I am really bothered by the fact that navies are not that relevant in this game. Sure, some naval units can transport units and bomb cities, but this does not even begin to reflect the real importance of navies in history.
Navies ensured trade routes and protected merchant ships which provided important resources. In addition, navies could block other countries' trade routes or even besiege cities.
The fact the some of the greatest empires and civilizations owed their power to navies: Greek, Phoenician, Viking, England, Holland, Portugal, Spain, France, Sweden, Denmark, and most other empires makes the irrelevance of navies in this game questionable.
What I would like to see are merchant ships that function much like the Great Merchant person (they increase wealth when they reach a foreign city, depending on the size of the city and the distance) but go on water tiles only. Preferrably, unlike the great merchant, they should not disappear when they fulfill their mission but instead engage in another mission (starting in that city). If building a port or a shipyard could generate such ships this would make the sea units much more important for wealth and therefore much more relevant for the game.
Navies ensured trade routes and protected merchant ships which provided important resources. In addition, navies could block other countries' trade routes or even besiege cities.
The fact the some of the greatest empires and civilizations owed their power to navies: Greek, Phoenician, Viking, England, Holland, Portugal, Spain, France, Sweden, Denmark, and most other empires makes the irrelevance of navies in this game questionable.
What I would like to see are merchant ships that function much like the Great Merchant person (they increase wealth when they reach a foreign city, depending on the size of the city and the distance) but go on water tiles only. Preferrably, unlike the great merchant, they should not disappear when they fulfill their mission but instead engage in another mission (starting in that city). If building a port or a shipyard could generate such ships this would make the sea units much more important for wealth and therefore much more relevant for the game.