Introduction
This FarowNES02 which as the name suggests this is my second time modding the NES. As explained in the preview thread this will be a random, fresh start map. I encourage creativity in creating nations, cultures and religions. Please join, but read the rules first.
Rules:
Economy
Your economy will be represented by the total production of your nations combined resources.
Urban- This stat can also be increased through projects or stories. Since urban economy should never really increase that of the rural economy this stat cannot become larger then that of the rural economy. Urban can never be larger then rural + trade.
Rural- This stat will be representative of your nation’s production in areas such as farming, mining, fishing, etc... Basically your total production of goods outside the city. Most of your nation’s production will come from rural areas as that is where a majority of your population lays thus the majority of your production. You can increase this stat through investment (2 EP as before) of economy and through stories or creative orders.
Trade- This stat will be the total amount of the trade centers one has. However you may get bonus trade points from trading with several people but these can be lost and gained very easily depending on piracy, wars and barbarian raids. Some countries may be trading with the same amount of people as another but they are in a superior position. For example an island nation in the center of the Great Sea (Corenwal) will have a lot more trade bonuses then a nation in the middle of land unless in center of a major trade route. To lose a trade economy can have profound impacts on your nation and all other economic areas. For example if a major port (Economic Center) for your nation is destroyed it may be the port that imports raw materials that feed a trade or the opposite a trade no longer is able to export its products causing a drop in production.
Lets say a nation has /2 (1 EC) as its trade. That means it has two trade total one from an economy center and one from a bonus trade point.
Military
This stat is represented by infantry, cavalry and ships. For each economy point you can buy a 1000 infantry or 500 cavalry. One economy point may also buy 5 ships.
Everyone may have one UU. Tell me what it is and what is special about it and I will put it on the front page. For one economy point you can buy half as many UUs as a normal troops. For example your UU are Legions so you can buy 500 of them instead of 1000.
Education
This is, obviously, how educated your folks are. This actually only shows how educated your stable manpower pool is; you won’t get to see how educated your minorities are. This falls if you increase Manpower, or if you lose important trading contacts, etc. It’s pretty much the education stat you always knew, though.
Levels:
Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic
Infrastructure
The quality of your nation’s roads, farms, and stuff like that. Logistics. Will decrease if you have a heavy increase in usage (like many new traders, or Manpower increase), or if it is destroyed, either by you for some masochistic reason or due to an invasion.
Levels:
Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic
Confidence
This is how much them folks like your rule. Pretty self explanatory: if they like what you’re doing, it will be good, if not, then bad. However, you cannot increase this via Income points. Stories can help.
Levels:
Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic
Culture
This is your nation’s cultural influence on other nations, and it affects how quickly your religion will spread and how much people will accept your rule. Stories help, Income points do not.
Levels:
Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic
Projects
The main things you’ll want to do with these is increase Culture, Confidence, or just plain build something. They won’t have some magical spawning generator that gets you dozens more men, or something like that. They won’t have a tangible effect, but will instead display your culture and thus make it seem more impressive, or make people more faithful to you.
Or this could be used as a long term project to improve your nation’s standard of living, or a new, deadly military technology (generally only in the late game).
Projects will cost a fixed number of economy points decided by me. If your project is an outstanding monunment it may become a world wonder which will bring you many benefits.
Three City System
Economic centers- Cities surrounded by red, these provide you with one economy point per turn.
Cultural centers- Cities surrounded by blue, these provide you with one economy point per turn and random culture and education levels. These cities are quite bad to lose.
Religions centers- Cities surrounded by green, these cities provide you with one economic point per turn and are the beating hearts of your religions. They provide great bonuses to culture, confidence, and the spread of your religion, but are devastating to lose.
Ages
Early Bronze Age
Late Bronze Age
Early Iron Age
Late Iron Age
Classical Age
Nation Template:
Nation: [Full Nation Name]
Ruler/Player: [Ruler/Username]
Major Cities:
Age: Bronze Age
Population: To be determined by me
Religion: [Animism is default]
Government: [Despotism is default]
Economy: Pick either 1/1/0 or 2/0/0
Army: 1000 Infantry, 500 Cavalry
Navy: 10 ships [if your nation is landlocked, exchange these for 1000 infantry]
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects/Wonders:
Description:
Important Notes
I would like to thank North King, Lord Iggy, and Jalapeno Dude for using ideas and rules from their NESes.
Orders Must be PMed
Update Zero will be on Wednesday (Will be a shorter update because I have school) This will give everyone time to set up nations while I am gone for the weekend. The first real update will be Saturday and orders due on Friday. No orders are required for update zero but I would like people to give me either A) A good sized description B) Generic Orders like BT style describing their nation or C) Writing a story about your people. This is just so I have something to write about for your nation. People who do not do these things will have a shorter section in the update.
This FarowNES02 which as the name suggests this is my second time modding the NES. As explained in the preview thread this will be a random, fresh start map. I encourage creativity in creating nations, cultures and religions. Please join, but read the rules first.
Rules:
Economy
Your economy will be represented by the total production of your nations combined resources.
Urban- This stat can also be increased through projects or stories. Since urban economy should never really increase that of the rural economy this stat cannot become larger then that of the rural economy. Urban can never be larger then rural + trade.
Rural- This stat will be representative of your nation’s production in areas such as farming, mining, fishing, etc... Basically your total production of goods outside the city. Most of your nation’s production will come from rural areas as that is where a majority of your population lays thus the majority of your production. You can increase this stat through investment (2 EP as before) of economy and through stories or creative orders.
Trade- This stat will be the total amount of the trade centers one has. However you may get bonus trade points from trading with several people but these can be lost and gained very easily depending on piracy, wars and barbarian raids. Some countries may be trading with the same amount of people as another but they are in a superior position. For example an island nation in the center of the Great Sea (Corenwal) will have a lot more trade bonuses then a nation in the middle of land unless in center of a major trade route. To lose a trade economy can have profound impacts on your nation and all other economic areas. For example if a major port (Economic Center) for your nation is destroyed it may be the port that imports raw materials that feed a trade or the opposite a trade no longer is able to export its products causing a drop in production.
Lets say a nation has /2 (1 EC) as its trade. That means it has two trade total one from an economy center and one from a bonus trade point.
Military
This stat is represented by infantry, cavalry and ships. For each economy point you can buy a 1000 infantry or 500 cavalry. One economy point may also buy 5 ships.
Everyone may have one UU. Tell me what it is and what is special about it and I will put it on the front page. For one economy point you can buy half as many UUs as a normal troops. For example your UU are Legions so you can buy 500 of them instead of 1000.
Education
This is, obviously, how educated your folks are. This actually only shows how educated your stable manpower pool is; you won’t get to see how educated your minorities are. This falls if you increase Manpower, or if you lose important trading contacts, etc. It’s pretty much the education stat you always knew, though.
Levels:
Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic
Infrastructure
The quality of your nation’s roads, farms, and stuff like that. Logistics. Will decrease if you have a heavy increase in usage (like many new traders, or Manpower increase), or if it is destroyed, either by you for some masochistic reason or due to an invasion.
Levels:
Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic
Confidence
This is how much them folks like your rule. Pretty self explanatory: if they like what you’re doing, it will be good, if not, then bad. However, you cannot increase this via Income points. Stories can help.
Levels:
Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic
Culture
This is your nation’s cultural influence on other nations, and it affects how quickly your religion will spread and how much people will accept your rule. Stories help, Income points do not.
Levels:
Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic
Projects
The main things you’ll want to do with these is increase Culture, Confidence, or just plain build something. They won’t have some magical spawning generator that gets you dozens more men, or something like that. They won’t have a tangible effect, but will instead display your culture and thus make it seem more impressive, or make people more faithful to you.
Or this could be used as a long term project to improve your nation’s standard of living, or a new, deadly military technology (generally only in the late game).
Projects will cost a fixed number of economy points decided by me. If your project is an outstanding monunment it may become a world wonder which will bring you many benefits.
Three City System
Economic centers- Cities surrounded by red, these provide you with one economy point per turn.
Cultural centers- Cities surrounded by blue, these provide you with one economy point per turn and random culture and education levels. These cities are quite bad to lose.
Religions centers- Cities surrounded by green, these cities provide you with one economic point per turn and are the beating hearts of your religions. They provide great bonuses to culture, confidence, and the spread of your religion, but are devastating to lose.
Ages
Early Bronze Age
Late Bronze Age
Early Iron Age
Late Iron Age
Classical Age
Nation Template:
Nation: [Full Nation Name]
Ruler/Player: [Ruler/Username]
Major Cities:
Age: Bronze Age
Population: To be determined by me
Religion: [Animism is default]
Government: [Despotism is default]
Economy: Pick either 1/1/0 or 2/0/0
Army: 1000 Infantry, 500 Cavalry
Navy: 10 ships [if your nation is landlocked, exchange these for 1000 infantry]
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects/Wonders:
Description:
Important Notes
I would like to thank North King, Lord Iggy, and Jalapeno Dude for using ideas and rules from their NESes.
Orders Must be PMed
Update Zero will be on Wednesday (Will be a shorter update because I have school) This will give everyone time to set up nations while I am gone for the weekend. The first real update will be Saturday and orders due on Friday. No orders are required for update zero but I would like people to give me either A) A good sized description B) Generic Orders like BT style describing their nation or C) Writing a story about your people. This is just so I have something to write about for your nation. People who do not do these things will have a shorter section in the update.