums.civfanatics.com/showthread.php?t=173859 File DB Entry: http://forums.civfanatics.com/downlo...=2021&act=down What's new in this version?: - Updated all code to be compatible with Warlords v2.0.0.0 - Updated the code for adding crews to barbarian ships since the way it was done for the regular Civ4 doesn't seem to work in Warlords. Title: Pirates Mod Version Number: Pirates Mod v0.3 Author Name: TheLopez Type: Mod comp Thread: http://forums.civfanatics.com/showthread.php?t=173859 File DB Entry: http://forums.civfanatics.com/downlo...d=125&act=down What's new in this version?: - Updated the code for adding crews to barbarian ships since the way it was done originally does not work. Basically ships will just leave their crew in the water if they are not explicitly loaded into the ship. Using the COMMAND_LOAD doesn't work since canLoadUnit always returns false for barbarian units. Title: Route Pillage Mod Version Number: Route Pillage Mod v0.1 and Route Pillage Mod v0.1w Author Name: TheLopez Type: Mod comp Thread: http://forums.civfanatics.com/showthread.php?t=181587 File DB Entry: Warlords Edition - http://forums.civfanatics.com/downlo...o=file&id=2158 Regular Edition - http://forums.civfanatics.com/downlo...o=file&id=2157 What's new in this version?: With the changes this mod introduces you will be able to pillage/destroy routes separately from improvements. This way you will be able to disconnect inland enemy cities from their trade networks prior to invasions, slow down enemy troops approach to your cities, etc. Title: Water Animals Mod Version Number: Water Animals Mod v0.2 and Water Animals Mod v0.2w Author Name: TheLopez Type: Mod comp Thread: http://forums.civfanatics.com/showthread.php?t=173781 File DB Entry: Warlords Edition - http://forums.civfanatics.com/downlo...do=file&id=442 Regular Edition - http://forums.civfanatics.com/downlo...do=file&id=132 What's new in this version?: - Integrated Dr. Elmer Jiggle's INI file parser code - Added the configurable option allowing players to specify the chance that a water animal will spawned. - Updated several SDK files to allow players to update the chance that a water animal will be spawned.
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Currently working on: Civ4 City Resource Stockpiling thread here On Deck: Unit Crews "With time and money anything is possible." Mod Component Library Threads: Civ 4 | Civ 5 1st Modder in training: Then | Now || 2nd Modder in training: Now Last edited by TheLopez; Aug 14, 2006 at 10:48 AM. |
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#4 |
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Яhye
Join Date: May 2001
Location: Commuter by plane
Posts: 9,452
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Title & Version Number: Rhye's and Fall of Civilization
Author Name: Rhye Type: Mod (Earth-based) Forum: http://forums.civfanatics.com/forumdisplay.php?f=204 File DB Entry: http://forums.civfanatics.com/downlo...do=file&id=177
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rhye.civfanatics.net Last edited by Rhye; Aug 07, 2006 at 05:05 AM. |
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#5 |
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Яhye
Join Date: May 2001
Location: Commuter by plane
Posts: 9,452
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Title & Version Number: Earth - 24 civs (for Warlords)
Author Name: Rhye Type: Mod (Earth-based) Thread: http://forums.civfanatics.com/showthread.php?t=179246 File DB Entry: http://forums.civfanatics.com/downlo...do=file&id=175
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rhye.civfanatics.net |
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#6 |
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Warlord
Join Date: Dec 2002
Location: United States
Posts: 242
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Title & Version Number: Church of the SubGenius v.1.0
Author Name: Flamegrape Type: Civilization Thread / File DB Entry URL: http://forums.civfanatics.com/downlo...o=file&id=1352 What's new in this version?: n/a (Sorry. I should have posted in this thread a few days ago when I uploaded the file. Better late than never!) |
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#7 |
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Emperor
Join Date: Aug 2002
Location: Seoul, South Korea
Posts: 1,307
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Title & Version Number: The Viking Age 1.01
Author Name: Craig_Sutter Type: Scenario Thread / File DB Entry URL: http://forums.civfanatics.com/downlo...o=file&id=1677 |
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#8 |
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Emperor
Join Date: Mar 2006
Location: Germany
Posts: 1,267
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Title: Various Buttons
Type: Buttons Thread: http://forums.civfanatics.com/showth...02#post4382002 Author: Chamaedrys
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#9 |
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Hi, how are you?
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Title & Version Number: Adolf Hitler 3D Leaderhead
Author Name: Hadrean and kodzi and Elhoim Type: 3d Animated Leaderhead Thread :http://forums.civfanatics.com/showthread.php?t=179872 File DB Entry URL:http://forums.civfanatics.com/downlo...o=file&id=2138 What's new in this version?:N?A Last edited by Hadrean; Aug 10, 2006 at 08:48 PM. |
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#10 |
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Big Cheese
Join Date: Mar 2002
Location: Oxford, England
Posts: 3,361
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Title & Version Number: Civ 4 CCP Version 1.61.0005a
Author Name: The CPP Team Type: Mod Pack File DB Entry URL: http://forums.civfanatics.com/downlo...do=file&id=179 What's new in this version?: A few bug fixes, as well as additional features.
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Blobble Wars - use your lovely green blobbles to defeat the evil other colours! |
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#11 |
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Emperor
Join Date: Mar 2006
Location: Germany
Posts: 1,267
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Titel: Gallows
Type: Building Thread: http://forums.civfanatics.com/showth...10#post4387710 FD Link: http://forums.civfanatics.com/downlo...o=file&id=2175 FD Link: http://forums.civfanatics.com/downlo...o=file&id=2249 Author: Chamaedrys
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(...) Last edited by Chamaedrys; Aug 11, 2006 at 06:03 AM. |
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#12 |
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Emperor
Join Date: Mar 2006
Location: Germany
Posts: 1,267
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Titel: Holstentor ( a German city gate)
Type: Building Thread:http://forums.civfanatics.com/showth...73#post4398173 FD Link: http://forums.civfanatics.com/./down...o=file&id=2332 Author: Chamaedrys
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(...) Last edited by Chamaedrys; Aug 12, 2006 at 03:05 PM. |
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#13 |
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Emperor
Join Date: Mar 2006
Location: Germany
Posts: 1,267
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Titel: Big Ben
Type: Building Thread: http://forums.civfanatics.com/showth...65#post4399865 FD Link: http://forums.civfanatics.com/./down...o=file&id=2340 Author: Chamaedrys
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#14 |
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Dead weight
Join Date: Aug 2001
Posts: 1,288
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Title: New Balance for Warlods
Version Number: v2.3b Author Name: Dearmad Type: Modpack Thread: http://forums.civfanatics.com/showthread.php?t=179346 File DB Entry: http://forums.civfanatics.com/downlo...do=file&id=309 What's new in this version?: A mod to slow down tech advance just a bit so that you have more time in each era. The new Warlords flavor units are used (purely for graphics) to enliven the look as well. This is a mod that's been worked on since practically day one of CIV IV, so it's matured and balanced, and as close to done as I can get it, but continued feedback is welcome.
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New Balance mod (BtS): http://forums.civfanatics.com/downlo...o=file&id=8952 |
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#15 |
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Emperor
Join Date: Mar 2006
Location: Germany
Posts: 1,267
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Title: Borehole
Type: Terrain Improvement Thread: http://forums.civfanatics.com/showthread.php?t=182109 FD Link: http://forums.civfanatics.com/downlo...o=file&id=2381 Author: Chamaedrys Title: Railroad Station Type: Building Thread: http://forums.civfanatics.com/showth...27#post4405527 FD Link: http://forums.civfanatics.com/./down...o=file&id=2395 Author: Chamaedrys
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#16 |
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Hi, how are you?
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Title & Version Number: [Warlords] Stalin Diplomatic Music Change
Author Name: Hadrean Type: Mod Component Thread :http://forums.civfanatics.com/showthread.php?t=182272 File DB Entry URL:http://forums.civfanatics.com/downlo...o=file&id=2398 What's new in this version?:N?A |
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#17 |
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academic precarity
Join Date: Feb 2006
Location: Berlin
Posts: 4,748
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Warhammer Fanatasy Battles
Type: Total Conversion
Version: 0.6 Beta Thread: http://forums.civfanatics.com/showthread.php?t=182258 FD Link: http://forums.civfanatics.com/downlo...o=file&id=2422 Author: WH-MOD-TEAM What's new? - Almost everything! |
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#18 |
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Emperor
Join Date: Mar 2006
Location: Germany
Posts: 1,267
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Rail yard
Titel: Rail yard
Type: Building Thread: http://forums.civfanatics.com/showthread.php?t=182391 File DB: http://forums.civfanatics.com/downlo...o=file&id=2416 Author: Chamaedrys
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#20 |
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Emperor
Join Date: Mar 2006
Location: Germany
Posts: 1,267
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Titel: Castle Neuschwanstein
Type: Wonder Thread: http://forums.civfanatics.com/showth...14#post4416114 FD Link: http://forums.civfanatics.com/./down...o=file&id=2506 Author: Chamaedrys
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(...) Last edited by Chamaedrys; Aug 18, 2006 at 12:39 PM. |
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