Amra's Modpack v2.10 (Final for Warlords)
All civilizations in this modpack have animated leaderheads and 2 Unique Units.
All civilizations in this modpack have animated leaderheads and 2 Unique Units.
A version for Beyond The Sword can be found HERE.
For an earlier Civ4 v1.61 (non-Warlords) modpack, visit HERE
For an earlier Civ4 v1.61 (non-Warlords) modpack, visit HERE
Preview new leaders and Civilizations
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Additional Screenshots & Info -- Frequently Asked Questions
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Additional Screenshots & Info -- Frequently Asked Questions
- 40 New civs (64 total in game) with Animated Leaderheads
- Ethnically Diverse Units & 2 Unique Units for all civs
- Enhanced Advisors & other popular interface changes
- First contact dialogue, DiploMusic & Full pedia entries
- New Resources, Techs, Wonders, Buildings & Improvements
- More Religions, Favorite Religions & Inquisitors
- More Great People with GP mod art & quotes
- More Promotions including Air Units
- Ethnically Diverse Units & 2 Unique Units for all civs
- Enhanced Advisors & other popular interface changes
- First contact dialogue, DiploMusic & Full pedia entries
- New Resources, Techs, Wonders, Buildings & Improvements
- More Religions, Favorite Religions & Inquisitors
- More Great People with GP mod art & quotes
- More Promotions including Air Units
ABOUT THIS MODPACK
My goal with this modpack (besides having fun) is to provide a free expansion pack with more of everything including Civs, Leaders, Units, Buildings, Wonders, Resources, Techs, Religions, Mod Components and Popular Interface/Graphical changes that enhance/extend the gameplay and visual style of Civilization IV. I enjoyed creating this modpack and hope others will will have fun playing it.
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12/15/2007 - File has been re-uploaded to AtomicGamer. Be aware, however, that it is still only for Warlords version 2.08 and NOT version 2.13
I AM CURRENTLY WORKING ON A VERSION FOR BTS. - Ever so slowly, but I am working on it.
Also, I am sorry but I will no longer be supporting this version as I do not play Warlords any more and am concentrating my free time on the move to BtS.
In the meantime, if you are looking for a similar modpack for BtS v3.13, I would suggest Marnzmod. Give it a try.
DOWNLOADS
Main download version 2.10a (188MB 7-Zip archive): DOWNLOAD LINK
7-Zip utility can be found HERE.
Optional Patches
Please note that the Ranged Bombardment patch & the 15 Resources patch are currently exclusive of each other. That is, you should NOT install both, only one or the other. If you would like both of them combined, then please let me know & I will do so upon request. Thanks... Amra
Dale's Ranged Bombardment Add-on - Extract to your \Sid Meier's Civilization 4\Warlords\Mods folder. By request, this will add Dale's Ranged Bombardment to Amra's Modpack v210. If you think you may not like it then backup your Amra v210 folder first as it will overwrite some files & there is no option to uninstall it. This is NOT compatible with prior savegames and should NOT be installed with the 15 Resources patch below.
15 Resources patch - Extract to your \Sid Meier's Civilization 4\Warlords\Mods folder. By request, this small patch reinstates the 5 new resources (Olives, Potato, Hemp, Pearls and Rubber) as well as the unit resource requirements that were removed in v210. This is NOT compatible with prior savegames and should NOT be installed with the Ranged Bombardment patch above.
Amra 24 Player Scenario Maps - Extract to your \Sid Meier's Civilization 4\Warlords\PublicMaps folder. (Only necessary if using the 24 player DLL) When starting a game, select "Single Player" then "Play a Scenario" and look for the maps starting with "Amra". Note that this patch does not include a Earth1000AD map, I couldn't get that one to start up for some reason.
Rhye's 24 Player Earth Map - Extract to your \Sid Meier's Civilization 4\Warlords\PublicMaps folder. (Only necessary if using the 24 player DLL). Full credit to Rhye.
Note that the 24 player maps will not include any of the new resources (which means you will not be able to build some buildings such as the Munition Factory, Brewery or Tavern). They have not been edited to that extent yet. If you edit one or all and would like it posted here, then please let me know & thank you.
Other Recommended Downloads
Blue Marble Mod - Nicer terrain graphics even on older computers using their low-res option
CIV Gold - No interface or gameplay changes but a LOT more quality civs (soon to be double what I have) in one tidy package. All with animated leaderheads.
Fall from Heaven II - A very well done fantasy mod (you probably already know that)
Just Another Mod Chooser - A handy little utility for easily switching between mods
INSTALLATION
Extract this file to your Warlords "Mods" folder within the Warlords game directory. For example, C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\MODS. It should create a folder called "Amra v210" that will include all of the modpack files. In game, click on "Advanced" and then "Load a Mod" to play.
If you want this mod to load automatically every time you play Civ4 Warlords then edit the "CivilizationIV.ini" file in your "\My Documents\My Games\Warlords" directory. Search for "Mod = 0" and change it to "Mod = Mods\Amra v210".
Please note that Multiplayer requires all players to have the same version of this mod installed and loaded when playing. I do not play on multiplayer, however, so this is largely untested in that respect.
Note that the modpack includes a 24 player DLL file. It can be found in the "Amra v210\Assets" folder. To use it just backup the other DLL in that folder and then rename the 24Players DLL.
For best results and more control over this mod's new features, use the Custom Game option when starting a game.
MISC NOTES/DISCLAIMER
This is not necessarily an exact recreation of recorded history right down to the last painstaking detail, as evidenced by some of the civs and units. I have, however, tried my best to portray each of the new civs and rulers as accurately as possible but I am limited by the 3D models available. Many of the reskinned leaderheads have swapped animations in an effort to set them apart from the retail leaderheads.
A lot of the mod components included in this modpack are configurable by an ini file located in the modpack's main directory. Tweaking them should be self explanatory. However, if you need help please review the included readme files or check the modmakers Civfanatics forum thread.
New with v2.10: You can now view the FAQ, Mod Component Info, and more from within the Sevopedia. Look for Amra in the Game Concepts menu or from the Sevopedia index.
Spoiler GAMEPLAY CHANGES :
GAMEPLAY CHANGES
- Minimum city range (distance required between cities) increased from 2 to 3
- 5 additional religions, each with a new tech to research
- 15 new techs (some are required by buildings and units)
- Tech trading has been moved from Alphabet to Guilds
- Religious Victory condition
- Upgrade costs reduced
- Ironclad moves 3 (not 2)
- Transport now has cargo capacity of 5 (instead of 4)
- Chinook can travel over water
- Gunships can travel over Coastal water but not Oceans
- Barbarians allowed to build Pikemen and Triremes
- Animal/Barbarian maximum XP values increased (50/100, was 5/10)
- Animals no longer disappear when Barbarians appear
- Maximum experience on upgrade changed from 10 to 16 allowing the unit to keep an extra promotion
- Aggressive trait gives the Combat promotion to melee, gun, recon, archer and mounted units (was melee and gun)
- Chopping down a Jungle now produces hammers (third of forest production)
- Scouts/Explorers can build forts and explore Ancient Temples
- Artillery can upgrade to Mobile Artillery
Spoiler INCLUDED MODS :
DESCRIPTION/LIST OF MODS INCLUDED (Visit the links below for more info)
- 40 new civs with animated leaderheads
- Hundreds of new units including 2nd UU for ALL civs and Ethnically Diverse Units
- More Great People with GP mod art and quotes
- 11 new Wonders, 10 new resources and 5 new Religions
- First contact dialogue, Diplomacy Music and more city names
- Full pedia entries (In English when translation not available)
- New flags, misc unit skins and roads by various modders
- New techs and Improvements
- 5-man formations by anhu for Melee units
- Actual Quotes v3.51b by Willowmound
- Additional Color Values by SimCutie
- AIAutoPlay v1.4 by jdog5000
- Air Forces Mod v0.2w by TheLopez
- Attitude Icons by Porges
- Bad Ronald's Custom Colors and Flags v3.0 (Flags only)
- Better Ship Scale v1.0 by Elhoim
- Civ4lerts by Dr Elmer Jiggle (Updated to Warlords by jray)
- Cultural Influences mod v0.4w by TheLopez
- Customizable Domestic Advisor v0.95w by Taelis (updated by TheLopez)
- Dawn of Man mod v0.2 by TheLopez
- Dead Civ Scoreboard Mod v0.3w by TheLopez
- Defensive Combat camera fix by RogerBacon
- Enhanced Military Advisor v1.4w by SupremeOverlord and TheLopez
- Enhanced Tech Conquest v0.5w by Bhruic and TheLopez
- Ethnic Diverse Citystyles (and Palaces) v1.01 by GeoModder
- Ethnically Diverse Units v2.8 (modified) by Rabbit, White
- Exotic Foreign Advisor v0.96 by Requies, SupremeOverlord and Elhoim
- Favorite Religion v0.2w by TheLopez
- FexFx's Endurance and Marathon speeds
- Flying Mod by RogerBacon (bFlying code only)
- Great Generals From Barbarian Combat Mod v0.3w by TheLopez
- Great People Point Pooling by Impaler[WrG] (SDK Game Option)
- Great Person Mod with Renamer Mod v1.01a by Patricius and Gaurav
- Hall of Fame Win/Loss screen by Fallblau (Updated to Warlords by jray)
- Inquisition Mod v0.4.1w by TheLopez
- Insane Barbarians (as optional difficulty levels) by yakk and Quaetam
- JDynamicReligionsScreen by Jeckel
- New Era images by frenchman
- Not Just Another Game Clock Mod v0.4w by TheLopez
- Promotion and Trait Mod v0.5 by Zuul
- Raw Commerce City Display by Sevo
- Real UN Resolutions Names by Rufus T. Firefly
- Route Pillage Mod v0.3.1w by TheLopez
- Sevopedia v2.2a by Sevo, Gaurav, Progor, Vovan and Fitchn
- ShowInfo Utility by eN (Updated to Warlords by jray)
- Specialist Stacker Mod v0.8.1w by TheLopez
- TechWindow Mod v1.g by Roamty and Gaurav
- Unique Great Person mod v0.2w by Mexico
- Unit Allegiance Mod v0.4w by Snaitf and The Lopez
- Unit Statistics Mod v1.43 by Teg_Navanis
- Water Animals Mod v0.3w by TheLopez
Spoiler KNOWN ISSUES :
Known Issues
- Desert Windmills are animated in Civilopedia but not in game. If someone knows how to fix this, please let me know.
- Tobacco and Cotton resources from Warlords scenarios display oddly in Pedia and sometimes in game.
- Atheas & Ostenaco's eyelids don't display properly due to changing their animations.
- This modpack includes a LOT of EDUnits (Ethnically Diverse Units) that will be listed in various parts of the game as Unique Units. All civs only have 2 truly unique units and any other unit listed as such is purely in the game to offer some visual variety. No stats or abilities have been changed on any EDUnit.
Spoiler CREDITS :
CREDITS
This modpack initially used Rabbit's Essentials as a base. Full credit and thanks go to Rabbit, White for originally merging most of the interface mods in prior versions of this modpack and for various ideas/concepts that I am still using. Other credit goes to all those listed in this readme, including Sevo and Master Lexx for many good ideas, TheLopez for some great customizable python mods, Wyz_Sub10 for some quality civs and a lot of help and support, CivArmy s.1994 for even more civs, and LAnkou and C Roland for their previously reskinned leaderheads which gave me the idea for this mod. If you see your work in this modpack and I forgot to credit you, please accept my thanks and sincere apologies. Readme files for all mod components, when available, have been included.
CIVS INCLUDED (Credits)
- Aborigine (Wyz_sub10 and Civ Gold Team*)
- Abyssinians (CivArmy s.1994 and Sevo)
- Aesir (Amra)
- Armenia (Drtad and Levonardo)
- Assyria (Amra)
- Austria (Anima Croatorum)
- Babylon (CivArmy s.1994 and Sevo)
- Bretagne (LAnkou and Sevo)
- Bulgaria (svetg - and pataroka for helpful info)
- Byzantium (Amra)
- Canada (Wyz_sub10)
- Cherokee (CivArmy s.1994 and Sevo)
- Dutch/Netherlands (Tremo)
- Etruria (CivArmy s.1994)
- Goths (Alhwaric)
- Hittites (PW90)
- Hyboria (Amra)
- Israel (CivArmy s.1994, Keldath and Civ Gold Team*)
- Iroquois (Wyz_sub10 and Civ Gold Team*)
- Italy (Robo Magic Man and Throttle)
- Khmer (Civ Gold Team*)
- Kushans (CivArmy s.1994)
- Magyar (Anima Croatorum)
- Majapahit (Civ Gold Team*)
- Maya (Tactician Zhao)
- Minoa (Amra)
- Nubia (Civ Gold Team*)
- Picts (Amra)
- Pirates (Dogbeard)
- Poland (civ.org.pl team)
- Polynesia (Amra)
- Portugal (CivArmy s.1994 and Sevo)
- Scotland (WaxonWaxov)
- Scythia (Amra)
- Sumeria (Monkspider)
- Sweden (Wazdix)
- Thailand (Perseid)
- Tibet (Amra)
- Troy (Amra)
- Vietnam (The Q-Meister and Civ Gold Team*)
* Civ Gold Team is Sevo, Shqype and Wyz_sub10
(BIG Thank you to ALL civ creators and a special thanks to the Civ Gold Team for allowing me to include a few Civs and LH's from their mod)
INTERFACE/GAMEPLAY MODS
- 5-man formations mod by anhu
- Actual Quotes v3.51b by Willowmound
- AIAutoPLay v1.4 by jdog5000 (SDK)
- Air Forces Mod v0.2w by TheLopez
- Attitude Icons by Porges
- Civ4lerts by Dr Elmer Jiggle (Updated to Warlords by jray)
- Combat XP Counter by NeverMind
- Customizable Domestic Advisor v0.95w by Taelis (updated by TheLopez)
- Dawn of Man Mod v0.2 by TheLopez
- Dead Civ Scoreboard Mod v0.3w by TheLopez
- Defensive Combat camera fix by RogerBacon (SDK)
- Enhanced Culture Conquest v1.4.1w by TheLopez
- Enhanced Military Advisor v1.4w by SupremeOverlord and TheLopez
- Enhanced Tech Conquest v0.5w by Bhruic and TheLopez
- Exotic Foreign Advisor 0.96 by Requies, SupremeOverlord and Elhoim
- Favorite Religion v0.2w by TheLopez (SDK)
- Flying Mod by RogerBacon (SDK - Flying component only)
- Great Generals From Barbarian Combat Mod v0.3w by TheLopez
- Great People Point Pooling by Impaler(WrG) (SDK Game Option)
- Great Person Mod with Renamer Mod v1.01 by Patricius, Gaurav and Amra
- Hall of Fame Win/Loss screen by Fallblau (Updated to Warlords by jray)
- Inquisition Mod v0.4.1w by TheLopez
- Insane Barbarians (as optional difficulty levels) by yakk and Quaetam
- JDynamicReligionsScreen by Jeckel
- Move Highlighter v1.1 by TGA and 12monkeys (Included, but disabled)
- Not Just Another Game Clock Mod v0.4w by TheLopez
- New Endurance and Marathon speeds (870, 1200 turns) by FexFX
- Promotion and Trait Mod v0.5 by Zuul
- Raw Commerce City Display by Sevo
- Real UN Resolutions Names by Rufus T. Firefly
- Route Pillage Mod v0.3.1w by TheLopez
- Sevopedia v2.2a by Sevo, Gaurav, Progor, Vovan and Fitchn
- ShowInfo Utility by eN (Updated to Warlords by jray)
- Specialist Stacker Mod v0.8.1w by TheLopez
- TechWindow Mod v1g by Roamty
- Unique Great Person mod v0.2w by Mexico (SDK)
- Unit Allegiance Mod v0.4w by Snaitf and The Lopez
- Unit Statistics Mod v1.43 by Teg_Navanis
GAMEWORLD/GRAPHICS
- Abyssinian DiploMusic, flag and button (credit BlackGas)
- Bad Ronald's Custom Colors and Flags v3.0 (Partial - Credit Bad Ronald)
- Better Ship Scale v1.0 by Elhoim
- Bismark and Caesar improved skins by Rufus T. Firefly (with minor tweaks by Rabbit, White)
- Emperor Hirohito LH mod by Chugginator
- Ethnic Diverse Citystyles (and Palaces) v1.01 by GeoModder
- Joan of Arc v1.0 LH by bmarnz
- New road texture by patgarr
- New era images by frenchman
- Replacement flags by various talented modders including Rhyes (Thanks to all)
- SimCutie's Additional Color Values
- Various diplomacy music by Sevo and CIV Gold Team
- Various 3D LH items (clothing, etc) by Iloveplayciv
- Various new resources from Greenmod by Master Lexx
- Water Animals Mod v0.3w by TheLopez (SDK)
CONCEPTS/IDEAS
- Aggressive trait gives the combat promotion to melee, firearms, recon, archer and mounted units (credit Rabbit's Essentials)
- Animals can now enter cities if player controlled (Kael SDK code)
- Animals no longer disappear when Barbarians appear (Kael SDK code)
- Increased Forest growth rate and Oasis appearance (credit Greenmod by Master Lexx)
- Ironclad moves 3, not 2 (credit Rabbit's Essentials)
- Tech trading has been moved from Alphabet to Guilds (credit Rabbit's Essentials)
- Scouts and Explorers can build forts and explore ancient temples (credit Sevomod)
- Transport now has cargo capacity of 5 instead of 4 (credit Rabbit's Essentials)
- Upgrade costs reduced (credit Rabbit's Essentials)
- NATO tech (credit Modern World mod by Psyx)
- Dualism tech (credit Total Realism)
ADDITIONAL BUILDINGS AND IMPROVEMENTS
- Adam Smith's Trading Co (credit Total Realism)
- Aesir Mead-Hall UB (credit FFH2)
- Alchemist (credit ganart)
- Ancient Temple resource (credit FFH2)
- Archery Range building (credit FFH2)
- Babylonian Code of Hammurabi UB (credit Prestidigitator)
- Brewery (credit Duke van Frost)
- Bulgaria Chitalishte UB (credit FFH2)
- Canadian Microwave Station UB (credit Wyz_sub10)
- Cherokee Didanawisgi UB (credit FFH)
- Cinema (credit Total Realism mod)
- Egyptian Myth buildings (credit Sevo, hrochland and Rabbit, White)
- Goths Plunder UB (credit Dogbeard)
- Hellenism buidlings (credit Sevo and C Roland?)
- Inn (credit Rabbit, White)
- Iroquois Longhouse UB (credit kodzi)
- Leonardo's Workshop (credit Total Realism)
- Lindbergh's Flight Wonder (Spirit of St Louis) by charly1977
- Lost Civilization resource (credit FFH2)
- Mass Transit System (credit Total Realism mod)
- Mesoamerican buildings (credit hrochland, charly1977 and Total Realism)
- Natural Gas Pipeline and Plant (credit Sevo)
- Norse Paganism buildings (credit hrochland and FFH2)
- Pirate Stronghold UB (credit FFH2)
- Poland Distillery UB (credit FFH and C Roland)
- Public Bath (credit Total Realism mod)
- Scythia Stables UB (credit Ganart)
- SETI Program (credit hrochland)
- Sewer by Chamaedrys
- Sphinx Wonder (credit Rabbit, White)
- Sumeria Ziggurat UB (credit Prestidigitator)
- Tavern (credit FFH2)
- Tank Factory by Splinter13 and Asioasioasio
- TV Station (credit Total Realism mod)
- Zoroastrianism buildings (credit Total Realism)
ADDITIONAL UNITS
- Aborigine UU (credit Rabbit, White)
- Abyssinian Ethiopian RPG-7 UU (credit Rabbit, White)
- Aegis (credit Snafusmith and C Roland)
- Aesir Einherjar UU (credit Rabbit, White)
- Aesir Norse god UU (credit FFH2)
- Aesir Valkyrie UU (credit C.Roland and Ploeperpengel) Yes, I know Valkyries should be on horses and only have wings on their helmet but I do not have a 3D model available for that. If you can create a good one, I will use it. In the meantime, this is a really cool unit
- African EDUnits (12 units) by bakuel
- AntiqueSwordsman (credit SeZereth)
- Assyrian Battering Ram UU (credit ganart)
- Austrian Leopard 2 Tank UU (credit snafusmith)
- Aztec UU (Eagle Warrior) by sepamu92
- Babylonian Archer UU (credit notarzt)
- Bulgarian Bagatur UU (credit ganart)
- Bulgarian Red Beret UU (credit Mozza)
- Byzantine Dromon UU (credit Arne)
- Byzantine Tagmata UU (credit Bhiita)
- Canada Corps UU (credit GarretSidzaka and Wyz_sub10)
- Celtic Scout EDUnit by sepamu92
- Denim Modern Worker (credit Spindrift)
- EDU Barbarian Archer (credit sepamu92)
- EDU Barbarian Axeman (credit Rabbit, White)
- EDU Barbarian Longbowman (credit Rabbit, White)
- EDU Barbarian Maceman (credit bernie14)
- EDU Barbarian Pikeman (credit Rabbit, White)
- EDU Barbarian Spearman (credit Mozza)
- EDU Barbarian Swordsman (credit bernie14)
- EDU Barbarian Warrior (credit bernie14)
- EDU Axemen (4 units) by danrell
- EDU Crossbowman (4 units) by danrell
- EDU Grenadiers (4 units) by Walter Hawkwood
- EDU Horseman (2 units) by Rabbit, White
- EDU Infantry (2 units) by danrell
- EDU Longbowmen (8 units) by danrell, sepamu92 and AlazkanAssassin
- EDU Machine Gun (2 units) by bernie14
- EDU Marine (1 unit) by Mozza
- EDU Marine (5 units) and standard marine reskin by Baal_isidro
- EDU Musketmen (4 units) by sepamu92 and Chamaedrys
- EDU Oriental Worker by Walter Hawkwood
- EDU Pirates (16 units) credit StrategyOnly's Japanese Mythology mod, Kael and Dogbeard
- EDU Rifleman (2 units) by bernie14
- EDU Scouts (2 units) by sepamu92 and Chugginator
- EDU Swordsman (Egypt) by danrell
- Elephant by Chugginator
- Ethnically Diverse Units v2.8 (modified) by Rabbit, White
- Etruscan Hoplite UU (credit sepamu92)
- Exotic Animals v0.1 - partial (credit Zuul)
- Fiat CR42 EDUnit by nautil
- French Dragoon UU (credit Chamaedrys)
- Galley - new (credit Rabbit, White)
- Goth Huskarl UU (credit bernie14)
- Hidden Units mod (credit nautil)
- Hittite Infantry UU (credit ganart)
- Inquisitor unit (Christian) by Chugginator
- Iroquois Mounted Warrior UU (credit Rabbit, White)
- Iroquois Mohawk Archer UU (credit C Roland)
- Israel Merkava UU (credit Sharick)
- JA-37 Viggen EDUnit by splatt
- Khmer FANK UU (credit Mozza)
- Korea Kobukson UU (credit Chamaedrys)
- Kushan Ashvaka UU (credit Rabbit, White)
- Lost Units Mod - partial (credit Frontbrecher)
- Maya Nacom UU (credit Chugginator)
- Minoan Bull Warrior UU (credit sepamu92)
- Minoan Trireme UU (credit Arne)
- Native Cavalry EDUnit by GarretSidzaka
- Persian Immortal Skirmisher UU (credit Rabbit, White)
- Picts Marchan UU (credit Rabbit, White)
- Pirate Brigantine UU (credit danrell)
- Polish PT-91 Twardy UU (credit Snafusmith)
- Polynesian Waka UU (credit Rabbit, White)
- Scythian Royal Scyth UU (credit Rabbit, White)
- Second Unique Unit Mod 1.00 (credit Master Lexx)
- Ship of the Line (credit Rabbit, White)
- Stealth Bomber reskin (credit agent 009)
- Sumerian Chariot UU (credit C Roland)
- Sumerian Vulture UU (credit Cafegio)
- Swedish Landsfanor UU (credit Rabbit, White)
- Thai Battle Elephant UU (credit Rabbit, White)
- Tibetan Dob Dob UU (credit SeZereth)
- Tibetan Khampa Horseman Uu (credit Mumin)
- Werewolf (credit Rabbit, White)
- Zeppelin (credit Chamaedrys)
- Zulu UU (ibutho clubman) by sepamu92
Other new units, buildings and reskins by Civfanatics modders including, but not limited to: Rabbit White, C Roland, SeZereth, Master Lexx, LAnkou, CivArmy s.1994, Zuul, nautil, Snafusmith, sharick, boneys26, bhiita, Aranor, Rufus T. Firefly, CdGGambit and ArneoKerdarun. Thanks to them AND anyone else whose work I may have used. Please see included text file for version history and more credits that I may have missed here.
SPECIAL THANKS TO THE FOLLOWING CIVFANATICS
Toys-R-Us, Petemcpete, The Swede, wicked1, civmatrix, ojchase, bmarnz, rebakan, TORARADICAL (for help in testing)
Teg_Navanis, TheLopez (for prior merging of SDK mods and python coding as well as quality mod components)
Rabbit, White (for a LOT of great units)
Snafusmith (for a ton of Armored and Air units from his Modern Warfare mod)
Please post comments and give me feedback, good or bad. If you find a bug, let me know so that I can try to fix it or remove the non-working component in any future versions. If you think something should be changed, let me know with a reason why or an alternative suggestion.
Thanks and Enjoy!