Woot, my first NES. I'm going to try real hard to ensure longlasting fun! Many thanks to Israelite9191 for much consolidation and discussion. And, aw crap I can't change the thread title...
-story-based, fictional fresh start-
For beginning NESers, you can check out the NESing Guide.
Special Cities: Also, Ill be using a two city system that was originally developed by some other dudes, but I dont feel like double-checking: Thlayli, Israelite9191, Toteone... (if you dont deserve the credit, or if you do and I left you out, lemme know) But I will be putting my own little spins on it.
Economic Centres: Usually these will grant you an extra economy point per turn, for a certain period of time. Youre more likely to get these if you give me good reasons for you to get them.
Cultural/Religious Capitals: These will most likely occur if you write good stories. The main effect of these will just spread the culture or religion, thus making the masses like you more usually. Each culture will only have one of these, unless there is a good reason to have more. There may be additional benefits from these, depending on the situation.
Colonies: Yes! You can have colonies. I encourage them. Depending on their success and their loyalty to you will depend on the benefits. They will not have their own military force. You will have to use your own economy to give them some.
Protectorates: If you can convince a player (yeah right) or an NPC to become your protectorate, you get their economy points, although prolly minus some due to corruption.
Government:
Different governments can cause a variety of effects. Corruption may increase, loyalty and citizen approval may increase, etc. Also, if you choose a republic, tribal council, or anything to share your leadership with, Ill be playing as the other portions of your governments. Democracies are allowed, but keep them realistic and dont get too ahead of yourself. I'd appreciate it if you let me know if your government was centralized or not.
"This is one of the most important issues of politics historically and today. A very centralized state would be harder to run, and thus more prone to corruption... but in a very decentralized state it is harder to impose one policy, how ever reasonable, on all regions, and also such states could, if not well-run, with time devaluate and decentralize automatically, to the point of breaking up. However, it is easier to damage a centralized state by a well-placed blow aimed against its capital then a decentralized state! And the compromise versions don't tend to work neither..." - Das
Religion
"Religion matters greatly in this NES, at least in the beginning. You can declare holy wars on people of different religions. Religious minorities might assist their brethren, and often attract hostility of the majority of your people. Relations are more strained between people of different religions. Religious leaders (such as the Pope) can often be very annoying, especially if they have any real power. You CAN theoretically switch religion, but if its not the one of religious majority, well, your people wont like it. New religions can appear from time to time, or can even be created - if they gain significant following, then its good. Different religions COULD offer different bonuses. Major religions will be listed somewhere." -Das
Age:
What basic era your civilization is in and what technologies are available to them.
-story-based, fictional fresh start-
For beginning NESers, you can check out the NESing Guide.
The Rules
Special Cities: Also, Ill be using a two city system that was originally developed by some other dudes, but I dont feel like double-checking: Thlayli, Israelite9191, Toteone... (if you dont deserve the credit, or if you do and I left you out, lemme know) But I will be putting my own little spins on it.
Economic Centres: Usually these will grant you an extra economy point per turn, for a certain period of time. Youre more likely to get these if you give me good reasons for you to get them.
Cultural/Religious Capitals: These will most likely occur if you write good stories. The main effect of these will just spread the culture or religion, thus making the masses like you more usually. Each culture will only have one of these, unless there is a good reason to have more. There may be additional benefits from these, depending on the situation.
Spoiler Colonies and Protectorates :
Colonies: Yes! You can have colonies. I encourage them. Depending on their success and their loyalty to you will depend on the benefits. They will not have their own military force. You will have to use your own economy to give them some.
Protectorates: If you can convince a player (yeah right) or an NPC to become your protectorate, you get their economy points, although prolly minus some due to corruption.
Government:
Different governments can cause a variety of effects. Corruption may increase, loyalty and citizen approval may increase, etc. Also, if you choose a republic, tribal council, or anything to share your leadership with, Ill be playing as the other portions of your governments. Democracies are allowed, but keep them realistic and dont get too ahead of yourself. I'd appreciate it if you let me know if your government was centralized or not.
Spoiler Centralization :
"This is one of the most important issues of politics historically and today. A very centralized state would be harder to run, and thus more prone to corruption... but in a very decentralized state it is harder to impose one policy, how ever reasonable, on all regions, and also such states could, if not well-run, with time devaluate and decentralize automatically, to the point of breaking up. However, it is easier to damage a centralized state by a well-placed blow aimed against its capital then a decentralized state! And the compromise versions don't tend to work neither..." - Das
Religion
"Religion matters greatly in this NES, at least in the beginning. You can declare holy wars on people of different religions. Religious minorities might assist their brethren, and often attract hostility of the majority of your people. Relations are more strained between people of different religions. Religious leaders (such as the Pope) can often be very annoying, especially if they have any real power. You CAN theoretically switch religion, but if its not the one of religious majority, well, your people wont like it. New religions can appear from time to time, or can even be created - if they gain significant following, then its good. Different religions COULD offer different bonuses. Major religions will be listed somewhere." -Das
Age:
What basic era your civilization is in and what technologies are available to them.
Spoiler Bronze Age Military :
The Bronze Age mainly incorporates spearmen and archers on foot, and chariots. Chariots usually have 2-3 horses and up to five people. Ranged units include archers, slingers, and peltasts.
Economy:
From ITNES: You will have two spend points for every turn, to be spent on increasing any stat save for economy. Otherwise, you could use both spend points to grow economy. Economy can, just like any other stat, grow or decrease due to random events. However it is even more influenced by random events then other stats as this is the crucial one.
...if you need a big lump sum for something (to start a trade route, for example), you can save a couple of turns. Also, if you fail to send orders, your money will be banked. This bank will be located in your capital, and if you lose it, you will lose your banked money. -Finmaster
Military:
Ok, so my first attempt at military was a little too complex. So, after some consideration and recomendation, I'm just gonna copy ITNES some more! Woo!
Military consists of army and navy (later to be joined by air force). These will be number-based as it gives more versatility. These will be represented in thousands and ships (divisions and task forces are too modern age, and were not too realistic to begin with due to their sizes). During the bronze age, one economy point equals a thousand men, 500 chariots, or 10 ships.
Unique units are allowed, but Ill have to keep them reasonable. Also, you cant have siege units until you have the technology
Confidence:
This can affect corruption, military, revolts, and more. You can increase them through good stories, policies, strategies, wonders, and more. "You can grow confidence by economy (propaganda), but wouldnt it be easier to write a speech or persuade the people that you are the leader they need?" -Das
Rebellious
Annoyed
Disrespectful
Nonchalant
Accepting
Appreciative
Admirable
Worshipful
Education:
Education is how educated your populace is. Education can also affect many things, including advancement through the ages, confidence, success in battle (strategically), and stronger culture.
In parentheses is how many economy points you'll need to spend before you reach the next level.
A Pack of Monkeys (4)
Kinda Dumb (3)
Below Average (2)
Decent (3)
Well Educated (4)
Academic (6)
Brilliant
Culture:
Like North King in N3S 1, instead of having culture levels, I will just describe the culture and make it know how influential it is.
Stories:
Stories will get bonuses unless I think they suck. Sorry if that makes me a jerk. If you cant use capitalization and grammar and creativity, you will get no bonuses. Dont worry, you can still type out your policies or plans in your orders and if I can make them out well enough, you might get a bonus from that.
Projects can be many things. Perhaps a wonder of the world like the Pyramids? Or a monopoly on a trade good? Stories will produce these =)
Nation Template:
Nation/Player:
Capital and Important Cities: [just your capital for now]
Government:
Religion: [Make something good up, or keep it basic like Animism, Ancestor Worship, etc]
Age: Late Bronze
Economy: 2
Military: [I do this part]
Confidence: Accepting
Education:[I do this part]
Culture:[I do this part]
Projects: [none yet]
Desc: Depending on what you write and how well you write it, this can affect many things. I very much appreciate these, and a civ with a good description is much more likely to survive than one without. Keep it within two paragraphs, please.
Starting Spot: Describe it or make a map. I reserve the right to change anyones starting spots regarding culture at my convenicence! I dont want two ancient cities starting right next to each other with completely different names. Rome and Kyoto could not have started next to each other. So, its kind of a first come-first serve basis. If someone starts near where you want to, and said so before you, and calls their nation Kukumangadingdong, you better not try and start next to him and call your nation Taimtaim. Got it?
Orders:
Try to keep them all the size of 1PM. If you send more than two, then just forget it. Include your stats in your orders. If youre buying military, include how many you get and exactly what type they are (spearmen,swordsman,archers,etc). Be very clear and specific about everything you want me to know. I'm gonna try and update once a week, so you get to send in orders just as often.
Contacting Me
Please do so! Feel free to PM me. My aim is Justokre and my email is justokre at yahoo.
Economy:
From ITNES: You will have two spend points for every turn, to be spent on increasing any stat save for economy. Otherwise, you could use both spend points to grow economy. Economy can, just like any other stat, grow or decrease due to random events. However it is even more influenced by random events then other stats as this is the crucial one.
Spoiler Banking Economy Points :
...if you need a big lump sum for something (to start a trade route, for example), you can save a couple of turns. Also, if you fail to send orders, your money will be banked. This bank will be located in your capital, and if you lose it, you will lose your banked money. -Finmaster
Military:
Ok, so my first attempt at military was a little too complex. So, after some consideration and recomendation, I'm just gonna copy ITNES some more! Woo!
Military consists of army and navy (later to be joined by air force). These will be number-based as it gives more versatility. These will be represented in thousands and ships (divisions and task forces are too modern age, and were not too realistic to begin with due to their sizes). During the bronze age, one economy point equals a thousand men, 500 chariots, or 10 ships.
Unique units are allowed, but Ill have to keep them reasonable. Also, you cant have siege units until you have the technology
Confidence:
This can affect corruption, military, revolts, and more. You can increase them through good stories, policies, strategies, wonders, and more. "You can grow confidence by economy (propaganda), but wouldnt it be easier to write a speech or persuade the people that you are the leader they need?" -Das
Spoiler Confidence Levels :
Rebellious
Annoyed
Disrespectful
Nonchalant
Accepting
Appreciative
Admirable
Worshipful
Education:
Education is how educated your populace is. Education can also affect many things, including advancement through the ages, confidence, success in battle (strategically), and stronger culture.
Spoiler Education Levels :
In parentheses is how many economy points you'll need to spend before you reach the next level.
A Pack of Monkeys (4)
Kinda Dumb (3)
Below Average (2)
Decent (3)
Well Educated (4)
Academic (6)
Brilliant
Culture:
Like North King in N3S 1, instead of having culture levels, I will just describe the culture and make it know how influential it is.
Stories:
Stories will get bonuses unless I think they suck. Sorry if that makes me a jerk. If you cant use capitalization and grammar and creativity, you will get no bonuses. Dont worry, you can still type out your policies or plans in your orders and if I can make them out well enough, you might get a bonus from that.
Projects can be many things. Perhaps a wonder of the world like the Pyramids? Or a monopoly on a trade good? Stories will produce these =)
Nation Template:
Nation/Player:
Capital and Important Cities: [just your capital for now]
Government:
Religion: [Make something good up, or keep it basic like Animism, Ancestor Worship, etc]
Age: Late Bronze
Economy: 2
Military: [I do this part]
Confidence: Accepting
Education:[I do this part]
Culture:[I do this part]
Projects: [none yet]
Desc: Depending on what you write and how well you write it, this can affect many things. I very much appreciate these, and a civ with a good description is much more likely to survive than one without. Keep it within two paragraphs, please.
Starting Spot: Describe it or make a map. I reserve the right to change anyones starting spots regarding culture at my convenicence! I dont want two ancient cities starting right next to each other with completely different names. Rome and Kyoto could not have started next to each other. So, its kind of a first come-first serve basis. If someone starts near where you want to, and said so before you, and calls their nation Kukumangadingdong, you better not try and start next to him and call your nation Taimtaim. Got it?
Orders:
Try to keep them all the size of 1PM. If you send more than two, then just forget it. Include your stats in your orders. If youre buying military, include how many you get and exactly what type they are (spearmen,swordsman,archers,etc). Be very clear and specific about everything you want me to know. I'm gonna try and update once a week, so you get to send in orders just as often.
Contacting Me
Please do so! Feel free to PM me. My aim is Justokre and my email is justokre at yahoo.


