Rex Tyrannus
280lbs of gross stupidity
Storytellers Wanted
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This is an open roster with preference given to players I've *not* played with before. (There are too many of you I don't know.) One thing I want to stress is that quality of report is far more important here than quality of play. I want a thread everyone will want to read. If you're a noob, that's fine so long as you ask a lot of questions and get into the game. If you're a diety-level micromanager, that's fine as long you realize that most of us don't care to be. We'd rather have fun and read fun reports than be shown all of our mistakes.
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The backstory
Welcome to the empire of Japan, December 8th, 1941. Yesterday, in a dastardly sneak-attack by the air and naval forces of the United States of America, our entire battleship fleet harbored at Midway island was sunk. All that is left of our once-mighty navy is a handful of aircraft carriers, each loaded with fighters.
It's up to you, Admiral Yamamoto, to determine whether Roosevelt has dealt us the knock-out blow or only awoken a sleeping dragon.
* * *
Game Mechanics
This will be an alternate history (sort of) based (very) losely on World War Two's Pacific Theater. Essentially, I want to see if Aircraft Carriers in CivIV can be used to any effect. So here's the deal:
The Americans have just taken Midway island, the only source of oil on a tiny islands map. There's one source of Uranium, but it's just outside of Washington. So we can't build any more oil-based navy besides the five carriers we start with. (I might throw us a transport or two as well.)
America has a ton of battleships, destroyers, etc. plus the capacity to make more. Can we, as the brave Japanese, use our fleet effectively enough to regain control of Midway Island's precious resources?
I want this to be a test of carriers, so I want us to role play as if 1) we're positive that carrier-based navies are the wave of the future or 2) we're scared to death that the big bad battleships are going to pound us into the dust. Either way, we're married to carriers. Even after we've wrestled oil from enemy clutches, we can't build any oil-based ships other than carriers or transports. We may *never* build bombers either. I don't want to just rebase bombers and take the next island from land. This will be island hopping, just like WWII (maybe).
In that spirit, I want to rely on marines to be our workhorses on ground missions. No blitzkrieg here. While there were tanks in the Pacific, I want to limit their use here. Gunships will probably go well with our theme, though. I'm open to other suggestions here.
Lastly, the game doesn't end until we've nuked at least two enemy cities, so I'm turning off all victory conditions. We'll know when we've won.
* * *
Obviously, this is a modern era start with a lot of water, but I'll be open to suggestions on other settings. Let me know what you'd like to play. I'll roll up a start after I see if we have any interest and after we decide difficulty, warlords or not, speed, etc.
Any takers?
* * *
This is an open roster with preference given to players I've *not* played with before. (There are too many of you I don't know.) One thing I want to stress is that quality of report is far more important here than quality of play. I want a thread everyone will want to read. If you're a noob, that's fine so long as you ask a lot of questions and get into the game. If you're a diety-level micromanager, that's fine as long you realize that most of us don't care to be. We'd rather have fun and read fun reports than be shown all of our mistakes.
* * *
The backstory
Welcome to the empire of Japan, December 8th, 1941. Yesterday, in a dastardly sneak-attack by the air and naval forces of the United States of America, our entire battleship fleet harbored at Midway island was sunk. All that is left of our once-mighty navy is a handful of aircraft carriers, each loaded with fighters.
It's up to you, Admiral Yamamoto, to determine whether Roosevelt has dealt us the knock-out blow or only awoken a sleeping dragon.
* * *
Game Mechanics
This will be an alternate history (sort of) based (very) losely on World War Two's Pacific Theater. Essentially, I want to see if Aircraft Carriers in CivIV can be used to any effect. So here's the deal:
The Americans have just taken Midway island, the only source of oil on a tiny islands map. There's one source of Uranium, but it's just outside of Washington. So we can't build any more oil-based navy besides the five carriers we start with. (I might throw us a transport or two as well.)
America has a ton of battleships, destroyers, etc. plus the capacity to make more. Can we, as the brave Japanese, use our fleet effectively enough to regain control of Midway Island's precious resources?
I want this to be a test of carriers, so I want us to role play as if 1) we're positive that carrier-based navies are the wave of the future or 2) we're scared to death that the big bad battleships are going to pound us into the dust. Either way, we're married to carriers. Even after we've wrestled oil from enemy clutches, we can't build any oil-based ships other than carriers or transports. We may *never* build bombers either. I don't want to just rebase bombers and take the next island from land. This will be island hopping, just like WWII (maybe).
In that spirit, I want to rely on marines to be our workhorses on ground missions. No blitzkrieg here. While there were tanks in the Pacific, I want to limit their use here. Gunships will probably go well with our theme, though. I'm open to other suggestions here.
Lastly, the game doesn't end until we've nuked at least two enemy cities, so I'm turning off all victory conditions. We'll know when we've won.
* * *
Obviously, this is a modern era start with a lot of water, but I'll be open to suggestions on other settings. Let me know what you'd like to play. I'll roll up a start after I see if we have any interest and after we decide difficulty, warlords or not, speed, etc.
Any takers?