I am completely baffled. I thought that spear/pike countered cav, crossbow countered axe/sword, etc etc. But it appears that all has changed with Warlords.
I have noticed on 3 separate occasions the AI attack my stack and the unit I would have thought defended did not. The first time I thought I just watched it wrong. But the next two...
1. maceman (one strength promotion) dug into city maxed out for number turns for entrench bonus allowed. I put in a wounded knight (had 2 promotions) to recover. An enemy horse archer came up and attacked and my wounded knight defended, and died of course.
2. a wounded maceman (3 city attack promotions) in stack with crossbow, 2 pike, 1 knight and couple other hurt maceman. A horse archer came up and attacked the stack and yup...my hurt maceman with the most promotions defended and died.
WTH is going on? I thought strength was determined stricktly by value and promotion modifiers. Does a promotion by itself (does not matter which one) somehow add a "strength" value? That is the only denominator I can see as why the "wrong" unit defended.
Or is it the AI says something gets to die regardless of values, and the most valuable unit gets to die for it and attacks .... GRRRRR!
I have noticed on 3 separate occasions the AI attack my stack and the unit I would have thought defended did not. The first time I thought I just watched it wrong. But the next two...
1. maceman (one strength promotion) dug into city maxed out for number turns for entrench bonus allowed. I put in a wounded knight (had 2 promotions) to recover. An enemy horse archer came up and attacked and my wounded knight defended, and died of course.
2. a wounded maceman (3 city attack promotions) in stack with crossbow, 2 pike, 1 knight and couple other hurt maceman. A horse archer came up and attacked the stack and yup...my hurt maceman with the most promotions defended and died.
WTH is going on? I thought strength was determined stricktly by value and promotion modifiers. Does a promotion by itself (does not matter which one) somehow add a "strength" value? That is the only denominator I can see as why the "wrong" unit defended.
Or is it the AI says something gets to die regardless of values, and the most valuable unit gets to die for it and attacks .... GRRRRR!