GR13 - AWE on LK's world map

Greebley

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Parameters:
Patch: 1.22 C3C
Level: Emporer
Variant: Always War (Restricted Info & No Trade - see * below)
Civilization: Egypt
Map Type: LK's World Map
Barbarians: Unkown - probably off
Rivals: 18 I think
AI Aggression: Normal
Victory Condition: Conquest - All enabled.
Culturally linked starts: OFF
Respawn: Off
Preserve Random Seed: On
Cultural Conversion: On

* - I would like to play this game with Restricted Information about the enemy. This means you cannot use diplomacy to see what techs an enemy has or how many cities he has left unless we have a spy with that nation.

Additionally, you can't look at the graphs comparing culture/power/score or the page with what our rank is in terms of size, production, etc. unless the Intell Agency has been built.

We played without the restriction last time, so I would like to try it this time. I like it because it feels more realistic to not have tons of info on your enemy if espionage is not "invented" and it makes going for Espionage more valuable and perhaps worth getting 2 optional techs for (otherwise as I stated last game usually the only reason is to get world maps).

We can use the popup that shows most advanced/wealthy/etc. civs when that comes up.

Also no trade of any kind or looking at techs when we first meet someone. Declare war immediately.

If someone has a strong feeling against the above restriction (or questions), we can discuss.

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I liked the idea of playing in Africa. My feeling is the Zulu have too much advantage in that they have an easy front line, and I would like to try playing Egypt. How do the rest of you feel? Want to try it?

The conquest victory is also negotiable, but we went for Domination last time, and so feel like conquest this time.

Roster:
Greebley
ThERat
markh
Northern Pike
vmxa
M60A3TTS
 
Checking in :rockon: Thanks for the PM, Greebley.

I haven't played enough world maps to have real preferences, so Egypt is fine with me.

I agree that we should play with restricted information.
 
Does the game require any mods? IOW will it just be downloading the save and play as any other game?

We are not allowed to use F11, ok what about F2 and F5? can we look at F4 to see the relationships?

No preference as I never played on a world or earth map. I guess it means lots of invasions.

I always intended to try one, so this is as good as time as any.
 
I copied this from the GR12 folder. Salarakus kindly posted it.
I think you need the units only if you are not starting the game, BTW. I did not have the second zip and have played the game before.

I think the first zip adds units used by Argentina and Brazil and such. I don't think anything is changed - just added - you could double check that before extracting if you wished.

Originally Posted by LKendter
The new WM players will need to run the following batch file. It should be run from C:\Program Files\Infogrames Interactive\Civilization III\Art\units.
http://www.civfanatics.net/uploads8/SETUP-UNITS4.zip


You also [edit: probably not needed if you don't start the game] need:
http://www.civfanatics.net/uploads9/LKCWorld-V3B.zip
 
:hammer: :salute:

Thanks for the invite, I'm looking forward to this one.

Conquest and no intel sounds good to me. It adds a little lovely twist to it all. And Egypt sounds good too; we probably won't go much faster through the techs and will end up with an undesireably early GA, but the chariots will whoop some european butts.

I never really looked, but is there a preference option where we can check out the diplomatic pop-ups altogether? (Greeks building Colossus, germany signs peace with russia, etc.)
 
There is a show wonder popup, not sure if it does anything or not, but the History of the world stuff we will get regardless.

We maybe able to avoid an early GA by not making any chariots, depends on what is going on.
 
10 shields a piece will be a lot of extra to pay for when we have a dozen cities making horsemen. I guess we will see to it when the time comes.

I suggest whoever get whichever history of the world pop-ups in the game keep them to himself, until we have the CIA.
 
Edited the first post with a roster - I included you, M60A3TTS - Welcome.

Here is the picture of Egypt's start.
GR13-BC4000.jpg


I wasn't exactly sure where I wanted to move the worker on the first turn. We could go for the FP near the sea (which would reveal more squares) or the Sugar? that will be 2food 2 shields, IIRC. What do you all think?

I am going to announce the civs in the game since that is non-random. Here is the list:
GR13-Civs.jpg


Edit: I have forgotten where Songhai would start???
 
checking in :D

I think Songhai should be in Asia...or maybe I am wrong.

I think with all those restrictions, we better get the GL or else we might be toast...
I'd move worker to flood plain and be prepared for some sickness and starving pop...normal for flood plains.

What is our build order? warrior, settler warrior or more mil builds? with flood plains I think a granary can wait
 
That actually makes sense. Otherwise the Zulu would own most of Africa to themselves which seems too powerful. We probably have 2 civs to the south and west (zulu and songhai) and the rest of the world to the north and east.

I think moving to the FP with the worker makes sense. I will try it and post the resulting picture.

Here is the start. My plan was to settle in place, start a warrior, and research WC for archers.

GR13-BC4000a.jpg


[Edit: I have something else to do tonight so my plan is to play tomorrow. This will allow for comments.
 
Too bad it isn't a strict 1-tile crossing - still, it would make for a nice second settlement up NE. I think getting a settler 2nd, after the warrior, could be good to guard that end.
 
Checking in. Thanks for the PM.:thanx:

I would settle in place, too. Warrior, settler, warrior. Research on warrior code seems fine.
 
You might want to plop a city in the "Suez canal" place and build walls, barracks and a lot of defenders there. None of the enemies in Europe and Asia would be able to threaten your other cities before they get mapmaking. You could then concentrate on spreading towards the Songhai and the Zulu and then push towards Europe/Asia when you feel ready.
 
I would like to ask one thing in this game. That we do not go out and find new civs. If we have lots of neighbors, with so shield poor of a land, it could get rough.

In the AWM31 game we were able to hang as they could not get better tech, but that won't be the case in this game. Is there any special mod to tech rate in this map? What is the size, is it a standard size or adjusted?

Do we know how many civs are in the game? The number 18 was mentioned, but it was not clear if that was a guess or the actual number and does it count us?

Are we allowed to look at the space ship to see what civs are in the game to determine the traits and starting techs?
 
I never try to meet civs in AW. I think it a bad idea. They will meet us soon enough. We do want to explore enough to find the "suez canal" choke though as well as look for possible site for the second city.

I listed all the civs in the game in a post above (see picture). There are 18 other than ourselves. This is effectively 'F10'. The civs aren't random of course - it is a world map - so no point in keeping it a mystery. You always get the same ones at the same starts.

We can even know which ones will meet us first - Germany, Greece, Russia, Songhai, and Zulu seem most likely.
 
I guess I missed that part, thanks. I only said that as I felt there was too much looking around in the early part of the last one (yeah I was reading it). Since there were more or less all civs on the landmass, it was risky.

Here we may not have as much to worry about as we may be restricted to only a few civs on our land. I only know that I stay quite close to home in any AW above Monarch as they can out product me most of the time.

Until I get an army I am at risk of being over run. Like I said I have not seen the map, so I am in the dark. So are you saying we have exactly 5 civs on this landmass in addition to us?

What civ is the Songhai replacing or does it have newly create units/UU?

I see we will have a bunch of early GA civs then and the one that is not starts with archers and spears.

BTW feel free to not answer questions that I will be able to see the answer to once I get a save to look at.
 
After much reflexions, and now that I looked at the timeframe of the last game, in all likelihood this one will be badly timed for me. I'm afraid I'll have to resign before it hurts my algebra course too much. Now you have M60 along, which will make for a much better replacement :) Will eagerly lurk.

As for the UU replacements, there were about 5 new units in the pack and I count that many new civs, so I'd take a guess at Songhai having one of those knight replacements, perhaps the 5-3-2 :evil: one. Wipe them before those come.
 
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