Swissempire
Poet Jester
ChipNES03: The Rise Of Mana
YOU MANY NOT POST YET.
Spoiler The Beginning :
There was a plane of existance, a utopian plane. The world that inhabited this plane was ruled by a unified people, the Alpha's. The Alpha's were a fair race. They had elvated themselves from animals and spread across the world. They had been divided, spending milleniums fighting each toher for domination. But then one Alpha, he harnessed the world force. That force was mana.
Through the manipulation of Mana they could do magic and they prospered. They Unififed into one world culture, they covered the land and sea. They built mega cities, huge wonders, and made magic their corner stone. They prospered for millenia after millenia. But they didn't realize that using magic had consequences. Their use of so much mana made the mystical climate perfect. Magic had cause and effect, action and consequence. Before the coming events, Alpha scholars would predict it was Magic righting itself.
An alpha whos name is lost in time, conjured what he thought wwere huge gems that he could make a fortune on. But he was wrong. The gems were no jewels, they were eggs, and when they hatched, the scourge was released upon the land. The scourge that was Dragons.
The Dragons swept across the land, destroying the world order of the Alpha's. Chaos ensued. They established kingdoms, dragon hegemonies. The Alphas lost faith and reverted to their split nations and tribes. the Dragons and the Alpha's were locked in a war that engulfed the world, that shook it to its core. And there are always atrocities of war.
The Kingdom of Amairika, and Alpha kingdom, sought power, sought to subjegate this new world order for themselves. If Magic could create Dragons, what other secrets did it hold. They studied magic, found it was strong in its ability to be used for power, it was strong if you were willing to sacrifice for that strength. The Amairikans were short sighted, they didn't know what they were doing, but they did it anyways. They sacrificed 1,000 Slaves and a Dragon. They did what they thought was right, bu boy was it wrong.
They opened up a portal from a different plane. And from this portal emerged the spawn of evil. From this portal emerged the first demon, bt it was not last. The demons had much power but were evil, eviler than silver(the neser). They swept over the world, a third power vieing for domination. They tipped the balances and swpt over the world. They raped and genocided and pillaged, they left dispar and desolation. The combination of the Dragons and Demons forced many Alphas to flee to their sea-city strongholds.
The Demon horde was nigh unstoppable with a counterweight. And one day they horde entered a village. They began to work their demonic ways. A healer who's name is gone with the wind prayd from help from whomever would come. When a giant demon went to take the healers daughter, she jumped in front of him and begged mercy. The demon simply ripped into her, but instead of blood poring out, white light did. A portal had been opened for the counterbalance. A Sacrifice of love. The portal grew and Grew, and from it emerged a Archangel, and behind him and army of angels. The demon gaped as the Angel razed his rightoues sword and smote him.
For the world the things kept getting worse. Titantic clashes of Angels and demons tore apart entire countries. Armies met like tsnamis and crashed, causeing only death. The Alpha's in the sea raised giant Leviathans and Kraken, and utilized their technology and magic. The dragons utilized their might and cunning. Clashes of beast a foe torn apart the world.
So the world fought back.
The Magic of nature, of life is powerful. So it defended itself using the magic. The trees themselves rose up in rebellion, mountains grew legs and attacked. The seas washed over the land to cleanse it. But in the end it was just a front to the all encompassing war. The war was everywhere, peace was no longer even a memory. Death ruled the land, and life was filled with battles and misery.
But a few Alpha's saw the fault of the world. They saw the fact that this was irreversable, that no man could win. Magic caused the problem, so it would be technology that fied it they told themselves. So they build a device, a device called the Omega. They went to the center of the world, and they detonated the Omega. Its power swept across the world, unmaking everything. Its ramifications were deveastating. The Demons and Angles were banished as their portals closed, the Alphas persished as did most dragons. Nature had to focus on surviving.
Over the Millenia and millenia, the world reshaped, the survivors evolved. And now in what is deemed by historians as the Cradle, magic has been rediscovered. The races of survivors, Elves, Dwarves, Gnomes/Halflings/Hobbits, Orcs, Goblins, Humans and many more are beginning to settle down. The Great War is nothing to them but an anscestoral memory of Angels and Demons, of mother Nature, of Dragons. They begin again, to repeat the mistakes of before. They begin again to restart the cycle.
Through the manipulation of Mana they could do magic and they prospered. They Unififed into one world culture, they covered the land and sea. They built mega cities, huge wonders, and made magic their corner stone. They prospered for millenia after millenia. But they didn't realize that using magic had consequences. Their use of so much mana made the mystical climate perfect. Magic had cause and effect, action and consequence. Before the coming events, Alpha scholars would predict it was Magic righting itself.
An alpha whos name is lost in time, conjured what he thought wwere huge gems that he could make a fortune on. But he was wrong. The gems were no jewels, they were eggs, and when they hatched, the scourge was released upon the land. The scourge that was Dragons.
The Dragons swept across the land, destroying the world order of the Alpha's. Chaos ensued. They established kingdoms, dragon hegemonies. The Alphas lost faith and reverted to their split nations and tribes. the Dragons and the Alpha's were locked in a war that engulfed the world, that shook it to its core. And there are always atrocities of war.
The Kingdom of Amairika, and Alpha kingdom, sought power, sought to subjegate this new world order for themselves. If Magic could create Dragons, what other secrets did it hold. They studied magic, found it was strong in its ability to be used for power, it was strong if you were willing to sacrifice for that strength. The Amairikans were short sighted, they didn't know what they were doing, but they did it anyways. They sacrificed 1,000 Slaves and a Dragon. They did what they thought was right, bu boy was it wrong.
They opened up a portal from a different plane. And from this portal emerged the spawn of evil. From this portal emerged the first demon, bt it was not last. The demons had much power but were evil, eviler than silver(the neser). They swept over the world, a third power vieing for domination. They tipped the balances and swpt over the world. They raped and genocided and pillaged, they left dispar and desolation. The combination of the Dragons and Demons forced many Alphas to flee to their sea-city strongholds.
The Demon horde was nigh unstoppable with a counterweight. And one day they horde entered a village. They began to work their demonic ways. A healer who's name is gone with the wind prayd from help from whomever would come. When a giant demon went to take the healers daughter, she jumped in front of him and begged mercy. The demon simply ripped into her, but instead of blood poring out, white light did. A portal had been opened for the counterbalance. A Sacrifice of love. The portal grew and Grew, and from it emerged a Archangel, and behind him and army of angels. The demon gaped as the Angel razed his rightoues sword and smote him.
For the world the things kept getting worse. Titantic clashes of Angels and demons tore apart entire countries. Armies met like tsnamis and crashed, causeing only death. The Alpha's in the sea raised giant Leviathans and Kraken, and utilized their technology and magic. The dragons utilized their might and cunning. Clashes of beast a foe torn apart the world.
So the world fought back.
The Magic of nature, of life is powerful. So it defended itself using the magic. The trees themselves rose up in rebellion, mountains grew legs and attacked. The seas washed over the land to cleanse it. But in the end it was just a front to the all encompassing war. The war was everywhere, peace was no longer even a memory. Death ruled the land, and life was filled with battles and misery.
But a few Alpha's saw the fault of the world. They saw the fact that this was irreversable, that no man could win. Magic caused the problem, so it would be technology that fied it they told themselves. So they build a device, a device called the Omega. They went to the center of the world, and they detonated the Omega. Its power swept across the world, unmaking everything. Its ramifications were deveastating. The Demons and Angles were banished as their portals closed, the Alphas persished as did most dragons. Nature had to focus on surviving.
Over the Millenia and millenia, the world reshaped, the survivors evolved. And now in what is deemed by historians as the Cradle, magic has been rediscovered. The races of survivors, Elves, Dwarves, Gnomes/Halflings/Hobbits, Orcs, Goblins, Humans and many more are beginning to settle down. The Great War is nothing to them but an anscestoral memory of Angels and Demons, of mother Nature, of Dragons. They begin again, to repeat the mistakes of before. They begin again to restart the cycle.
It is a world born of magic and unmade by magic. It is a world now REMADE by magic. This is a Cradle NES, except the cradles kinda big. Nobody knows how the people how began civilization choose to start it in this area, but that doesn't matter. For over history it shall flow over the world. This is a fantasy nes, but not quite. It is a fantasy nes is the sense that there are different races, magic, mythical creatures yadda yadda yadda. But it isn't like a regular one in that i want it to develope like a world WITH magic, not a world OF magic. Just how people's ability to use technology and tools evolved over the millenia, so will peoples ability to harness the raw power that is mana.
But your all probably bored now so without further ado, DA RULES!!!!!!
Economy
One of the most vital stats to any NES. This represents your amount of funds availible to spend. I'm using a slightly modified version of Iggy's Awesome Eco System. Thats its new name. Seriously. But anywho, at the start every civilization must have some means of supporting itself, so it has its Nomad/Agricultural economic factor, just as in Iggy's NES.
Then there are of course City's. The poet Walt Whitman once said "A great city is that which has the greatest men and women. " I don't think he ever NESed but he should have been more specific. I will be using the Modified Three City System. Based off the one currently in use in such NESes as LINESII, the system I will be using is modified a bit. There will be:
Economic Centers, which are center of trade, center of Manufacturing, capitals of Agricultural Provinces, or other money producing places. They will produce 1 Eco Point.
Cities of Great Importance, which are either a cultural center or a religious centers. They produce 1 economic point a turn and will give sporadic bonuses. They make your people happy, but if you lose them, itll be very very bad for you.
Center of Magic. Centers of Magic either have a huge concentration of Magic, or are home to many magical innovations, or so on and so forth. They give you 1 Mana a turn, and will produce effects sometimes. They are very important to have.
In the end your economy stat will look like X- Agri-nomad Economy/Urban Economy/Anything Else.
Magic and Mana
Magic and Mana, the forces that make this world especially special. Magic is the result of using Mana. Mana is the force that the very fiber of existence creates that allows you to use magic. The explaination of the System i am using is in post number two.
In this NES though, Mana will allow you to do many, many things. You can enchant your weapons, help build a wonder, summon creature to help your army, or summon an army all together. If you can think of it you can do it. Mana is very open ended, all you need to do is keep in your color(see post #2).
Many will work much like economy in this, or at least be represented by it. Every civilization will start out with the basic ability to use mana. They draw it from the land the have, from their population also. Their "natural" mana is much like the Nomadic Agricultural part of the Economy. Then there is mana they produce from wonders or Centers of Magic or Artifacts. That is represented in the Other Mana side.
You can use mana for anything, investing it. Money and Mana are usaully interchangable but work best together. But you must keep in mind that its definiatly quantity mana. Big spells take lots of mana, so you can't be like "Us one mana,, sink that island, or summon a category 5 hurricane". One mana might get you a strong wind and some rain. The more mana you put in, the better result.
Mana will be represented lik so. Total- Natural Mana/Other Mana.
Military
Woop, give it up for the military, it makes it all happen. The wars, the peace, they make it HAPPEN! Oh, yeah. YOu have a Navy, an Army, and an Air Force. You may create 1 UU, which if yu don't know what one is.....yikes.
I am using the Iggy's Most Excellent Strength System. All units will have a little number indicator by their side to show their strength. As ages pass they may get stronger, or if you enchant their weapons give them special abilities, they will get stronger. I will put a strength value by all units, which is dependent on their weaponry, training, race, and other factors. The basic units are Archers, Swordsman, Spearmen, Wizards/Shamans/Mages whatever you want to call them, but you can get dreative with it.
Since there is magic, as i mentioned earlier, you can summon creatures to fight in your army. Most summonings become a permanent part of your army, but other may be one turn ordeals or if they are very powerful , they might break away. Be very creative with this, i love creativity, SO MUCH!!!!!
Swordsmen, Spearman, Archer type units are 1000 per eco point, Horsemen like units, or horseman sized units are 500 an eco point, contraptions(Seige Weapons, other Artifical Stuff) is 5 an eco point, and really big stuff is one eco point for 1.
For ships its 10 for 1.
Academia
Much like the education stat, but measures both the academic value of your nation, but also the knowledge it has. High Academia allows you to discover things faster, to perfect complicated spells, to advance in most everything. But in ancient times its not cheap. Education levels 1-3 cost you 1 economy points. Education levels 4-6 cost you 2 economy points. Education levels 7-9 cost 3 economy points. Education level 10 costs 4 economy points.
Confidence
Your people's confidence in nation and leadership. Low confidence=revolts and revolutions. High confidence=militia on the defense, strong faith in you no matter what you do.
(Hateful, Resentful, Tolerating, Neutral, Respecting, Admiring, Loving, Worshipping)
Culture
Culture can increase through stories, wonders, and Cultural or Religious centers. It is the measure of your people identity with each other, but also their importance to themselves or the world. Greece had good culture, The Deomcratic Republic of Congo....doesn't.
(None, Pathetic, Mediocre, Average, Strong, Influential, Outstanding, Wonder of the World)
Wonderous Works
Wonderous Works are things produce, build, conjured by your nation that give bonus. They can be giant monuments(Wonders), long term projects(projects) or artifacts of great and legendary power. I will give you a number, that how much you must invest in it to finish it. You may invest 1 eco point and 1 mana a turn into them.
Government
Guess.....
Religion
Religion is a very important thing as it means different things and will thusly be different for each Color. But you can create your own religion or convert to others religions. Your religions start out basic but advance over time, by you adding beleifs evolving it. Or you could just be like Oneism and jump right it. I jest, I kid. But religion drive people, it mold empires, makes allainces, starts wars. MUHAHAHAHAHAHAH. But be careful what you wish for. In a world full of magic, who knows what beleif can lead too.
Races
Whats a good fantasy NES without magical races. You are encouraged to be the ones listed below, but you can be other mystical creatures if you PM and i approve.
Humans: The main inhabitants, they have proven apt with magic and they mate a lot. They start with 2 natural mana regardless of color and can live in any area. Other than that they are pretty much the average.
Elves: Elves split into many different parts long ago.
High Elves prefer to be white and live in large and grand cities and empires. They have 2 natural if they are White, and 1 if any other color. They get a bonus in confiedence.
Wood Elves perfer the forests to the splendor of of the High Elves lands. They love nature so, and have 3 natural mana if they are green.
Dark Elves(drow) are the lesser cousins of the others, and get two natural mana if they are Black, and 1 if not black.Quite good raiders.
Dwarves Strong and stout, they perfer the mountains, or at least the area around them. They get a small strength bonus and get two natural mana if they are red, and 1 otherwise.
Goblinoids Includes Ogres, Giants, Goblins. They are barely just civlizing, and are very chaotic. They get 1 natural mana is Red, Green, Or Black, and none if blue or white. They are good mercenaries though.
Halflings/Hobbits/Gnomes Pretty much the same thing no matter what you call them, they are little peoples. They get two natural mana if Blue, Green or White, and 1 if Black or Red. They get a slight strength decrease. But they have lots a babies....thats a plus...
PM me about others like Minotaurs and such.
There will also be mythical creatures since its a mythical place. So you can write about unicorns and drakes and other fanciful things. But beware, they aren't all nice. BTW, Dragons are still around but VERRRRYYY rare, very.
Stories
I LOVE STORIES!!!!!!!!! If you write them, bonuses will come. And i will like you.... a lot. Stories are a good way to "bribe" the mod.

Orders and Updates and Stuff
PM ORDERSS!!!!! I won't pubnish for being vague, but that doesn't mean don't send tactics. Tactics are very good. And include your nation name in the title.
Updates will be good and hopefully frequent, at least once a week.
NPCs i won't make too many of at the beginning, but that doesn't mean the'll roll over.
Barbarians are fun. YAY!
Template
For your nation name, please don't reuse nations youve made before, or someone else has. But feel free to make a nation you've always liked from books or card games or something. Most of all be creative.
Nation Name
Race:
Cities: Capital, if any yet. It will be bolded. Major cities will also be listed here.
Leader: Your Nation's Leader/Your Name
Color(as in Magic Type):
Religion: [insert]
Government: Your government
Economy: 2- 2/0
Mana:
Population:
Army:
Navy:
Air Force:
Academia:
Technology: Copper Age
Confidence:
Culture:
Wonderous Works:
Description: Please describe your people