Luckymoose
The World is Mine
LuckNES: Cradle to the Grave!
I have been wanting to make a NES since I joined this board in February. So here it is. My first nessing attempt as a Mod. Wish me luck. Updates will come weekly most likely. Maybe faster depening on RL things. I will not quit without a fight though.
RULES!
Economy
I’m basing this system off of JD’s Nes rules. You have Rural Economy which is farming and mining. Urban which is inner city things like markets, manufacturing of goods. And Trade which is simple enough to understand. Economic centers, cultural centers and religious centers are important. Sometimes hard to gain. You have to invest to get economic centers. Cultural and Religious centers are earned if enough culture and religion is in that city. Kind of self explanatory.
In your stats, economy will be listed thusly: Total: (Rural/Urban/Trade)
Military
Your military is divided in twain, Army and Navy. (If we get that far, Air Force will be included.) As ages advance and more advanced weapons and armies can be created. Of course tech advantages don’t mean much if you don't have good leadership. UUs are allowed, one per nation. (old UUs will be merged back into the existing army, usually, sometimes they may cause a fuss). Just describe them and pay for them and I will create them, depending on what it is.
1 economy point will train 1000 soldiers or 10 ships.( I decide on UU.)
There are limits to how large a military a nation can support. When your military starts getting too large, I will let you know, and you will start paying fees. 
Units
Bronze Age: Axemen, Spearman, Archer
Iron Age: Swordsmen, Axemen, Spearmen, Archers, Horsemen/Horse Archers, Catapults
Education
This statistic is fairly useless in the early ages, as it is very expensive to maintain and a few smart people are all you need. But, as the game progresses, having an intelligent population can give you many advantages. Until the Classical Age, Education will be very expensive to maintain.
None (0) – Dumb (1) – Illiterate (2) – Uncouth (3) – Tolerable (4) – Literate (5) –Educated (6) – Well-Educated (7) – Academic (8) – Erudite (9) – Enlightened (10)
Infrastructure: Which is roads, and things. It's transportation and stuff like that in your nation.It costs 1 point for the first level, and double for each level after that.*more precise to come*
None-Dirt Paths-Pathetic-Barely Tolerable-Tolerable-Improving-Good-Efficient-Very Efficient-Great-Excellent
Confidence
This statistic summarizes your people's confidence in nation and leadership. Confidence should be fairly straightforward—low confidence can undermine your ability to govern and, if extreme, may result in rebellions or a coup. High confidence will increase sign-ups to the army and cause militias to form to defend your lands. Additionally, rulers whose subjects have high confidence in them will be given more leeway with their subjects regarding their actions.
Rebellious – Hateful – Resentful – Tolerant – Ambivalent - Respectful – Admiring – Devoted – Loving - Worshipful
Culture
This statistic summarizes the strength of your nation’s culture. Culture should be fairly straightforward, though its impact is very subtle. The more cultural and religious development and cohesion in your nation, the more cultured your nation becomes. Culture may cause both tensions and friendships to build with NPC nations, and nations with lower levels of culture will nearly always be somewhat respectful in discussions. Additionally, nations with high culture levels will more easily spread their religion and resist foreign religions.
None – Pathetic – Dull – Below Average - Average – Strong – Influential – Outstanding
City System
Regular City: Cost 1 EP to build.
Economic center: Economic centers are the centers or trade and commerce in a nation. They provide one economy points per turn. Economic centers will compete with one another, so have too many economic centers and some will retreat into obscurity.
Cultural center: Cultural centers are the centers of learning and culture in a nation. They provide one economy point per turn and help to maintain and promote Cultural and Educational prestige. Losing control of a cultural center may result in a steep decline in both, however.
Religious center: Religious centers are few and far between and are generally centered around either large temple complexes or locations where religions were founded. They provide one point a turn. One religion can only support a very small number of religious centers, however, and centers of religions other than your own are useless.
Wonders
At great expenditure, you may create mighty monuments to your nation’s power. You must pay economy points to build them, and they can't be rushed. They have great cultural and confidence bonuses, but won't produce troops or give you spending points for no reason. Wonders often result in economic, cultural or even the rare religious centers.
Government
This is simply your nation’s form of government. In general, it won’t influence the game a great deal, though decentralized or mildly republican governments will tend to have higher levels of confidence in them while being less effective. Additionally, any sort of theocratic government will result in decreased spread of foreign religions in your nation, and, if a foreign religion gains too large of a presence in your nation, a theocratic government may be overthrown.
Religion
Religion will play a big role in this NES. Well not huge but still it will influence things within your nation. Basic Religion is Animism,. Religious wars will happen, depending on many things. And usually you will get fanatic militia during such religious wars. Those wars shouldn’t come so early though.
Stories
I enjoy stories. I encourage them actually. This is a Story NES after all. The bonuses won’t be grand but you will notice them, usually.
Orders
PMed ONLY, no in-thread orders. I don’t care if your orders are short or long. Just tell me everything in a way I will understand it. (Points at ******** Self)
And please include your nation's name in the title. It's not fun searching around the little names under the PMs to find which orders are from whom. I also like your nation's stats to be put into the orders. It saves me the time of checking the front page.
Nation Template
[Nation]
Capital: [Capital]
Major Cities:
Leader: [Nation's Leader]/[Username]
Religion: [Religion]
Government: [Government]
Economy: (2/0/0) or (1/1/0)
Army: 1000 Spearmen
Navy: 5 Ships (or 500 Spearmen, you choose)
Education: None
Infrastructure: None
Technology: Bronze Age
Confidence: Tolerating
Culture: None
Wonders:
Description: [Brief description of your nation]
I have been wanting to make a NES since I joined this board in February. So here it is. My first nessing attempt as a Mod. Wish me luck. Updates will come weekly most likely. Maybe faster depening on RL things. I will not quit without a fight though.
RULES!
Economy
I’m basing this system off of JD’s Nes rules. You have Rural Economy which is farming and mining. Urban which is inner city things like markets, manufacturing of goods. And Trade which is simple enough to understand. Economic centers, cultural centers and religious centers are important. Sometimes hard to gain. You have to invest to get economic centers. Cultural and Religious centers are earned if enough culture and religion is in that city. Kind of self explanatory.
In your stats, economy will be listed thusly: Total: (Rural/Urban/Trade)
Military
Your military is divided in twain, Army and Navy. (If we get that far, Air Force will be included.) As ages advance and more advanced weapons and armies can be created. Of course tech advantages don’t mean much if you don't have good leadership. UUs are allowed, one per nation. (old UUs will be merged back into the existing army, usually, sometimes they may cause a fuss). Just describe them and pay for them and I will create them, depending on what it is.
1 economy point will train 1000 soldiers or 10 ships.( I decide on UU.)
There are limits to how large a military a nation can support. When your military starts getting too large, I will let you know, and you will start paying fees. 
Units
Bronze Age: Axemen, Spearman, Archer
Iron Age: Swordsmen, Axemen, Spearmen, Archers, Horsemen/Horse Archers, Catapults
Education
This statistic is fairly useless in the early ages, as it is very expensive to maintain and a few smart people are all you need. But, as the game progresses, having an intelligent population can give you many advantages. Until the Classical Age, Education will be very expensive to maintain.
None (0) – Dumb (1) – Illiterate (2) – Uncouth (3) – Tolerable (4) – Literate (5) –Educated (6) – Well-Educated (7) – Academic (8) – Erudite (9) – Enlightened (10)
Infrastructure: Which is roads, and things. It's transportation and stuff like that in your nation.It costs 1 point for the first level, and double for each level after that.*more precise to come*
None-Dirt Paths-Pathetic-Barely Tolerable-Tolerable-Improving-Good-Efficient-Very Efficient-Great-Excellent
Confidence
This statistic summarizes your people's confidence in nation and leadership. Confidence should be fairly straightforward—low confidence can undermine your ability to govern and, if extreme, may result in rebellions or a coup. High confidence will increase sign-ups to the army and cause militias to form to defend your lands. Additionally, rulers whose subjects have high confidence in them will be given more leeway with their subjects regarding their actions.
Rebellious – Hateful – Resentful – Tolerant – Ambivalent - Respectful – Admiring – Devoted – Loving - Worshipful
Culture
This statistic summarizes the strength of your nation’s culture. Culture should be fairly straightforward, though its impact is very subtle. The more cultural and religious development and cohesion in your nation, the more cultured your nation becomes. Culture may cause both tensions and friendships to build with NPC nations, and nations with lower levels of culture will nearly always be somewhat respectful in discussions. Additionally, nations with high culture levels will more easily spread their religion and resist foreign religions.
None – Pathetic – Dull – Below Average - Average – Strong – Influential – Outstanding
City System
Regular City: Cost 1 EP to build.
Economic center: Economic centers are the centers or trade and commerce in a nation. They provide one economy points per turn. Economic centers will compete with one another, so have too many economic centers and some will retreat into obscurity.
Cultural center: Cultural centers are the centers of learning and culture in a nation. They provide one economy point per turn and help to maintain and promote Cultural and Educational prestige. Losing control of a cultural center may result in a steep decline in both, however.
Religious center: Religious centers are few and far between and are generally centered around either large temple complexes or locations where religions were founded. They provide one point a turn. One religion can only support a very small number of religious centers, however, and centers of religions other than your own are useless.
Wonders
At great expenditure, you may create mighty monuments to your nation’s power. You must pay economy points to build them, and they can't be rushed. They have great cultural and confidence bonuses, but won't produce troops or give you spending points for no reason. Wonders often result in economic, cultural or even the rare religious centers.
Government
This is simply your nation’s form of government. In general, it won’t influence the game a great deal, though decentralized or mildly republican governments will tend to have higher levels of confidence in them while being less effective. Additionally, any sort of theocratic government will result in decreased spread of foreign religions in your nation, and, if a foreign religion gains too large of a presence in your nation, a theocratic government may be overthrown.
Religion
Religion will play a big role in this NES. Well not huge but still it will influence things within your nation. Basic Religion is Animism,. Religious wars will happen, depending on many things. And usually you will get fanatic militia during such religious wars. Those wars shouldn’t come so early though.
Stories
I enjoy stories. I encourage them actually. This is a Story NES after all. The bonuses won’t be grand but you will notice them, usually.
Orders
PMed ONLY, no in-thread orders. I don’t care if your orders are short or long. Just tell me everything in a way I will understand it. (Points at ******** Self)
And please include your nation's name in the title. It's not fun searching around the little names under the PMs to find which orders are from whom. I also like your nation's stats to be put into the orders. It saves me the time of checking the front page.
Nation Template
[Nation]
Capital: [Capital]
Major Cities:
Leader: [Nation's Leader]/[Username]
Religion: [Religion]
Government: [Government]
Economy: (2/0/0) or (1/1/0)
Army: 1000 Spearmen
Navy: 5 Ships (or 500 Spearmen, you choose)
Education: None
Infrastructure: None
Technology: Bronze Age
Confidence: Tolerating
Culture: None
Wonders:
Description: [Brief description of your nation]