Gold!

Zorn

Prince
Joined
Mar 10, 2005
Messages
424
Gold!

(Not worldbuilded)
Unfortunately, until biology no city can really use much of it, and even afterwards 5 goldtiles are maximum, if my math is right. Still, it`s crazy.
goldjf9.jpg
 
it seems you have found el dorado! :eek:
 
I see gold in dem der hills
 
1 square SE of the settler would be a good spot to settle. You get to control almost all of the gold tiles once your culture is up, and you can irrigate the plains, grass to the east.
 
You could head over to the plains/hill on the right of the screen. That would give you 6 gold tiles usuable. You could balance them out by farming the floodplain tile you're currnetly standing on, and some of the flatland along the river. It's a bit hard to say without knowing what's off the righthand edge of the screen.

It'd take a few more turns to get your city founded, but that's less of an issue since you'd be founding on a plains hill, and so would get an extra hammer than you would have done otherwise to help counterbalance. the time loss.
 
This is the plan (shoul have posted a larger view of the area in the first place...).
The grasland hills will get winmills, the foodnumbers are past-biology (planning far ahead here...:p )
goldstadttu5.jpg
 
Yeah found on the Hill SE, that will let you get a Pre biology food bonus of 1,1,2,2 (for the city spot itself)

allowing you to work 3 Golds

With Bio you can get 8 more food=4 more Golds (which is all of them) since there are 7 total... although you will be ontop of one.

Plus being on a hill would make that prize city more defensible.
 
I'd leave and go and find a food bonus to settle on. thats not a good spot at all.
 
Krikkitone said:
Note: that's not his First city, so its good as a Second, Research city.

its a powerful size 3 city, a decent size 5 city and completely worthless above that. and everytime u whip it ur gna lose ur worked gold mines. so yah its ok as a city, gold gives happiness. u can farm the flood plains and work 2 gold mines, which is good. if u want to work 1 extra gold mine though then u have to wait for it to get to size 5 by working two extra grassland farms, and even for that u need civil service to chain. infact now that I look at it, its not possible to chain, so forget size 5.
 
He doesn't need to chain, the Grassland is adjacent to the River (oh see which one you are talking about)

BTW, the Black Circled +2... is that Actually a Grassland tile?, or is it a hill with a food resource?... or does it not actually give +2 even with Bio. O wait, thats The proposed city spot...

So 5 bonus food Pre-Bio =2 Gold, and some slow growth (into farmed Plains+Windmilled GHills which are self supporting)
12 bonus food Post-Bio = 6 Gold, and pop stops

a Good slow Growing, Decent production Super early Commerce City.

It can reach size 13 (with 2 Golds) prebio, and then grow to 17 to get the other 4 Golds post Bio. Most tiles, except the Floodplain+Grassland, would give at least 1 Commerce and 1 Hammer
 
Krikkitone said:
He doesn't need to chain, the Grassland is adjacent to the River

BTW, the Black Circled +2... is that Actually a Grassland tile?, or is it a hill with a food resource?... or does it not actually give +2 even with Bio

thats where his city is. the +2 is the free city food. and he can only chain one of the grasslands, the other grassland is unchainable, therefore he can't work an extra gold mine w/ only 1 farmed grassland.
 
I would build on the plains gold immediately to the east. Your city square gets an extra shield/hammer and an extra gold. Plus you get a happy face immediately with mining without needing to build a worker and a mine. You miss out on the extra 5 commerce but there seems plenty to go around. If that desert east of the lake is flood plain, then that's just bonus.
 
It`s a mod - Sevomod, precisely.
Though the unit is from White Rabbit`s ethic units, wich are included.

And the unit is a scout.
 
At least, you get access to 6 gold deposits.
This will give you the bonus of gold, and allows for 5 tradings, regardless of the size of the city you are going to establish.
 
elephants_screen0000.JPG

Just started a game and got something similar, perhaps not as spectacular (not worldbuild). In this case 5 ivories stacked along the river, plus a corn and a sugar. I was very excited already, then when the copper revealed after BW was researched I was totally ectastic.

I don't know how the map generator works, but it seems to me certain resources types (particularly dye) tend to cluster together.
 
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