New Great Person. Revolutionary.

Skirmisher

Warlord
Joined
Sep 26, 2005
Messages
249
Angry citizens increase the chance of getting great revolutionary.

The great revolutionary can:

a) be added to a city as a super citizen giving two food and 1 xp.
b) become a great guerilla leader - he can give 20 points of special upgrades to a stack of units. Guerrila 4, stealth, sabotage, assassination
d) build an underground army - granting 100 percent increase in XP to all units defending cites.
f) used for a golden age

Some great revolutionaries

Wat Tyler
Paul Revere
Georges Jacques Danton
John Brown
Giuseppe Garibaldi
Karl Marx
Rosa Luxemburg
Karl Liebknecht
Vladimir Lenin
Leon Trotsky
Sun Yat-Sen
Jawaharlal Nehru
Ernesto "Che" Guevara
Malcolm X
Nelson Mandela
Salvador Allende
Daniel Ortega
 
Thanks for you constructive criticism.

The city that generates the revolutionary must have a population where at least 50% of the population belongs to the player, and not another civ. Otherwise there is a chance that newly conquered cities will generate a revolutionary, which would not be logical.

revisions
one food, and not two
Strike GA

It should be clarified that the 100% increase in XP is when generating new XP.

What do you think?
 
Sorry about my last comment, but to me this seems like a suped up Great General. In my opinion, you gave this unit too many abilities, all of which are overpowering compared to the other GPs.

I don't completely understand how this GP is born.
 
I dont know if a great revolutionary should be a benifit to your civilization. Because dont revolutionaries rise up to combat empire they spawned from? They may create a new government or a new empire, but then wouldn't u lose control of it? I like the idea tho. You could try and make a way so they are born in enemy cities and then they incite a revolt or somethin like that.
an idea
 
"I don't completely understand how this GP is born."

Well, the idea was to let angry citizens grant a number of Great Person points, just like other specialists.

Then of cause one could speculate in it and willfully create angry citizens, by for instance letting the city grow out of control, using slavery or draft excessively and thus maximising GP generation, yet for the peaceful builder type it would be irritating to have the GP flow 'corrupted' by the chance that a great revolutionary would occur.

"this seems like a suped up Great General"

Thinking about it some more I agree and the abilities should be weakened, but in my oppinion the great general is a bit weak at the moment.

What if expending the great revolutionary meant two turns of anarchy?

"Because dont revolutionaries rise up to combat empire they spawned from?"

No, usually they are quite nationalistic.
 
Skirmisher said:
a) be added to a city as a super citizen giving two food and 1 xp.
b) become a great guerilla leader - he can give 20 points of special upgrades to a stack of units. Guerrila 4, stealth, sabotage, assassination
d) build an underground army - granting 100 percent increase in XP to all units defending cites.
f) used for a golden age


First, let's learn our Alphabet and then begin to make words with them...
 
Skirmisher said:
"Because dont revolutionaries rise up to combat empire they spawned from?"

No, usually they are quite nationalistic.

Yes... for the nation they create.
 
How about:

A: Be added to a city as a super citizen giving two food and 1 XP.
B: There can be no revolutions for 20 turns in regards to civic changes or state religion changes, and units will not strike if player has no money during those 20 turns.
C: All fortified units in cities inside your borders (Combined borders, not isolated cities that are thousands of miles away) gain an instant defense promotion.
D: Used for a golden age

I still don't think it's needed, but IMHO, this is a better way to implement it.

And by the way, in the case that you guys didn't notice, revolutions are common in Civ IV. You know, when you change civics, religions, etc. So it's not completely out of place for a Revolutionary Great Person.

Unit appearance:
Pre-modern: Roman looking man with a torch who screams a lot.
Modern: Lower class type person with an AK who loves to lift it high up in the air.
 
Angry citizens are supposed to be bad. Revolutionaries attack the government. They don't give a free citizen (since that's what +2 food is) and military bonuses.
 
No, all units in and around that city should die or become barbs.

Empire should go into anarcy... money should disappear... putting you in risk of having the military go on strike.

Perhaps that city could then break off and become a minor civ... retaining its culture, perhaps even a bit stronger then before? (revolutionary ferver)
 
Mewtarthio said:
Angry citizens are supposed to be bad. Revolutionaries attack the government. They don't give a free citizen (since that's what +2 food is) and military bonuses.
I'd say it represents the whole "Revolutionary Workforce" thing.

Remember, revolutions happen all the time in Civ IV, unless you have the Spiritual trait.
 
I like this idea... if it has a twist. I don't like the way that gp are fire and forget. I'd like to hear more from Albert Einstein et al rather than just use them in the same turn as their birth.

Here are some ideas:

1) A revolutionary gp should make demands of the civ leader e.g. Mandela would demand peace, Trotsky would be making political demands, Einstein would be making scientific demands e.g. research X now! never research Y, Columbus would push for exploration etc.

2) If an rgp does not get their wishes then they have a negative effect - causing wide spread revolts leading to defection of cities to a more favourable civ if you don't follow their demands. If you follow their demands by good fortune or reluctant decision, they should have a positive effect and shape your culture.

3) Other civs should hear of rgp's demands so that they can choose to befriend them by providing their wishes in the hope of causing city defection in their favour.

4) It should be possible to assainate\silence them depending on your civic\city strength for police state or media pressure. You shouldn't be able to move an rgp unless you have sufficient power of this type. They should move from city to city under their own volition perhaps even to other civs to continue their crusade and cause the same problems or benefits.

5) rgps could be born due to adverse rather than positive conditions. Perhaps due to the inadequacies of a city and act as a punishment for city specialisation.

Just some thoughts!
 
6) rgps might also warrant inclusion into the diplomacy mechanism. For a large powerful civ, internal diplomacy can be as important as foreign.
 
But cIV was designed so that specialization would be a good thing. Your idea would make a boring, homogenized empire the only viable strategy.
 
I strongly doubt civ was designed to encourage specialisation but rather to have a tension between objectives. This increases the tension of the choice to specialise.
 
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