These look great. Thanks for all the work.
I downloaded the longhouse and the trading post but could not get them to work.
Here's the script I used
<BuildingArtInfo>
<Type>ART_DEF_BUILDING_LONG_HOUSE</Type>
<bAnimated>0</bAnimated>
<fScale>0.5</fScale>
<fInterfaceScale>1.2</fInterfaceScale>
<NIF>Art/Structures/Buildings/iroquoisLH/iroquoisLH.nif</NIF>
<KFM/>
<Button>,Art/Interface/Buttons/Buildings/iroquois.dds,Art/Interface/Buttons/Buildings_Atlas.dds,8,11</Button>
</BuildingArtInfo>
The LongHouse appears OK in the city builds interface screen. It does not appear in the city itself after it's built. I used the above script with another modified graphic (the wigwam available elsewhere), which worked fine. Dunno what the problem is with the IroquoisLH graphics.
Same kind of problem with the trading post.
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Actually... I don't think it's your stuff after all. I think there's a bigger problem here.
When I add these two buildings to a city while in WorldBuilder mode, instead of the new building appearing, I can see one existing building disappearing instead. Weird.
I went back and tried this with the wigwam and teepee graphics I had added earlier and had the same result. Actually, there's a series of other buildings that seem to behave the same way. Some of the buildings seem to work fine, others dont. No idea what the heck is causing this. I suspect it might not always be possible to use the same graphics for different buildings. Anyone??
The game still functions, as these "invisible" buildings still do what they should, they just cannot be seen in the city itself. Darn that...