Independence Day

pigswill

fly (one day)
Joined
Apr 29, 2006
Messages
9,153
Location
berkshire, england
Idea for a succession game. Vanilla. Terra Map. Leader: George Washington. Standard settings. Speed:normal or epic. Level: monarch or prince.

Variant: we start on the old world and have to colonise the new world. By Independence Day (1776 if not before) we have to move capital to the new world, lose all our cities in the old world (captured, given away, anything else just get rid of them) and play exclusively on the new world. After Independence Day we cannot settle or occupy any cities in the old world.

All victory conditions enabled (though domination unlikely due to settling restrictions). The variant means that we'd lose any wonders (world or national) , shrines or settled GPs in the old world and we'd be virtually starting from scratch (except for our technology and as many units as can be sailed across).

I haven't tried this as a solo game. I'm not sure if its possible (difficulty obviously depending on level) but it sounds challenging.

Anyone interested?
 
Lurker comment:

This sounds incredible fun although i don't have the time to participate. Building wonders that do not contribute to research would have to be skipped. GP should be popped mostly for techs as you can't take them with you. This is actually something I am very interested in with a philosophical leader what the net result would be if you pop just techs.

If you can get UN by 1776 then a diplomatic victory is very possible since you will be giving away a lot of cities. Although you will have to have a great share in the new world otherwise you won't get elected UN leader.
 
But it's possible you will already have won the game before 1776.

I think you must be more specific, eg. you may not conquer/raze city's in the old world (except barbcity's), so you can't weaken your opponents there, and after your third (or something like that) city in the new world you must build a palace in 1 of those as quickly as possible before you may build a fourth city, (just to make it impossible that you create quickly a vast, already dominant empire in the new world before moving your palace).

Victory: UN or space.
 
I'd like to sign up for this. Rather challenging for my first sg, but interesting.

I'd vote for epic and prince. I'm a monarch player myself but the variant calls for the easier difficulty.
 
I'd like to join you
I think prince will be enough if you loose nearly all of your cities.

gifting cities doesn't improve relations IMO, most of the time the AI doesn't even want your cities outside of a peace treaty
 
Seems very interesting. I'd like to join!

Some initial ideas.
We establish a small science base (4-6 cities?), to get astronomy asap. Low maintenance, high commerce (cottages). When we get optics we send some caravel/explorers accross to make plans. We'll need some productive coastal cities to build galleons. Then we load up a handful of settlers (or more), loads of workers and defense units and make a big start. Also attack force to take barbarian cities. We'll also need quite a bit of starting money to deal with unit support costs. We should build up savings and sell techs ;)

Then sail over and build our new capital city. Then we gift/sell our cities to different opponenents. Can we trade cities for a war declaration? Then we could leave the old world at war with eachother.
Ideally we gift all old cities, then declare war and leave the capital undefended. It gets captured and the palace flies over to the other side of the world :lol:

And there we are in the new land. A good settling force and loads of starting techs. We can quickly build and capture cities to catch up. Develop the land.

And then? Diplomatic victory or space race seem to suit the theme quite well. Cultural will be difficult without loads of religions and late start.

Can we raze cities in the old world to prevent them winning a space race?

I like this variant!
(Prince is probably difficult enough)
 
Lurker's comment
Why don't some of you PM pigswill to get the game started? Or start? This sounds like an interesting variant but alas I'm already in three SG's.
 
Thanks Robo, I had just done that.

pigswill replyed that he will get this game going in the next couple of days.
 
I've PMed all people who had expressed an interest in playing and posted in the registration thread.

Any victory is invalid if we haven't met the basic variant i.e.our civ is based solely in the new world so pre 1776 domination/ conquest doesn't count.

I haven't hosted an SG before but I reckon we'll stick with basic SG conventions, 24 hour got it, 48 hour play time. If you can't play then post a skip asap. Be nice to each other, no flaming. We're all likely to make sub optimal moves and decisions but that's ok, it just adds to the challenge.

I'll wait till tomorrow evening to give people time to log in then roll a start. I'm afraid that despite explanations I still haven't sussed screenshots tho I can manage thumbnails.
 
Tips on forum basics for an IT noob ;)

Screenshots:
1. Get a free account at a place like http://www.photobucket.com. There you can easily upload your images.
2. In the game press the Print scrn button to take a screenshot.
3. In photobucket select the screenshot and upload.
4. Below the uploaded image in photobucket there is a tag, copy this tag.
5. Paste the [img] tag into your post. :cooool:

[B]Savegame[/B]
The save game can be attached to your post with the normal forum features. 1. Press attachments icon.
2. Browse for the savegame and upload.
3. In the post press the attachments icon again and select the savegame.
4. It will be attached to your post. :scan:

[B]Links[/B]
1. To add a link, got to the post you want to link.
2. Select and Copy the Address from the explorer address bar: e.g [url]http://forums.civfanatics.com/showthread.php?p=4545410[/url]
3. Go to the post where you want to add a link. Select the text you want the link under. E.g. [U]Link to the save[/U]
4. Press the hyperlink icon (looks like a globe).
5. Paste the copied address and presto! :cool:
 
Yes! This is finally going to kick off! Reporting for duty.

And Rem, thanks for those tips. Sure will come in handy.
 
Some pre-game discussion re: wonders.

We can build any beneficial NWs in the old world, because we can build them anew in the colonies, but what about WWs.

The Colossus is a no-brainer, because it obsoletes with astronomy and is huge with, say, three coastal cities.

I think that we should also shoot for the GL. It won't obsolete before we surrender the old world but it's boost would benefit us much more than the AI.

Your thoughts on these?

Re: astronomy.

Get ast. through liberalism. Nuff' said.

Re: Great people.

I think that it would be a strong move to save most of the GPs we generate in the old world for settling them in the colonial cities. Also, leave (if possible)
one great merchant asleep in an AI capital. That will provide us with all the money we need when we move the capital.

And of course, we should all get spanked if we don't build the statue of liberty in the new world. :p This is going to be great.
 
Remconius: thanks for the tips.

If we're going for prince I'd probably go for normal speed because epic might make it a bit too easy, but I'm open to persuasion.

Obviously we're going to need at least a couple of coastal cities. 4-6 cities and aiming for rapid teching is what I had in mind. Probably beeline for optics followed by beeline for liberalism.

In terms of wonders we can go for national wonders and also early wonders that'll become obselete: colossus, stonehenge, oracle.

Religions is going to be interesting because we don't want to be building shrines that we give away later; only chance of a shrine would be founding Islam in the new world which may or may not be possible; no harm in getting religions for religious civics and also denying them to AI until we migrate.

GPs will be interesting, probably burn them on techs or save for new world migration.

It would be good to build Statue of Liberty in New York (we can always change city names).

I was thinking about Monroe Doctrine (no old world civs allowed in the new world).
 
Saving GP means a library to get quick academy is not an option... We could use GP to get techs.

Great scientists can be used to get part of Astronomy, as long as we have optics and not paper, IIRC. If we have two ready we could get Astronomy even if the liberalism slingshot fails.

I do like the idea of leaving a great merchant in the old world for a load of cash...
 
Prefer to play epic, as I am getting used to it. The variant seems too difficult for Monarch, but I am up for anything.

What is the verdict on attacking the old world and razing/pillaging?
 
Epic it shall be.

Re: attacking/razing/pillaging Old World. After Independence Day we can raze and pillage to our heart's content. Before Independence Day we can raze no more cities than we own (e.g. If we build 4 cities and capture 2 for a total of 6 then we can raze up to 6 cities. No in-game rationale for this; its just to stop us getting too carried away)
 
Have you decided for Prince or Monarch?

Regarding religions, I think we should pursue the fastest way to get to Astronomy. Only stopping for key techs that will help this goal.

Intial beeline for alphabet with pottery seems logical. Maybe stopping for archery and the odd improvement tech. Or going for BW first and then alphabet.
--------------------------------------------------------
Overview of George
Civ: America
UU: Navy SEAL
Techs: Fishing, Agriculture
Traits:
Financial
+1 commerce on plots with 2 commerce.
Organized
Civic upkeep reduced 50 percent.
Double production speed of Lighthouse and Courthouse.
--------------------------------------------------------
Traits will sure help coastal cities. Cheap lighthouses, fishing, and +1 commerce for coastal squares.

IDEA IDEA IDEA
Perhaps we could go for a "commerce only" strategy. Would be interesting to try in a test game, which I might try tonight. The idea is:
-Each city focuses on commerce only and food of course.
-Production is not needed, because buildings will be lost anyway.
-Mainly cottages are built.
-Libraries can be whipped.
-Wonders, religion are not a priority.
-The goal is to have an expendable settlement with minimal improvements.
-After we gift our cities and lose our capital we can also leave some units to pillage our own cottages ;)

We build cities along the coast, near river/grasslands with at least one food resource in the radius. We develop food resources to grow and cottage river and grassland tiles. Coastal cities get a lighthouse.
The cities will work only coastal and cottage tiles. These tiles produce at least 3 commerce and 2 food, sustaining growth and producing good commerce.
We dont work any mines and build minimal improvements! Well we might need one more production oriented city to build units for defense purposes. Other 5 cities focus on growth and commerce only. They'll produce things very slowly, but that is fine. When they get to happiness limits we build workers and settlers for future colony with excess food.
When we get astronomy, we whip all the population into galleons and gift the cities.
This way we can focus on science and not spend hammers for useless buildings.
 
I really like your "extreme commerce"- approach, Rem.
I will support playing it out, if only the map lends itself to it.

So, fire the game up, Piggy! (Can I keep calling you that, o captain my captain?) :mischief:
 
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