I dont know if it's been discussed already
In Warlords, you can build research at a rate of 1 beaker to 1 hammer + any modifiers. So base rate 12 hammers + forge =15 hammers (I think) = 15 beakers, or 15 gold, or 15 culture notes/turn
Implications for a beeline strategy: Build and army, conquer, build research to the next military tech , upgrade and attack again.
Very useful for the specialist econ, as specialist econ is production heavy.
Shrine city = 2 or 3 mines, building wealth between modifier builds.
Super science city = 2 or 3 mines buiilding research between modifier builds, with a decision to make to build specialists or beakers.It will depend on leader and civics
One good production city funding expansion, units support and city maintenance.
In fact a third economy; Cottage econ, specialist econ, and hammer econ.
How about the Russians with production heavy cities building research to beeline to their laboratory and blitzing a space race.
The state property workshop/watermill production city would propel the civ through to space race victory first with tech then with spaceship parts.
Best part, it's independant of the slider. If you have a good income of gold and beakers in your production cities, you can set the culture slider as high as you need to combat war weariness, increase population. More population, more gold/beakers.
In Warlords, you can build research at a rate of 1 beaker to 1 hammer + any modifiers. So base rate 12 hammers + forge =15 hammers (I think) = 15 beakers, or 15 gold, or 15 culture notes/turn
Implications for a beeline strategy: Build and army, conquer, build research to the next military tech , upgrade and attack again.
Very useful for the specialist econ, as specialist econ is production heavy.
Shrine city = 2 or 3 mines, building wealth between modifier builds.
Super science city = 2 or 3 mines buiilding research between modifier builds, with a decision to make to build specialists or beakers.It will depend on leader and civics
One good production city funding expansion, units support and city maintenance.
In fact a third economy; Cottage econ, specialist econ, and hammer econ.
How about the Russians with production heavy cities building research to beeline to their laboratory and blitzing a space race.
The state property workshop/watermill production city would propel the civ through to space race victory first with tech then with spaceship parts.
Best part, it's independant of the slider. If you have a good income of gold and beakers in your production cities, you can set the culture slider as high as you need to combat war weariness, increase population. More population, more gold/beakers.