Pantastic
King
- Joined
- Mar 15, 2006
- Messages
- 922
http://forums.civfanatics.com/downloads.php?do=file&id=2543
This is a huge earth map with all 24 civs, it differs from the 'standard' map with an expanded Europe to give those civs a little breathing room and various modified land to help gameplay. Since even this expanded Europe is pretty crowded, I placed the Celts in SE Asia where there's a resource-rich gap between China and India.
This map owes a lot to Niust's Realism map, which I used as the base, and which comes from Rhye's original huge earth map.
If you play this map, I'd appreciate any comments on what can be done to make the civs play out a bit better (especially when controlled by the AI). I'm more concerned with gameplay than strict map realism, and I like the relatively high amount of resources on the map so probably won't ditch that. I've got 'aggressive civs' set by default, and have tried to pick leaders that should work best for the AI's situation (for example, Washington should do better than Roosevelt since the US won't be tech leader and will probably fight Monty a lot).
Currently there are a few things that need some work on this map. The Viking, Zulu, and Carthegenian starting areas seem to need some improvement, and I'll need to add some barbarian cities and/or bad terrain to slow down a few civs like Egypt, India, China, and the Celts. Not sure whether Catherine or Stalin will make the best AI Russian leader.
Note: To use this map, you need to be running Warlords with a 24 civ mod; it won't work with vanilla Civ4 or Warlords. The simplest way is to get this is to download and install Rhye's 24 civ mod from here: http://forums.civfanatics.com/downloads.php?do=file&id=175
Then place this map file in the "Warlords\MODS\Earth24\PrivateMaps", load the mod, and select this scenario.
This is a huge earth map with all 24 civs, it differs from the 'standard' map with an expanded Europe to give those civs a little breathing room and various modified land to help gameplay. Since even this expanded Europe is pretty crowded, I placed the Celts in SE Asia where there's a resource-rich gap between China and India.
This map owes a lot to Niust's Realism map, which I used as the base, and which comes from Rhye's original huge earth map.
If you play this map, I'd appreciate any comments on what can be done to make the civs play out a bit better (especially when controlled by the AI). I'm more concerned with gameplay than strict map realism, and I like the relatively high amount of resources on the map so probably won't ditch that. I've got 'aggressive civs' set by default, and have tried to pick leaders that should work best for the AI's situation (for example, Washington should do better than Roosevelt since the US won't be tech leader and will probably fight Monty a lot).
Currently there are a few things that need some work on this map. The Viking, Zulu, and Carthegenian starting areas seem to need some improvement, and I'll need to add some barbarian cities and/or bad terrain to slow down a few civs like Egypt, India, China, and the Celts. Not sure whether Catherine or Stalin will make the best AI Russian leader.
Note: To use this map, you need to be running Warlords with a 24 civ mod; it won't work with vanilla Civ4 or Warlords. The simplest way is to get this is to download and install Rhye's 24 civ mod from here: http://forums.civfanatics.com/downloads.php?do=file&id=175
Then place this map file in the "Warlords\MODS\Earth24\PrivateMaps", load the mod, and select this scenario.