Conquistador 63
Deity
- Disclaimer: I've started playing GOTM10 with the HOF Mod save
- Disclaimer 2: this thread is about an unexpected (at least for me) behavior of carryover production from poprushing, and has no relation with the official save game.
Ok, I read somewhere that HOF Mod version 1.61.007 fixes the infamous whipping bug. What is that? Something related to receiving more hammers than you should only while poprushing under Org.Rel, or having a forge, or any production bonus, as stated on the pre-game discussion thread.
DaviddesJ said:Which bug? There's no real benefit from "slavery bug" until you get a production bonus, i.e., Organized Religion, Forge, etc. That takes quite a while, long after the phase of the game he's discussing. (Especially at Immortal where you aren't likely to found a religion.)
I read a very informative thread about it on Apolyton site, to which the HOF Mod page leads me.
Seems a quite powerful bug, but even though I think I should use all the allowed tactics so I can have a slight chance on GOTM10, I come to the conclusion that (ab)using the bug requires too much micromanaging for my tastes. I think I'll use the Mod then, their modified advisors and all the stuff seems pretty neat.
I start the game, and at a certain point I am already under slavery, have a boat under production (say 12/45h done) and decide to use the whip. As we're playing epic, 1 pop equals 45h, so I'd assume I get 33h to complete the boat and the 12h remaining are carryover for next item. Much to my surprise, I get 1h from carryover next turn. Is this supposed to be so?
Note: much after that I started 2 test games - 1 under HoF Mod, the other was the test save provided in pre-game discussion. I just entered world builder, gave to myself BW and fishing. Started building a workboat and whipped when pop2. Under Mod- 1h carryover; playing no-Mod: 11h. Totally different results. I could attach those saves, if anyone is interested, but it is very easy to replicate it.