Enkidu_Warrior
Shaman
I've seen a lot of really good discussions recently on traits and UUs and buildings that have led to some really interesting tweak ideas. I thought it might be good to put these all in one place in case the local Firaxians are listening...
These are ones I've presented in various threads. What other tweaks can you recall?
EW
-----------
1) Combine the Guerilla and Woodman promotion lines. Specifically, make this a single promotion that works on all hills/jungle/forest tiles. Having separate lines makes them too specialised to be useful, and reduces the usefulness of the Celtic UU and UB.
2) Improve first strikes. These were nerfed under the old combat model, but since tweaking it, first strikes are much less effective.
3) Give forts new abilities. A) Any tile within your cultural borders that are adjacent to an occupied fort may not be pillaged, and B) Any tile outside your cultural borders that are adjacent to an occupied fort reduce movement for all enemy units to 1.
4) Allow the promotion upgrade to affect all units given XP by a Great General, not just the unit the GG is attached to. Currently, there is a general perception that field generals are a waste, and this would give a new way of using them that has a bit more value.
These are ones I've presented in various threads. What other tweaks can you recall?
EW
-----------
1) Combine the Guerilla and Woodman promotion lines. Specifically, make this a single promotion that works on all hills/jungle/forest tiles. Having separate lines makes them too specialised to be useful, and reduces the usefulness of the Celtic UU and UB.
2) Improve first strikes. These were nerfed under the old combat model, but since tweaking it, first strikes are much less effective.
3) Give forts new abilities. A) Any tile within your cultural borders that are adjacent to an occupied fort may not be pillaged, and B) Any tile outside your cultural borders that are adjacent to an occupied fort reduce movement for all enemy units to 1.
4) Allow the promotion upgrade to affect all units given XP by a Great General, not just the unit the GG is attached to. Currently, there is a general perception that field generals are a waste, and this would give a new way of using them that has a bit more value.