JFirstContact Mod

Jeckel

Great Reverend
Joined
Nov 16, 2005
Messages
1,637
Location
Peoria, IL
JFirstContact Mod by Jeckel
Based on First Contact Mod by Snaitf


This mod is really simple. When playerA meets playerB for the first time, playerA will also get contact with everyone playerB knows and vise versa. It isn't contact trading ala Civ3, but until some one mods a full version into the diplomacy system, its somthing.

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Having gotten the code to accually work ingame, I just couldn't bring myself to release the mod with no config.ini options so I added in an option to limit the number of contacts one player can get from another player durning each first contact and a percent chance that any given contact will be transfered from one player to another.

In v0.3 and later there are several new options and a new functionality. Each turn there is a controlable percent chance that any player you know can give you contact with one of players they know that you haven't met yet. This is a kind of 2nd hand introduction or a randomized form of Civ3 contact trading.

Anyway, hope people like this, it is an good oldy brought back to life and I know I'm going to use it. :)

Note: Warlords Compatablity.
I havn't even tryed to load this in Warlords yet, but from what I've read there shouldn't be any reason why it wouldn't work. But until I physically test and confirm it myself I am not garonteeing anything. ;)


File: JFirstContact_v0.1.zip
Compatible: Civ4 v1.61
Mod Folder: Mods\JFirstContact
Released: August 13, 2006
Size: 16.83 kb

CivFanatics: File Removed

FileFront: File Removed


File: JFirstContact_v0.2.zip
Compatible: Civ4 v1.61
Mod Folder: Mods\JFirstContact
Released: August 13, 2006
Size: 17.54 kb

CivFanatics: File Removed

FileFront: File Removed


File: JFirstContact_v0.5.zip
Compatible: Civ4 v1.61
Mod Folder: Mods\JFirstContact
Released: August 22, 2006
Size: 20.70 kb

CivFanatics: JFirstContact Mod v0.5 File Released

FileFront: JFirstContact Mod v0.5 File Released
 
New Version Released!!

The new version has the annoying unit movement requirement removed and now functions like I origonally intended.

I also added the feature that each turn you have a config.ini controlable percent chance to gain contact with civ's you don't know but are known by civs you do know.

This is only tested with Civ4 v1.61, but /should/ work with warlords. Please report any bugs or errors. :)
 
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