Hi,
i just finished a culture game in 1070 with the following setting:
Settler, Duel, Saladin, GreatPlains, Quick
Yeah u read right. There is a wincondition where quick>mara
Several things in this game didn't go optimal, so i think a win before 1000 AD is possible. (for example i got tokugawa as random opponent, who didn't want to trade techs for a long time.)
Basic strategy is:
u get 2-3 cities with lots of food ressources and lots of hills. In the beginning they will work the hills, to build the temples and wonder. Later on they will get lots of artist specialist.
Ur cities should get at least 2 of the 3 essential ressources (stone, marble, copper).
tech-beeline-order:
1. meditation and polytheism to get all religions
2. Alphabet to get some early techs for free
3. Monotheism
4. Code Of Law and Civil Service to get caste system and burocracy.
5. Drama and Music
6. theology for sistine chappel
7. oracle to education, liberalism to nationalism
at this point we switch from research to culture
because of representation we tech further:
8. literature for national epic
9. divine right for the last religion
10. banking for mercantilism
World Wonder
1. Pantheon cause we need Great Persons and it doesnt polute GPP
2. Pyramids for Representation
3. Sistine Chappel to get the most from our Specialists
4. Oracle to sligshot to education
u can build other wonder, but be carefull to not polute ur GPPs
Civics
Representation since pyramids for the rest of the game
Burocracy when availible, Free Speech when availible
Caste System when availible (slavery is not much worth on quick and because we dont research bronze working by ourselves we wont get it much sooner than caste System anyway)
Mercantilism when availible (which can be very late)
Organized Religion when availible, switch to pacifism when u either have build enogh missionarys or have the monastarys anyway.
Great People
In my game i got 15 Great Artists. Use all GA to culture bomb in the end.
Random thoughts
In my game i got 2 very good cities (many food resources and hills) and 2 poor cities, so i culture bombed the 3rd city the whole way.
My 2 main cities were building temples, monastaries, missionaries and cathedral all game long until they produced culture the last few turns. These 2 cities got all cultur multiplier and produced about 500 cultur per turn in the end.
In the whole game i built not 1 single cottage
, so switching to Universal Suffarage in the end made no sense.
Quick is the best game speed for cultural because u only have to get 1/2 of the cultur of normal in 2/3 of the turns.
If some of u try a similar tactic and have a little luck im sure we can beat 1000 AD, so that all victory conditions can be archieved before that date
If u get a third good city and an opp who will trade i think 800-900 AD should be possible.
i just finished a culture game in 1070 with the following setting:
Settler, Duel, Saladin, GreatPlains, Quick
Yeah u read right. There is a wincondition where quick>mara

Several things in this game didn't go optimal, so i think a win before 1000 AD is possible. (for example i got tokugawa as random opponent, who didn't want to trade techs for a long time.)
Basic strategy is:
u get 2-3 cities with lots of food ressources and lots of hills. In the beginning they will work the hills, to build the temples and wonder. Later on they will get lots of artist specialist.
Ur cities should get at least 2 of the 3 essential ressources (stone, marble, copper).
tech-beeline-order:
1. meditation and polytheism to get all religions
2. Alphabet to get some early techs for free
3. Monotheism
4. Code Of Law and Civil Service to get caste system and burocracy.
5. Drama and Music
6. theology for sistine chappel
7. oracle to education, liberalism to nationalism
at this point we switch from research to culture
because of representation we tech further:
8. literature for national epic
9. divine right for the last religion
10. banking for mercantilism
World Wonder
1. Pantheon cause we need Great Persons and it doesnt polute GPP
2. Pyramids for Representation
3. Sistine Chappel to get the most from our Specialists
4. Oracle to sligshot to education
u can build other wonder, but be carefull to not polute ur GPPs
Civics
Representation since pyramids for the rest of the game
Burocracy when availible, Free Speech when availible
Caste System when availible (slavery is not much worth on quick and because we dont research bronze working by ourselves we wont get it much sooner than caste System anyway)
Mercantilism when availible (which can be very late)
Organized Religion when availible, switch to pacifism when u either have build enogh missionarys or have the monastarys anyway.
Great People
In my game i got 15 Great Artists. Use all GA to culture bomb in the end.
Random thoughts
In my game i got 2 very good cities (many food resources and hills) and 2 poor cities, so i culture bombed the 3rd city the whole way.
My 2 main cities were building temples, monastaries, missionaries and cathedral all game long until they produced culture the last few turns. These 2 cities got all cultur multiplier and produced about 500 cultur per turn in the end.
In the whole game i built not 1 single cottage

Quick is the best game speed for cultural because u only have to get 1/2 of the cultur of normal in 2/3 of the turns.
If some of u try a similar tactic and have a little luck im sure we can beat 1000 AD, so that all victory conditions can be archieved before that date

If u get a third good city and an opp who will trade i think 800-900 AD should be possible.