Instead of acquiring religion through the tech tree, it might be a beter idea to make them all available (or in groups of 2-3) from the start. You would then have to put a city, on the religion mode (like for wealth, culture, research) and choose from a list of religions. After a city has started this proces, it will reach a point where it's religious level is high enough to discover the chosen religion. The more cities that or on this quest, the faster the religion will be 'born'.
You could put several cities on different religions. The actual "religioning" process could go straight forward, like it is now, or it could work parallel to the city/cities production, in such a way that you can build units/buildings, at the same time as you're trying to acquire the religion. The cities that took part in the researching of the religion would then automaticly acquire the new religion upon completion. With a minimum number of turns to qualify as being a co-"religioning" city.
This is ofcourse just one possible way of altering the concept.
If you've got any thoughts on the subject ...
The main thoughts are :
1. Separating the techs, and the religions
2. Enabling the possiblity to fetch a religion by using a scout (JonnyB )
3. Enabling the possiblity to choose/select your religion after leaving the paganistic state (ProfessorK )
4. Adding several forms of paganism before actual getting a 'major' religion (Fiend777Fits)
5. Giving cities religious slots to add religions. This own or foreign percentage could decide about the city productivity.
6. Give the non state religions a harder time to add themselfs to your cities (religious slots)
The difficulty level to add another religion should rise each time one is added.
7. Allowing the possiblility for a (religious) crusade. Perhaps because that nation also has the shrine of your religion, but hasn't adopted your religion.
8. A religious victory ? When your civs state religion has reached 65% of the global population for example.
+ If each religion had some kind of bonus to offer, it would motivate players to get it first.
Just like wonders give bonuses for building wonders.
+ They should become available at the same time, in groups of two or three, to avoid that every civ automaticly has it's own religion.
Once a religion is acuired (for Buddishm by meditation, for Christianity by prayer, ...), it'll be replace by the next one in line, based on their time of appearence in human history. In order to keep the religion racing afloat.
Similar or Related Threads :
Modpacks :
True Prophets : needs a Great Prophet to found a religion (Bast)
You could put several cities on different religions. The actual "religioning" process could go straight forward, like it is now, or it could work parallel to the city/cities production, in such a way that you can build units/buildings, at the same time as you're trying to acquire the religion. The cities that took part in the researching of the religion would then automaticly acquire the new religion upon completion. With a minimum number of turns to qualify as being a co-"religioning" city.
This is ofcourse just one possible way of altering the concept.
If you've got any thoughts on the subject ...
The main thoughts are :
1. Separating the techs, and the religions
2. Enabling the possiblity to fetch a religion by using a scout (JonnyB )
3. Enabling the possiblity to choose/select your religion after leaving the paganistic state (ProfessorK )
4. Adding several forms of paganism before actual getting a 'major' religion (Fiend777Fits)
5. Giving cities religious slots to add religions. This own or foreign percentage could decide about the city productivity.
6. Give the non state religions a harder time to add themselfs to your cities (religious slots)
The difficulty level to add another religion should rise each time one is added.
7. Allowing the possiblility for a (religious) crusade. Perhaps because that nation also has the shrine of your religion, but hasn't adopted your religion.
8. A religious victory ? When your civs state religion has reached 65% of the global population for example.
+ If each religion had some kind of bonus to offer, it would motivate players to get it first.
Just like wonders give bonuses for building wonders.
+ They should become available at the same time, in groups of two or three, to avoid that every civ automaticly has it's own religion.
Once a religion is acuired (for Buddishm by meditation, for Christianity by prayer, ...), it'll be replace by the next one in line, based on their time of appearence in human history. In order to keep the religion racing afloat.
Similar or Related Threads :
- Religion Causing Civil War
- Removing a religion from a city?
- To invite a missionares to convert my country!
- Balancing religions would improve your civing experience?
- Has anybody ever had the AI offer a tech to change religion?
- How to decrease chance of religion spreading?
- Religion - what does it have to do with tech?
Modpacks :
True Prophets : needs a Great Prophet to found a religion (Bast)