RenoNES II: They Terminate Before Steam

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Reno

The Studio Ghibli Fanatic
Joined
Feb 8, 2004
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Tampere, Finland
I have been planning to do a reboot of "Full Steam Ahead" for quite a long time. And, in orer to make this NES work better, I've changed the rules and edited the stats quite a bit, for example, dumping the Industry points from stats, etc...

I've also dumped the preset rulers and alliances, which I didn't really like in the original NES.

Also, all nation reservations from the original have been removed and the first turn of the original will also be ignored. (If you want to read it, you can find it in the original thread.)

So, Why is the NES title so weird...?

It's the result of putting "Full Steam Ahead" (the title of the original) through Babelfish multiple times, and I liked it. ;)

Setting

Long story cut short: It is now the beginning of the 19th Century, the Industrial Age is beginning and Nationalism is rising. The world is divided between the Old Empires of Sweden-Germany and France and the New Empires of Russia, the Netherlands and Rome. The Alternate History timeline can be found in the end of this post.

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Nation Background:

Spoiler Summary of Timeline :
1598-1800. Summary.

Due to some minor, insignificant changes from OTL in the tumoltous year 1598, Philaret/Fyodor Romanov, the father of OTL's first Romanov tsar, does NOT in 1610 try to arrange for Prince Wladyslaw of Poland to rise to the throne. Instead, Philaret in ATL supports Patriarch Hermogen's resistance and indeed allows it to survive for some time rather then fall apart immediately. Long story cut short, the Russians defeat Poland's eastwards expansionism just like in OTL, but Fyodor (III), rather then his reluctant son, becomes the first Tsar. Interestingly, he still does become a Patriarch as well, creating something of an Anglican-type tradition.

The results are several. Albeit in OTL Philaret was the main power behind the throne for the rest of his life anyway, here he must concentrate on affairs of state more then on the affairs of Church - hence, when the raskol does happen its not the archconservative elements in the Church that break off and begin to cause trouble, but rather Orthodox Reformists. Also, for butterfly reasons, Sigismund III of Poland died rather earlier. His son, Wladyslaw, does not (like in OTL) have to fight off Russian, Turkish and Swedish attacks upon his ascendancy, and hence is more agressive, whilst the Sejm of Poland does not expressively disagree with his ambitious martial plans. Thus, Poland enters the Thirty Years War in 1632... and in the same year, Russia joins in on the Protestant side, bribed by Swedish offers of Ingria. Poland's entry actually helps Sweden - not only does it prevent the OTL Battle at Lutzen and Gustavus' early death, but it also scares the northern German states into cooperating with their Swedish allies. This solves Sweden's primary problem during the Thirty Years War, temporarily at least.

By 1635, Poland was knocked out of the war by the long-living Gustavus Adolphus, Wladyslaw IV dying in battle to be replaced by Jan II who after Warsaw itself was besieged agreed to cede numerous territories. The Swedes, strenghthened and no longer distracted by the possible Polish intervention, managed to, in alliance with Holland and France, deliver a devastating blow to the Habsburgs, or several blows - first in the Low Countries, then in Rhineland and finally in Bohemia and Austria. The Holy Roman Empire ceased to exist, most of Germany joined into Corpus Evangelicorum under Swedish protection, Belgium was partitioned between France and Holland, and the former also grabbed Franche Comte and Catalonia. Austria was reduced to... Austria itself only, Bohemia passing on to the Protestant, or Rhenish, Wittelsbachs. Austrian Habsburgs would be finally exterminated in the Eight Years War, when they supported France over Sweden.

Prince Rupert in this world was never captured by Austrians and had even more battle experience from the Thirty Years War. He helped Charles I of England in the formation of his own army (persuading him not to rely on loyalist militias which will be reluctant to fight outside of their own lands), and when the English Civil War came (later then in OTL) the Parliamentaries were knocked out by a three-pronged attack on London. That is, they, especially Cromwell in the north, tried to fight on, but they were eventually defeated and had to retreat to Scotland, where they assisted the anti-Royalist Lord Argyll in preventing a restoration of Charles to the Scottish throne. After a brutal civil war in Scotland itself, a radical republic emerged; it, combined with John Locke being more embittered due to his expulsion from England, would eventually inspire an early rise of Radical Republicanism, culminating in the Four Years (1728-1732). Also, this, combined with the lack of Cromwell's radical military reforms, resulted in a generally-weaker England (as it was distracted to fighting Scotts and their Swedish allies, and thus unable to concentrate on building up naval power), not to mention an unstable one after the de facto triumph of English Counter-Reformation in the latter years of Charles II's reign. Also, England underwent a total imposition of absolute monarchy. Ireland was divided between England and Scotland during this time.

Post-Treaty of Madrid Europe was dominated by Sweden and France. Whilst France was allied to England, Portugal, Denmark, Poland and the various Italian states, Sweden was allied with Scotland, Holland, Spain, the German Confederation (which gradually, especially after the personal union of Bohemia and Sweden under Charles X, became integrated with Sweden) and Russia. A standard tactic was inciting rebellions in each other's lands: France destabilized Germany and Poland frequently allied with Cossacks, whilst the Swedes loved to cause havoc in England. The first war - Eight Years War (1666-1674) - went rather mixedly, and so did the peace treaty; albeit Poland and France gained numerous lands in Europe (France expanded in Rhineland, Poland retook Podolia), in the colonies Holland gained much and kept most of it, and the Austrian Habsburgs were dispossessed. Most notably, Holland succsefully held on to northern Brazil, confirmed as theirs in the previous Treaty of Madrid. This war itself ended with the Treaty of Westphalia, the main problem of which was that, in appeasing France and Poland with territorial gains, it left them hungry for more...

The traditional goal for French expansionism in post-Madrid Europe was Rhineland; border on the Rhine was the dream of all French monarchs. However, the First Rhenish War (1683-1687) was a horrible disaster; numerous French and Polish gains of the previous war were reversed altogether, Catalonia and Trent gain independance and parts of Greater Lithuania were conquered by the Russians. Incidentally, the Russians by then were in an interesting situation, modernizing but not excessively westernizing (think OTL Meiji Japan). Said modernization allowed them to win in this war and in a war with Turkey over Azov. The First Rhenish War was also important in the Americas, albeit only one significant change took place - namely, the Virginian Republic was saved from destruction and persisted, albeit soon enough it was once more threatened by the English, from the south, from Carolina this time. The independance of Virginia served as an inspiration for future rebellions...

Either way, the debacle of the First Rhenish War made the new French king, Louis XV the Iron-willed, undertake numerous administrative, financial and military reforms - said reforms would become significant later on. On a somewhat-unrelated note, China's defeat in the First Sino-Russian War resulted in numerous Dutch-assisted reforms; the French, meanwhile, fearful of Dutch hegemony in Southeast Asia, assisted Siam in its drive to modernization; the Siamese used this well, to strenghthen their commerce and to conquer their enemies.

The Second Rhenish War (1718-1724) fully demonstrated the usefulness of French reforms - the French armies devastated Spain, penetrated (with rebel assistance) deep into Belgium and Germany, and only in Italy was the hesitation of one of their commanders fatal for the warplan. Still, the French continued to attack until anti-war sentiments begun to grow (especially as Poland was on the retreat). Eventually, a peace treaty was signed restoring several territories to France and recognizing numerous changes in the colonies (English conquest of Florida, Chinese confiscation of Macao, Dutch conquest of Mozambik and Calicut...), whilst Poland regained some of the territory lost in the First Rhenish War.

The Spanish Empire was badly wrecked during all the wars of the time, and begun to falter, eventually succumbing (in the midst of the Second Rhenish War) into a full-fledged civil war between liberals and conservatives. Liberals won, but in late 18th century they were overthrown again. During all this time, the Spaniards lost most of their colonies to Holland, France and local rebels; out of the latter, Habsburg Mexico, Grenadine Republic, Incan Empire and United Jesuit Provinces of La Plata emerged.

Due to the social and economic damage caused by the war, instability became widespread not only in Spain, but elsewhere in Europe as well. Most significantly, civil wars started in England (Parliamentarist victory; United Republic is unstable and barely fights off a Scottish invasion of Wales; a very limited monarchy under a cadet branch of the Bourbons replaces the United Republic, but a Stuart pretender fled to the colonies to found the absolutist Kingdom of Carolina), France (after a drawn-out struggle, Louis XV manages to divide his enemies and crush them, consolidating his absolute power further), Italy (revolution in the Papal States succeeds, a Corsican lawyer Paolo Buonoparte becomes the de facto dictator and eventually unifies Italy; later, founds the Roman Empire, but keeps many of his radical reforms in place) and Poland (the Royal Republic is overthrown by the Sejm itself; the Sejm is then overthrown by Teodor Sikorsky's followers, who form the People's Republic and grant Sikorsky dictatorial capacities). Poland, whose army was greatly expanded and reformed by Sikorsky, won battle after battle, forcing Russia into an alliance with it against Sweden and then invading Swedish Germany (the personal union of Sweden and Germany was confirmed by the Ausgleich of 1735). Eventually, however, internal divisions led to a counter-revolution, and the Polish Civil War recommenced, whilst Russia once more allied with Sweden in exchange for the Pribaltic provinces. Sikorsky himself (probably) perished in 1738, at Slonim; soon after that, a Royal Republic that was little more then a Swedish puppet state was created, whilst Russia annexed vast territories, namely the Greater Lithuania (as of Lublin Union).

The main consequence of these civil wars, also known collectively as the First Revolutionary War, could be said to be the severe weakening of Sweden and France alike, preventing the two from fighting each other much during the rest of the 18th century. The other reasons they didn't fight each other were their increasing fear of revolts and of the rising powers of Rome and Russia.

Russia has, during late 17th/early 18th century, undergone something of a Meiji Restoration, i.e. modernization without westernization. It also was involved in two wars with China, one in late 17th century and another in early 18th; the ultimate result was a partitioning of Central Asia between the two powers, and also the Chinese reconquest of the Amur region prompted Russia to expand southwards; using the vacuum of power in Persia that came after the fall of the Afghan Empire, the Russians took over that country, and when in 1754-1757 the Great Turkish War took place, the Russians managed to support Mameluk rebels in Iraq. The Great Turkish War, fought by Romans, Russians and Petofi's Hungarian rebels against the Ottoman Empire, greatly weakened the Turks, but on the other hand prompted a desperate reform effort there. Indeed, it was a rude awakening - Rome took Tunisia, Tripolitania, Cyreneica, Illyria, Ionian Islands and Greece, Hungary gained independance, Russia took over Yedisan, Crimea and Caucasia and created an allied state in Iraq. Also, Portugal and France used the chaos in territories west from Tunisia, and took Morocco and Algiers respectively.

The Portuguese, as of late 18th century, underwent something of a renaissance, expanding in Africa. The Dutch were still predominant in South Asia, but the rise of the hostile Siam and Maratha in Indochina and India respectively caused no small amount of worry in Amsterdam. Ofcourse, the former was balanced against China (which still retained some pro-Dutch sympathies, despite the Formosan War) and the latter against the Dutch allies in Gujarat and Mysore... but for how long would this balance be kept, especially with the Russian threat in the Indian Ocean?

Still, late 18th century was, for the most part, a quiet, peaceful time when compared to the preceding ones. But in reality, it was only a quiet before the storm. Revolutionary movements gained strenght, great powers, old and new, built up their armies and economies... and inevitably, came the Year 1800 A.D. And then, all the hell broke loose...
 

Attachments

Players, stories, orders, countries, NPCs, updates, map...

Players - No limit. Anybody can join. If 'ye flame other people in this thread the Church of Latterday Ghiblish will have your head, I personally guarantee that.

Stories - I encourage you to write them, you might not get a visible (ie. Mentioned in the update) kind of bonus for it. But do realize that writing good stories will not go unnoticed by me. Hey, it is a Never Ending Story, afterall...

Orders - Only in English, no matter how better your orders would be if written in any Finno-Ugric (Or Ugro-Finnic :p ) language. Make them as clear as possible, I don't want to have to guess what you meant by your orders... Oh, and make them in a list with the addition of Diplomatic deals that you have signed. Do not constantly resend orders if you forgot something. Finland is in the GMT +2 timezone. Send them ASAP, as it will make my work a lot easier.

Countries - Pick one out of the Stats list or start a rebellion.

NPC Nations - I will manage them. Although maybe not as fearsome as PC nations are, they will still fight back, don't expect them to die on a whimper.

Updates - I will want to update regularly, however that will not be possible if you people will not send orders. Send orders as soon as it is possible for you. Once I get majority of all orders I will update.

Map - I'll be using the map from my old NES, so credits for it are to be found in the old thread. Thanks to das for adding the economy/industrial centers into the map.

Government

Your form of government. You are free to change your government, and explain it how ever do you want, but that can piss off followers of the previous governments, and might lead to nation-wide riots. Or a civil war, depending on what mood I am in. In other words - change governments at your own risk.

Technology Level

Will use the age system. It is the same as in other NES'es of other people, ofcourse the ages are not identical. This begins in the Early Industrial Age (save for some Asian and African nations which are in the Enlightenment age). Once someone reaches Enlightenment education, (s)he becomes able to randomly to get the next age at any following turn. When he does, (s)he loses two education levels. However, note that there has to be a decade - AT LEAST - of distance between age growth.

Early Industrial Age: Cavalry, Flintlock rifles, horse drawn artillery, primitive steam engines, ships of the line, etc. etc.
Middle Industrial Age: Breech loading rifles, breech loading artillery, early steam trains, early ironclads, etc etc.
Late Industrial Age:trenches, cavalry, ironclads, early machine guns, early automatic rifles, arctic explorers, etc, etc. And whatever you people think off by then.

Military

Military, for now, consists of the Army and the Navy. These will be number-based as it gives more versatility. These will be represented in divisions, ships and air wings respectively. What will you have in it? Anything that is allowed by your tech. level! Infantry, cavalry, artillery, engineers - you name it. Each “stat-growth” will increase any part of military by 5, training is done in the ratio of 20 divisions per 1 eco point.

Army & Fleet Tactics and Strategies: Highly adviced, without some central plan or tactic to follow, your troops lives' will most likely be wasted for very little gain. Suprise me.

Logistics: No need to pay eco points for it in this NES, but you can always pay the eco points to give them extra supplies which will come in handy if the supply lines are cut.

Mercenaries (AKA: The Black Army): If you pay an economy level, you will get 10 divisions of well-trained fighting men. They will be separated from your own battalions in the stats, and will leave after two turns, unless you pay them another economy level. Yes, they are expensive, but they are quite worth the price. Btw, you can also hire “mercenary” ships that can also act as privateers.

Conscripts - You can, as a last measure, conscript your population, 30 conscript divisions per turn. However these will be poorly trained and armed and if the situation is desperate enough, the conscripts may simply surrender at the first sight of the enemy (Depends heavily in Confidence, Culture and other details). Also, you are not always guaranteed to get the 30 divisions.

UUs - One per nation, but can be changed at any point (though the newly-“demoted” UU units will not be happy). I will keep a list of them, somewhere. Could be land, sea, or air. They will be separated from other divisions/ships in the stats. They are grown as normal units. Remember to keep them realistic.

Training - it is done in levels. There are separate training stats for army and navy, and it is grown with eco. points. UU is assumed to be one level higher then the average training level for its branch, conscripts - one level lower. If your army grows too quickly, there will be a chance of training level lowering. Training of 20 divisions coasts 1 eco point.

None - Rabble - Semi-Rabble - Tolerable - Normal - Better - Good - Very Good - Professional - Elite

Economy

Economy levels still play the vital role. However, the amount of economy points that you have differs from level to level (if you get a negative amount of them, I will decrease a random stat per negative point); it is also influenced by random events and by economic centers (cities that are either trade centers, industrial centers or capitals of agriculturally-rich provinces); each of the latter provides one eco. point per turn to whoever holds it at the time (i.e. if it is on occupied territory, the occupier receives the eco. point). To grow economy (i.e. to advance from one level to another), you have to a) not spend your eco. points, apart from those received from eco. centers, on anything else that turn and b) to point out what exactly are you going to do to grow it (note that eco. growth might not always be succesful, depending on what you do and how things fold out).

Eco. points could (and should) be spent on growing military, miscellanous stats (see below), logistical support for the military and on continuing projects. Speaking of the latter, you could also invest a whole eco. level into a project to speed it up by two turns.

Eco. points cannot be banked.

Eco. levels still could be "sacrificed", i.e. converted into 6 eco. points each. Only one eco. level can be sacrificed per turn.

Creation of economic centers also requires the investment of at least one eco. point into some specific development programs, most of the times anyway.

Eco. levels:

Depression (-2)-Bankrupt (-1)-Recession (-1)-Very Poor (0)-Poor (0)-Normal (+1)-Good Enough (+2)-Rich (+2)-Very Rich (+3)-Richest (+3)-Economic Powerhouse (+4)-Monopoly (+5)

Education

This is just how your people are... educated, I guess. Obvious enough. With a good education, you have better chances of receiving a “miraculous invention”. It also affects just how advanced are your weapons, and thus the success of your army in a battlefield.

Once someone reaches Enlightenment education, he becomes able to randomly to get the next age at any following turn. When he does, he loses two education levels. However, note that there has to be a decade - AT LEAST - of distance between age growth.

None-Dumb-Illiterate-Tolerable-Literate-Educated-Well Educated-Academic-Enlightenment

Culture

This is how culturally strong, patriotic and unified your nation is. A nation with a strong culture is less likely to fall into a civil war, and it’s people would resist most invaders and otherwise help their government. This also influences army morale. A weak culture is unlikely to be as resistant to outside threats, there are often rebellions and defections. The higher your culture is, the higher are the chances of assimilating less militant minorities.

None-Divided-Untrusting-Average-Strongly Cultured-Patriotic-Hyperpatriotic-Jingoist-Uberpatriotic

Confidence

People can be fiercely unified and patriotic, but they will not necessarily like their ruler - in fact, a strongly cultured nation with little confidence in its leaders can, in its cultural unity, lynch the rulers and fire their remains from cannons. Into the huge pot filled with boiled sharks. Not that the rulers will care by then... You can grow confidence by economy (propaganda), but wouldn’t it be easier to write a speech or persuade the people that you are the leader they need?

Lynching-Hateful-Resentful-Barely Tolerating-Tolerating-Respecting-Admiring-Loving-Nation Personified

Projects

I'll be going by the old rule of projects taking turns to complete, and that you can speed up the project by a turn by losing one economy level in return for it. This is to prevent projects being completed faster by superpowers then by anyone else. I know it has it's downsides, but I like it better this way.

As always you tell me what it does, and I'll tell you how long it takes and if it's even possible. Be creative, along the lines of making the Netherlands an island separate of Europe.

Complaining to the Mod

"If you flame other posters you will get a nasty whacking..."
"If you disrespect my updates, I will feed you to a Kraken..."


Complaining to me about mistakes I've made during updates is fine, just as long as it's not something really minor like a typo...
 
PC Nations

The United Jesuit Provinces of La Plata
Capital: Asuncion
Ruler: Archbishop Leone D'Este/Drake Rlugia
Government: Theocratic Democracy
Tech. Level (Age): Early Industrial Age
Army: 15 Infantry Divisions (Good) 5 Infantry Divisions (Very Good)
11 Cavalry Divisions (Good)
15 Artillery Divisions (Very Good)
Navy: 5 Ships (Very Good)
Economy: Normal (0)
Education: Well Educated
Culture: Untrusting
Confidence: Tolerating
Projects: City of the Jesuits (New city founded, +1 Confidence, +1 Culture) 1/2
Nation Background: Formed and run under the guidance of Jesuit theocrats, the Jesuit provinces of La Plata see themselves as god's kingdom on earth - and believe themselves more righteous than any other would be defender of the Catholic faith. With the growing secularism of the world, can the Jesuits stand strong in this new century, and can they spread the word of god to those most needing it? Or shall they be destroyed by the evils of Satan...?

The Kingdom of Carolina
Capital: Charleston
Ruler: ?/~Darkening~
Government: Absolute Monarchy
Tech. Level (Age): Early Industrial Age
Army: 17 Infantry Divisions (Better)
7 Cavalry Divisions (Normal)
10 Artillery Divisions (Normal)
Navy: 15 Ships (Normal)
Economy: Normal (+1)
Education: Literate
Culture: Strongly Cultured
Confidence: Barely Tolerating
Projects:
Nation Background: Carolina, the last bastion of the Stuarts, former kings of England, has been left with a powerful military. Yet its economy is in the doldrums, and every attempt at invading Virginia has thusfar failed, due to those pesky Militia. Can it now succeed, perhaps with aid from the French, or shall it fail, as always?

The Republic of Virginia
Capital: Richmond
Ruler: ?/Wubba360
Government: Federal Democracy
Tech. Level (Age): Early Industrial Age
Army:
2 Infantry Divisions (Tolerable), 5 Infantry Divisions (Normal)
10 Cavalry Divisions (Tolerable)
2 Artillery Divisions (Semi-Rabble)
30 State Militiamen (Very Good)
Navy: 4 Ships (Semi-Rabble)
Economy: Good Enough (+2)
Education: Well Educated
Culture: Strongly Cultured
Confidence: Admiring
Projects:
Nation Background: Virginia, the only democracy on North America, is a beacon of light in a sea of darkness. Yet, as Carolina and France close in on it, can it save itself from destruction, with possible aid from its allies in the Dutch? Can it reform its defunct army while keeping its militia force as strong as ever? Only time will tell.

The Celtic Republic
Capital: Edinburgh
Ruler: ?/Kal'Thazar
Government: Parliamentry Republic
Tech. Level (Age): Early Industrial Age
Army: 12 Infantry Divisions (Very Good)
4 Cavalry Divisions (Very Good)
5 Artillery Divisions (Very Good)
Navy: 12 Ships (Tolerable)
Economy: Poor (0)
Education: Educated
Culture: Strongly Cultured
Confidence: Admiring
Projects:
Nation Background: Based upon the ideals of John Locke, the Celtic republic is quite prosperous, yet makes little in the way of money. However, as with the UKSG, the wonders of steel and steam are flourishing, and these could prove themselves to be quite profitable. However, the English remain a problem to the south. Should all of Britain be united under democracy?

The Kingdom of France
Capital: Paris
Ruler: ?/Gelion
Government: Absolute Monarchy
Tech. Level (Age): Early Industrial Age
Army: 40 Infantry Divisions (Good)
20 Cavalry Divisions (Better)
20 Artillery Divisions (Good)
Navy: 42 Ships (Good)
Economy: Rich (+2)
Education: Educated
Culture: Patriotic
Confidence: Tolerating
Projects:
Nation Background: France remains stronger than ever, as Louis XV 'The Iron Willed' has crushed all internal oppositon, placing the Monarchy back into its rightful throne of power. However, the current King is not as great of a man. Can he keep up with the growing French Empire, or shall internal dissent and external threats rip up what his forefathers worked so hard to preserve?

The Kingdom of Portugal
Capital: Lisboa
Ruler: ?/Azale
Government: Absolute Monarchy
Tech. Level (Age): Early Industrial Age
Army: 9 Infantry Divisions (Good)
7 Cavalry Divisions (Good)
4 Artillery Divisions (Good)
Navy: 35 Ships (Good)
Economy: Rich (+2)
Education: Literate
Culture: Patriotic
Confidence: Barely Tolerating
Projects:
Nation Background: Portugal, once the greatest colonial empire on the face of the world, and then suffering a fall from grace, is once again on the rise, facing a sort of Imperial renaissance. Seemingly, the whole of Africa and the riches it carries, are open to her. Can Portugal make use of this advantage before the other colonial powers catch on?

The United Kingdom of Sweden-Germany (UKSG)
Capital: Stockholm and Kassel
Ruler: ?/Carmen
Government: Absolute Constitutional Monarchy
Tech. Level (Age): Early Industrial Age
Army: 45 Infantry Divisions (Good)
20 Cavalry Divisions (Better)
25 Artillery Divisions (Good)
Navy: 30 Ships (Good)
Economy: Rich (+2)
Education: Well Educated
Culture: Untrusting
Confidence: Barely Tolerating
Projects:
Nation Background: Sweden-Germany is arguably the most powerful European state, with one of the largest economies and the most industry. The wonders of steam and steel are beginning to flourish in this nation, and with these wonders comes economic prosperity. However, even though the UKSG has been in relative peace for the last several years, tensions have begun to escalate with her nieghbors....

The Roman Empire
Capital: Rome
Ruler: Imperator Caesar Napoleon Bonaparte Augustus/Cuivienen
Government: Absolute Monarchy
Tech. Level (Age): Early Industrial Age
Army: 42 Infantry Divisions (Professional)
25 Cavalry Divisions (Very Good)
30 Artillery Divisions (Very Good)
Navy: 37 Ships (Normal)
Economy: Rich (+2)
Education: Academic
Culture: Jingoist
Confidence: Patriotic
Projects:
Nation Background: Ave Caesar! The Imperium Romanorum has been brought up from the ashes, under the guidance of the great Bonaparte family. Italy has been unified and Empire proclaimed, and even Greece has been taken. Yet still, This new Roman empire is nowhere near in strength or influence as the old one, but most are sure the Bonapartes are planning something to change that....

The Ottoman Empire
Capital: Istanbul
Ruler: ?/Kentharu
Government: Absolute Monarchy
Tech. Level (Age): Early Industrial Age
Army: 18 Infantry Divisions (Good), 12 Conscript Divisions (Better)
12 Cavalry Divisions (Good)
13 Artillery Divisions (Good)
Navy: 5 Ships (Good)
Economy: Poor (0)
Education: Educated
Culture: Untrusting
Confidence: Patriotic
Projects:
Nation Background: The Sublime Porte, the Sick man of Europe - Ottoman military reforms have yeilded excellent results, yet her economic policies have not been so succesful, as trade no longer flows through the center of the world - the middle east. And on all sides, threats are mounting...

The Russian Empire
Capital: Moscow
Ruler: ?/Icmancin
Government: Absolute Monarchy
Tech. Level (Age): Early Industrial Age
Army: 25 Infantry Divisions (Tolerable), 25 Infantry Divisions (Semi-Rabble)
26 Cavalry Divisions (Tolerable)
10 Artillery Divisions (Semi-Rabble), 10 Artillery Divisions (Tolerable)
Navy: 35 Ships (Tolerable)
Economy: Rich (+2)
Education: Literate
Culture: Patriotic
Confidence: Admiring
Projects:
Nation Background: The Russian bear, having reformed herself up to modern European standards without sacrificing her own culture or heritage, has come out stronger than ever. However, numerous traps are set all around. Should you and your allies turn your gaze to the Ottoman empire, one doubts anything should stop the great war machine that is Russia. However, to the east, the Chinese still present a threat...

The Qing Empire of China
Capital: Beijing
Ruler: ?/ThomAnder
Government: Divine Absolute Monarchy
Tech. Level (Age): Early Industrial Age
Army: 94 Infantry Divisions (Rabble), 5 Infantry Divisions (Semi-Rabble)
45 Cavalry Divisions (Tolerable), 5 Cavalry Divisions (Normal)
5 Artillery Divisions (Semi-Rabble), 5 Artillery Divisions (Tolerable)
Navy: 62 Ships (Good)
Economy: Richest (+3)
Education: Academic
Culture: Patriotic
Confidence: Admiring
Projects:
Nation Background: The Middle Kingdom remains stronger than ever, modernising in the face of adversity. Her armies are the largest in the world, albiet poorly trained, her fleet is second to none in Asia, and her coffers are full, supported by her 400 million man tax base. Even Europeans kow-tow infront of the mighty Dragon throne, eager to command the respect of the worlds biggest market as China begins to open herself up. The time has come for China to take back its rightful place on the world stage, as no nation has done before her. Yet, Siam still presents a considerable threat to the South, while the Dutch continue their colonisation, taking much of the orient for themselves. And what of the Russians? Has the bear finally submited to the Celestial Son of Heaven, or has he not learnt his lesson from the past wars against the Chinese?

The Marathan Confederacy
Capital: Poona
Ruler: Birdjaguar
Government: Confederacy
Tech. Level (Age): Early Industrial Age
Army: 34 Infantry Divisions (Good)
10 Cavalry Divisions (Good)
5 Artillery Divisions (Good)
Navy: 10 Ships (Good)
Economy: Normal (+1)
Education: Well Educated
Culture: Patriotic
Confidence: Admiring
Nation Background: Maratha is arguably the strongest of all the Indian states, save for Sikh Gujarat. Yet, with her power comes great challanges. Maratha is increasingly belligerent towards the Dutch and their allies of Gujarat and Mysore. Shall the Peshwa lead his armies to victory against the foriegn devils, uniting the subcontinent under one rule?

The Empire of Mexico
Capital: Mexico City
Ruler: ?/TheBladeRoden
Government: Absolute Monarchy
Tech. Level (Age): Early Industrial Age
Army: 37 Infantry Divisions (Tolerable)
21 Cavalry Divisions (Semi-Rabble)
15 Artillery Divisions (Tolerable)
Navy: 5 Ships (Semi-Rabble)
Economy: Rich (+2)
Education: Tolerable
Culture: Strongly Cultured
Confidence: Patriotic
Projects:
Nation Background: Mexico, the last strong bastion of Habsburg Power, is quite possibly the strongest state of the western hemisphere.Yet its expansion is cut off by both French and Scottish colonies and its Army is lacking in training. Can it reform itself and reclaim the glory of the once great Habsburg dynasty?

The Royal Republic of Poland (UKSG Puppet)
Capital: Warsaw
Ruler: ?/The Farow
Government: Royal Republic
Tech. Level (Age): Early Industrial Age
Army: 15 Infantry Divisions (Good), 5 Infantry Divisions (Very Good)
5 Cavalry Divisions (Better), 5 Cavalry Divisions (Good)
5 Artillery Divisions (Good), 5 Artillery Divisions (Very Good)
Navy: N/A
Economy: Good Enough (+1)
Education: Academic
Culture: Untrusting
Confidence: Divided
Projects: Glory of Poland (+1 Confidence, +2 Culture) 1/2
Nation Background: Poland, once a great, Royal Republic, is now left as a puppet of Stockholm and Kassel. Perhaps new leadership can revive this defunct nation oncemore?

The Kingdom of Hungary
Capital: Budapest
Ruler: ?/Finmaster
Government: Absolute Monarchy
Tech. Level (Age): Early Industrial Age
Army: 30 Infantry Divisions (Better), 5 Infantry Divisions (Good)
25 Cavalry Divisions (Good), 10 Pustza Cavalry Divisions (Very Good)
15 Artillery Divisions (Better)
Navy: 10 Ships (Normal)
Economy: Normal (+1)
Education: Tolerable
Culture: Strongly Cultured
Confidence: Patriotic
Projects: New Age (+1 Economy, +1 Eco Center, +1 Education) 1/4
Nation Background: Hungary, a rising empire, is fast growing. With a strong military and strong allies,the future oppurtunities look endless. Plans to strike at the Ottoman empire are already being made, perhaps this is the chance to assert Magyar supremacy throughout the balkans...
 
NPC Nations

Sikh Gujarat
Capital: Ahmadabad
Ruler: ?/NPC
Government: Theocratic Monarchy
Tech. Level (Age): Early Industrial Age
Army: 20 Infantry Divisions (Very Good)
10 Cavalry Divisions (Good)
10 Artillery Divisions (Good)
Navy: 10 Ships (Normal)
Economy: Rich (+2)
Education: Well Educated
Culture: Jingoist
Confidence: Tolerating
Projects:
Nation Background: Sikh Gujarat remains one of the strongest Indian States, her only real rival being Marathas. The Sikhs retain close ties with the dutch, and profit much from the extensive trading that the VOC conducts within the Indian ocean. Yet, Maratha is increasingly hostile. Is now the time to invade, and finally rid India of such contemptable peoples?

The Kingdom of Spain
Capital: Madrid
Ruler: ?/NPC
Government: Parliamentry Monarchy
Tech. Level (Age): Early Industrial Age
Army: 10 Infantry Divisions (Tolerable)
7 Cavalry Divisions (Semi-Rabble)
4 Artillery Divisions (Semi-Rabble)
Navy: 20 Ships (Tolerable)
Economy: Poor (0)
Education: Tolerable
Culture: Untrusting
Confidence: Barely Tolerating
Projects:
Nation Background: The Kingdom of Spain was once the greatest nation on earth. Yet these days are no more. Spain's army is horribly trained and ill-equipped, her empire is lost, and her economy is facing bankruptcy. Can Spain revive herself, or is she dead already? The once great habsburg empire is now shattered, with Mexico the only strong bastion of true Habsburg power, but if Spain, through powerful leadership, revives herself, she might just be able to reclaim what was lost...

The Republic of the Netherlands
Capital: Amsterdam
Ruler: ?/NPC
Government: Parliamentry Aristocratic Republic
Tech. Level (Age): Early Industrial Age
Army: 10 Infantry Divisions (Normal)
2 Cavalry Divisions (Normal)
6 Artillery Divisions (Normal)
30 Colonial Levy Divisions (Tolerable)
Navy: 52 Ships (Very Good)
Economy: Very Rich (+2)
Education: Well Educated
Culture: Cultured
Confidence: Tolerating
Projects:
Nation Background: The Netherlands, Amsterdam, and the Staten-Generaal are all rich from the prosperity which the colonies endow upon the lowlands. The VOC (Dutch East Indian Company) monopolizes on trade in the far east, but on the horizon, slowly threats are beginning to appear. Marathas grows increasingly belligerent as it grows stronger, the other colonial powers have begun to turn their eye onto India, and China is fast growing, her fleet presenting a possible threat. These things leave much of the Staten-Generaal on edge. Shall Amsterdam be able to hold onto her colonial empire much longer?

Zanzibar
Capital: Zanzibar
Ruler: ?/NPC
Government: Confederation
Tech. Level (Age): Late Enlightenment Age
Army: 5 Infantry Divisions (Normal),
5 Cavalry Divisions (Normal)
Navy: 30 Ships (Good)
Economy: Very Rich (+2)
Education: Illiterate
Culture: Strongly Cultured
Confidence: Patriotic
Projects:
Nation Background: Zanzibar, a powerful trading conglomerate situated in east Africa, has recently begun limited contact with European nations. Should Zanzibar cooperate with these foriegn peoples, or should it chase these devilmen back into the sea from whence they came?

Mameluke Iraq
Capital: Baghdad
Ruler: ?/NPC
Government: Military Monarchy
Tech. Level (Age): Early Industrial Age
Army: 5 Infantry Divisions (Very Good)
10 Cavalry Divisions (Very Good)
2 Artillery Divisions (Better)
Navy: 5 Ships (Good)
Economy: Good Enough (+1)
Education: Well Educated
Culture: Hyperpatriotic
Confidence: Admiring
Projects:
Nation Background: Ruled by the Mameluke Slave Kings, Mameluke Iraq has a small but strong army. Yet where shall it expand to, as it is surrounded by Russians, Ottomans, and the Muwahhid Empire?

The Republic of New Granada
Capital: Bogota
Ruler: ?/NPC
Government: Parliamentry Republic
Tech. Level (Age): Early Industrial Age
Army: 21 Infantry Divisions (Normal)
13 Cavalry Divisions (Normal)
7 Artillery Divisions (Normal)
Navy: 12 Ships (Normal)
Economy: Poor(0)
Education: Well Educated
Culture: Strongly Cultured
Confidence: Admiring
Projects:
Nation Background: New Granada, a peaceful South American Republic, has little threats to worry about externally. Yet it is poor and has little in the way of Industry. Is it's leadership strong enough to lead it forward in this new century?

The Incan Empire of Peru
Capital: Cuzco
Ruler: ?/NPC
Government: Divine Parliamentry Monarchy
Tech. Level (Age): Early Industrial Age
Army: 24 Infantry Divisions (Tolerable)
16 Artillery Divisions (Semi-Rabble)
Navy: 26 Ships (Normal)
Economy: Normal (+1)
Education: Literate
Culture: Untrusting
Confidence: Loving
Projects:
Nation Background: Once more the Incans have forged themselves an Empire. However, threats both internal and external threaten to topple it. The Jesuits to the south, like the Spanish catholics, seek to preach their message of faith onto the Incans, while the military is largely underfunded and undertrained. Can the Incans resist the Jesuit preachers, who are infact nothing better than their Spanish forebearers?

The Kingdom of England and Wales
Capital: London
Ruler: ?/NPC
Government: Parliamentry Monarchy
Tech. Level (Age): Early Industrial Age
Army: 17 Infantry Divisions (Normal)
7 Cavalry Divisions (Tolerable)
10 Artillery Divisions (Normal)
Navy: 36 Ships (Good)
Economy: Normal (+1)
Education: Educated
Culture: Untrusting
Confidence: Barely Tolerating
Projects:
Nation Background: England, having once been one of the worlds great powers, is now relegated to a second-rate spot on the International stage. Her fleet remains strong, but yet it is nothing compared to that of the Dutch, and her colonies are all cut off and surrounded by foriegn empires. Perhaps the King can do something about this, and turn England once more into a first rate empire...

The Swiss Confederation
Capital: Bern
Ruler: ?/NPC
Government: Federal Confederation
Tech. Level (Age): Early Industrial Age
Army: 10 Infantry Divisions (Professional)
5 Cavalry Divisions (Very Good)
10 Artillery Divisions (Very Good)
Navy: N/A
Economy: Richest (+3)
Education: Well Educated
Culture: Strongly Cultured
Confidence: Loving
Projects: Switzerland has always remained neutral, will it continue to do so or seek a more belligrent path?

Asante
Capital: Asante
Ruler: ?/NPC
Government: Tribal Monarchy
Tech. Level (Age): Enlightenment Age
Army: 5 Infantry Divisions (Rabble)
2 Cavalry Divisions (Semi-Rabble)
Navy: N/A
Economy: Poor (0)
Education: Illiterate
Culture: Untrusting
Confidence: Tolerating
Projects:
Nation Background: A small, backwards African State.

Sokoto
Capital: Sokoto
Ruler: ?/NPC
Government: Tribal Monarchy
Tech. Level (Age): Enlightenment Age
Army: 5 Infantry Divisions (Rabble)
3 Cavalry Divisions (Rabble)
Navy: N/A
Economy: Poor (0)
Education: Illiterate
Culture: Untrusting
Confidence: Tolerating
Projects:
Nation Background: A backwards African State.

Bornu
Capital: Nguigmi
Ruler: ?/NPC
Government: Tribal Monarchy
Tech. Level (Age): Enlightenment Age
Army: 2 Infantry Divisions (Rabble)
5 Cavalry Divisions (Semi-Rabble)
Navy: N/A
Economy: Poor (0)
Education: Illiterate
Culture: Untrusting
Confidence: Tolerating
Projects:
Nation Background: A small, backwards African State.

Sennar
Capital: Wad Madani
Ruler: ?/NPC
Government: Tribal Monarchy
Tech. Level (Age): Enlightenment Age
Army: 3 Infantry Divisions (Rabble)
3 Cavalry Divisions (Semi-Rabble)
Navy: N/A
Economy: Poor (0)
Education: Illiterate
Culture: Untrusting
Confidence: Tolerating
Projects:
Nation Background: A small, backwards African State.

Abyssinia
Capital: Adis Ababa
Ruler: ?/NPC
Government: Absolute Monarchy
Tech. Level (Age): Late Enlightenment Age
Army: 8 Infantry Divisions (Rabble)
7 Cavalry Divisions (Semi-Rabble)
Navy: N/A
Economy: Poor (0)
Education: Illiterate
Culture: Untrusting
Confidence: Tolerating
Projects:
Nation Background: A small, isolated African State. Perhaps it is time
to open up to the Europeans and fufill the title of Negus Negusti,
king of kings.

Zululand
Capital: Ulundi
Ruler: ?/NPC
Government: Tribal Monarchy
Tech. Level (Age): Enlightenment Age
Army: 7 Infantry Divisions (Normal)
Navy: N/A
Economy: Poor (0)
Education: Illiterate
Culture: Untrusting
Confidence: Tolerating
Projects:
Nation Background: A small african state.

Muwahhid Empire
Capital: Jiddah
Ruler: ?/NPC
Government: Theocratic Monarchy
Tech. Level (Age): Early Industrial Age
Army: 60 Fanatics (Rabble)
20 Cavalry Divisions (Semi-Rabble)
Navy: N/A
Economy: Normal (+1)
Education: Literate
Culture: Jingoist
Confidence: Admiring
Projects:
Nation Background: Arabia, once a mere collection of Desert tribes, is united oncemore under the glory of the Muwahhids. Her fanatics are eager for blood, heathen blood. Is it time for a new Islamic Caliphate, ruled by its proper leaders in Araby?

Kalat
Capital: Kalat
Ruler: ?/NPC
Government: Absolute Monarchy
Tech. Level (Age): Early Industrial Age
Army: 15 Infantry Divisions (Tolerable)
10 Cavalry Divisions (Semi-Rabble)
2 Artillery Divisions (Semi-Rabble)
Navy: 2 Ships (Rabble)
Economy: Poor (0)
Education: Literate
Culture: Untrusting
Confidence: Barely Tolerating
Projects:
Nation Background: Kalat is a small Muslim kingdom, without much in the way of defense. Should any powers deem her existance not worthy anymore, it is quite possible that she will be taken off the maps, the region instead turning to the Gujaratis, Chinese, or Russians.

Nepal
Capital: Katmandu
Ruler: ?/NPC
Government: Absolute Monarchy
Tech. Level (Age): Early Industrial Age
Army: 12 Gurkha Divisions (Professional)
4 Artillery Divisions (Good)
Navy: N/A
Economy: Poor (0)
Education: Illiterate
Culture: Jingoist
Confidence: Loving
Projects:
Nation Background: Nepal is a small, isolated Indian state. However, her Gurhka troops are amongst the best in the world, and nations would have little to gain by invading her mountainous country. Thus, for now, Nepal is quite safe.

Mysore
Capital: Guntakal
Ruler: ?/NPC
Government: Absolute Monarchy
Tech. Level (Age): Early Industrial Age
Army: 60 Infantry Divisions (Semi-Rabble)
15 Cavalry Divisions (Tolerable)
Navy: 10 Ships (Normal)
Economy: Rich (+2)
Education: Well Educated
Culture: Average
Confidence: Barely Tolerating
Projects:
Nation Background: Mysore is a relatively strong Indian state, with significant trade connections to the Dutch VOC (Dutch East Indian Company). Now, with the Dutch expanding their power on the sub-continent, should Mysore continue to support them, to gain much wealth and technology, or should they resist, and cast the foriegn invaders back into the seas from whence they came?

The Japanese Empire
Capital: Edo
Ruler: ?/NPC
Government: Divine Parliamentry Monarchy
Tech. Level (Age): Late Enlightenment Age
Army: 8 Infantry Divisions (Tolerable), 2 Cavalry Divisions (Semi-Rabble), 5 Artillery Divisions (Semi-rabble)
Navy: 15 Ships (Good)
Economy: Good Enough (+1)
Education: Well Educated
Culture: Hyperpatriotic
Confidence: Admiring
Projects:
Nation Background: Japan, after an Imperialist win in the recent civil war there, has begun to follow in the example of China and open itself up to European trade and technology. Yet can it do this while keeping its national heritage? And can it survive in face of the growing Chinese threat? Again, only time will, or can, tell...

The Empire of Siam
Capital: Bangkok
Ruler: ?/NPC
Government: Absolute Monarchy
Tech. Level (Age): Early Industrial Age
Army: 25 Infantry Divisions (Normal)
10 Cavalry Divisions (Normal)
5 Artillery Divisions (Normal)
Navy: 30 Ships (Normal)
Economy: Rich (+2)
Education: Literate
Culture: Patriotic
Confidence: Tolerating
Projects:
Nation Background: As Siam grows in power, so do her nieghbors grow in
alarm. A Southeast Asian empire with strong ties to the French Compagnie des Indes Orientales, Siam has conquered her arch-enemies of Burma, but what now, as the Chinese and Dutch cut off her routes of expansion? Is Siam aggressive and audacious enough to take on the greatest powers of Asia, and win?

Estonia
Capital: Tallin
Ruler: ?/NPC
Government: No Formal Government Formed Yet
Tech. Level (Age): Early Industrial Age
Army: 5 Infantry Divisions (Tolerable)
Navy: N/A
Economy: Poor (0)
Education: Literate
Culture: Patriotic
Confidence: Tolerating
Projects:
Nation Background: Along with Hungary the only Finno-Ugric state, thus differing most from Russia. One of the Baltic States which separated from Russia.

Latvia
Capital: Riga
Ruler: ?/NPC
Government: No Formal Government Formed Yet
Tech. Level (Age): Early Industrial Age
Army: 5 Infantry Divisions (Tolerable)
Navy: N/A
Economy: Poor (0)
Education: Literate
Culture: Patriotic
Confidence: Respecting
Projects:
Nation Background: The strongest of the Baltic States that separated from Russia.

Liethuania
Capital: Kaunas
Ruler: ?/NPC
Government: No Formal Government Formed Yet
Tech. Level (Age): Early Industrial Age
Army: 4 Infantry Divisions (Tolerable)
Navy: N/A
Economy: Poor (0)
Education: Literate
Culture: Patriotic
Confidence: Tolerating
Projects:
Nation Background: The once great Liethuania is now only a second rate nation. One of the Balti States that separated from Russia.
 
Misc

Diplomatic Treaties (Thanks to Imago)

Portuguese/La Plata Mutual Guarantee of Maintained Status
Portuguese/Incan Empire Mutual Guarantee of Maintained Status
Portuguese-Spanish NAP
Portuguese-Zanzibar Trade Pact
Roman-Spanish NAP (End-Turn 1804-1805)
Dutch-La Plata NAP
Muwahhid-Ottoman NAP (End-Turn 1802-1803)
Hungarian-Ottoman NAP (End-Turn 1804-1805)
Maratha-Muwahhid NAP (End-Turn 1802-1803)
Maratha-Mysore NAP (End-Turn 1804-1805)
Virginia-Mexico NAP (End-Turn 1804-1805)
Hungarian-French Defensive Alliance
UKSG-China NAP
Maratha-Sikh NAP (End-Turn 1802-1803)
Maratha-Carolina NAP (End-Turn 1802-1803)
Mexico-Celtic Republic NAP (End-Turn 1804-1805)
Hungarian-Russian Defensive Pact
Ottoman-Russian NAP (End-Turn 1804-1805)
Roman-UKSG NAP (End-Turn 1802-1803)
French-Portuguese Alliance
Celtic-UKSG Alliance
French-Roman NAP (End-Turn 1809-1810)
UKSG-Polish Defensive Pact and RoP
Polish-Hungarian NAP (End-Turn 1803-1804)
Polish-Hungarian Trade Agreement
UKSG-Hungarian NAP (End-Turn 1803-1804)
UKSG-Dutch NAP
French-Dutch NAP
French-Virginia NAP (End-Turn 1803-1804)
Dutch-New Granada NAP (End-Turn 1803-1804)
Sino-Siamese Alliance
Dutch Alliance-Dutch, Maratha, Virginia, Spain Defensive Pacte

Wars

First Platinean War: The United Jesuit Provinces of La Plata Vs The Incan Empire
Russian Civil War: The Nobles Faction, Estonia, Latvia and Liethuania Vs Russia
First Sino-Japanese War: The Chinese Empire Vs The Japanese Empire
The War of Roman Reconquest: The Roman Empire Vs The Ottoman Empire
*Inser Witty Name of War Here*: The Marathan Confederacy Vs The Kingdom of Portugal

UUs

Hungary - Pustza Cavalry, Professional Hungarian Hcavalry capable of operating even in harsh terrain.

Starting Map
 

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Wanna congratualte you on starting your.... 2nd(?) NES. Since no nation really interests me I will be the official lurker.
 
Russia, please and thank you.
 
Hmm... To take France or not to take France? Problem is I don't want to overstretch myself.
 
so many good choices...but i will be a underdog, Virginia please
 
Looking good so far, I'll however need some more people to join up.

carmen510 said:
Do I have to choose one of those nations? I mean, it'll be fine, but I like making my own nations. ;)

At this point starting new nations out of nowhere doesn't really work. So, if none of the established nations work for you, I suggest you rebel somewhere. :)
 
Kalthaz'r I hate you with every fiber of my being. Right now Leperchaun Satellites are zoning in on your position, you have 24 hours to release the Celtic Republic from your fetid tethers or you and your country will be oblierated.:D
 
*bows to Ghiblish overlord* If Kal doesn't release the Celtic Republic, I shall take the Netherlands.
 
Roma!

:D

Also, could you please migrate to teh new map? Everyone else has done so... (I'd be willing to put everything onto the new map if you want.)
 
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