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#1 |
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The Poopman
Join Date: Jan 2006
Posts: 835
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RBW1 - The True Isolationist
Hi, this is the first realms beyond warlords succession game
.So basically, this is another SG idea I had been planning to start for awhile. To keep it simple, I want to see whether it is possible to win a high level(emperor) game with absolutely NO TRADING with the AI whatsoever. No foreign trade routes, no bee-lining to alphabet and getting all the worker tech's, No open borders... you get the point. Leader: Washington Map: Fractal - random climate and random sealevel Difficulty: Emperor Speed: Epic Variant: Cannot ever trade with the AI (Extortion or getting extorted does not count ) I will load a start once our roster is full. Roster: Qwack sooooo playshogi mbuna120 Open Possibly Open So im looking for 1, maybe 2 more members. Should be comfortable with emperor if its possible, but ill let anyone join. RB succession game rules apply: http://realmsbeyond.net/civ/sgrules.html
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My Civilization 4 Website: http://rb.llsc.us/ Last edited by Qwack; Sep 08, 2006 at 03:30 PM. |
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#2 | ||
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Deity
Join Date: Aug 2002
Posts: 2,476
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Quote:
Quote:
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#3 |
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The Poopman
Join Date: Jan 2006
Posts: 835
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I chose him because of the theme
. It was between tokugawa or washington, and we decided washington.Why, you think we need financial to win?
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My Civilization 4 Website: http://rb.llsc.us/ |
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#4 |
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Warlord
Join Date: Apr 2006
Posts: 237
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I'm playing monarch, but I'd like to join for my first SG. Shouldn't be too bad though, I've been lurking for a while now.
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#5 |
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Goofed Up on Cough Syrup!
Join Date: Oct 2005
Location: West Coast Nyquil Labs
Posts: 1,759
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I still need to pick up warlords but that's happening this week. if you place me towards the end of the rotation I should have the game installed and all np.
Honestly think this no trade is going to be uphill but I'm no stranger to lost causes =) (never use no razing on an always war game lol) Cheers! -Liq |
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#6 |
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The Poopman
Join Date: Jan 2006
Posts: 835
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Ok our roster:
Qwack Soooo Playshogi mbuna120 Karr1255 Liquidated Ill load up the start later today.
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My Civilization 4 Website: http://rb.llsc.us/ |
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#7 |
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formerly Robo Kai
Join Date: Dec 2005
Location: Philippines
Posts: 2,283
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Lurking!
I've got to see how this turns out, seeing as I could've been in the roster if only I posted earlier...
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I have quit single player civ. Gonna play SG's and test out maps for MS^. Current SG's: RK15 "Santa" Current Monarch Student^ game: Wang Kon of Korea |
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#8 |
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Goofed Up on Cough Syrup!
Join Date: Oct 2005
Location: West Coast Nyquil Labs
Posts: 1,759
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Just installed warlords and, erm found the ini to keep it windowed mode.. that took a bit of time
Oh and in a roleplaying sense, wouldn;t toku fit the extreme isolationistic quality this game would entail? On second thought, I'm really likeing Georges new traits, toku would pretty much force a conflict based game as well. Cheers! -Liq Last edited by Liquidated; Sep 09, 2006 at 02:32 PM. |
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#9 |
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Emperor
Join Date: Jan 2006
Posts: 1,974
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Signing in
. If we can't trade for techs we will have to do a fair bit of extorting - I like the sound of that .
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Realms Beyond Civilization |
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#10 |
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The Poopman
Join Date: Jan 2006
Posts: 835
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Ok I loaded up a start.. here is the settings we got:
![]() And here is the location: ![]() Wow, this is quite a strong start. I actually could not see the deer or corn when I founded the city, but decided to found on spot nontheless. So anyways.. any thoughts? My opinion is worker first, mining -> BW, or hunting -> mining -> archery. We gotta get one of those gold's worked ASAP, thus the worker first.
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My Civilization 4 Website: http://rb.llsc.us/ |
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#11 |
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Goofed Up on Cough Syrup!
Join Date: Oct 2005
Location: West Coast Nyquil Labs
Posts: 1,759
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That start scares me.... hehe if out site is so strong I fear for the rest of the land around us.
well mining before the worker finishes yes and bw would allow us to do some chops.... 4 grass forests and 3 plains forests.... wow. Can farmover those 3 plains later on with civil so chop power right there so yes mining -> bw for the chops and early metal look sounds in order. wheel hunting archery and agriculture on the short list as well. Seems like we are in a ne corner. Cheers! -Liq |
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#12 |
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Immortal
Join Date: Mar 2006
Location: South Florida
Posts: 933
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Geez Qwack, why couldn't you roll that start in RB22 or RB23
? Should be a fun game to watch, I'll be lurking for sure.Darrell |
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#13 |
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King
Join Date: Jan 2006
Posts: 934
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lurker's comment:
Wow, great starting position there! It seems the RNG-God has a soft spot for isolationists, we got two Gold mines in STR-02 as well
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#14 |
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Warlord
Join Date: Apr 2006
Posts: 237
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That's a great start and I agree with mining -> bw. We already have agriculture for the corn so we can work the gold as fast as possible.
But other than that it doesn't look so well for future citys I'm afraid. We are in the NE corner, NW is tundra and W looks like desert. Only to the south I can see a little grassland. Makes for an interesting game for sure. |
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#15 |
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Emperor
Join Date: Jan 2006
Posts: 1,974
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Since we start with agriculture, I also vote for worker, mining, bronze working.
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Realms Beyond Civilization |
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#16 |
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Goofed Up on Cough Syrup!
Join Date: Oct 2005
Location: West Coast Nyquil Labs
Posts: 1,759
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how did I miss agriculture as a starting tech
the corn will support our gold mines np especially with that deer thee as well.What a strong starting plot, just too many improvements to work like now lol. Cheers! -Liq |
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#17 | |
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www.sirian.org
Join Date: Dec 2001
Location: Pennsylvania, USA
Posts: 3,626
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Quote:
![]() ![]() - Sirian
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~~ THE DAWN OF CIVILIZATION ~~ RB's Civ4 Tournaments / RBCiv Forum / RBCiv News Page The Epics: Potluck is back for Epic Eight! Signups are OPEN. Come check out the return of the most popular RBCiv event type! |
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#18 |
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Elite Prince Q'master
Join Date: Nov 2001
Posts: 873
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I agree with mining and worker first, but the barbs are more numerous in Warlords, so after mining, hunting-archery should be considered. With gold and deer on hills, archers can defend our improvements.
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#19 |
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The Poopman
Join Date: Jan 2006
Posts: 835
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Turns finished. Even if we go hunting first, we can get mining before the worker comes out, and even than, we would be farming the corn first, so I decided to go hunting -> mining. This way we can grow to size 4, than work the golds at size 4..
So anyways, our warrior starts exploring the southern land. He pops a hut and villagers give us a map of some ocean.. thank alot ![]() What they do tell us however, is that there is actually more than just tundra towards our west :P. So anyways, warrior continues exploring to the south, and finds that there actually isnt much land around us at all.. It looks like we might actually be isolated on an island here.. Border's pop and second hut provides a map aswell.. Hunting comes in 3700 BC, I set research to mining. in 3610, Elizabeth's scout pops up from the west.. I bring our warrior back to explore the west, and he gets killed by a lion before he could get too far... Mining comes in 3370, set research to archery. Worker built a few turns later, I start scout in capital, and send worker to farm the corn. So here is the land situation around us, Elizabeth is in the west and there might be more AI's in the west as well. Cant tell anything for sure right now, but our scout will find out soon enough.. Not good land at all really. We have a decent location it seems like towards the east, the southern 2 gold's will never be worked, because it is impossible to chain irrigation to the grassland down there. There is no fish resource either, so that site is very low on food. In terms of first city, I would say if its possible, the pig/corn/crabs location in the west. But elizabeth might get there first..
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My Civilization 4 Website: http://rb.llsc.us/ Last edited by Qwack; Sep 10, 2006 at 12:25 PM. |
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#20 |
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The Poopman
Join Date: Jan 2006
Posts: 835
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The save:
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My Civilization 4 Website: http://rb.llsc.us/ |
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