LuckNES: Cradle to the Grave

Luckymoose

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LuckNES: Cradle to the Grave!



I have been wanting to make a NES since I joined this board in February. So here it is. My first nessing attempt as a Mod. Wish me luck. Updates will come weekly most likely. Maybe faster depening on RL things. I will not quit without a fight though.

RULES!

Economy

I’m basing this system off of JD’s Nes rules. You have Rural Economy which is farming and mining. Urban which is inner city things like markets, manufacturing of goods. And Trade which is simple enough to understand. Economic centers, cultural centers and religious centers are important. Sometimes hard to gain. You have to invest to get economic centers. Cultural and Religious centers are earned if enough culture and religion is in that city. Kind of self explanatory.

In your stats, economy will be listed thusly: Total: (Rural/Urban/Trade)


Military

Your military is divided in twain, Army and Navy. (If we get that far, Air Force will be included.) As ages advance and more advanced weapons and armies can be created. Of course tech advantages don’t mean much if you don't have good leadership. UUs are allowed, one per nation. (old UUs will be merged back into the existing army, usually, sometimes they may cause a fuss). Just describe them and pay for them and I will create them, depending on what it is.

1 economy point will train 1000 soldiers or 10 ships.( I decide on UU.)


There are limits to how large a military a nation can support. When your military starts getting too large, I will let you know, and you will start paying fees. 

Units
Bronze Age: Axemen, Spearman, Archer
Iron Age: Swordsmen, Axemen, Spearmen, Archers, Horsemen/Horse Archers, Catapults


Education

This statistic is fairly useless in the early ages, as it is very expensive to maintain and a few smart people are all you need. But, as the game progresses, having an intelligent population can give you many advantages. Until the Classical Age, Education will be very expensive to maintain.

None (0) – Dumb (1) – Illiterate (2) – Uncouth (3) – Tolerable (4) – Literate (5) –Educated (6) – Well-Educated (7) – Academic (8) – Erudite (9) – Enlightened (10)

Infrastructure: Which is roads, and things. It's transportation and stuff like that in your nation.It costs 1 point for the first level, and double for each level after that.*more precise to come*

None-Dirt Paths-Pathetic-Barely Tolerable-Tolerable-Improving-Good-Efficient-Very Efficient-Great-Excellent


Confidence

This statistic summarizes your people's confidence in nation and leadership. Confidence should be fairly straightforward—low confidence can undermine your ability to govern and, if extreme, may result in rebellions or a coup. High confidence will increase sign-ups to the army and cause militias to form to defend your lands. Additionally, rulers whose subjects have high confidence in them will be given more leeway with their subjects regarding their actions.

Rebellious – Hateful – Resentful – Tolerant – Ambivalent - Respectful – Admiring – Devoted – Loving - Worshipful


Culture

This statistic summarizes the strength of your nation’s culture. Culture should be fairly straightforward, though its impact is very subtle. The more cultural and religious development and cohesion in your nation, the more cultured your nation becomes. Culture may cause both tensions and friendships to build with NPC nations, and nations with lower levels of culture will nearly always be somewhat respectful in discussions. Additionally, nations with high culture levels will more easily spread their religion and resist foreign religions.

None – Pathetic – Dull – Below Average - Average – Strong – Influential – Outstanding




City System

Regular City: Cost 1 EP to build.

Economic center: Economic centers are the centers or trade and commerce in a nation. They provide one economy points per turn. Economic centers will compete with one another, so have too many economic centers and some will retreat into obscurity.

Cultural center: Cultural centers are the centers of learning and culture in a nation. They provide one economy point per turn and help to maintain and promote Cultural and Educational prestige. Losing control of a cultural center may result in a steep decline in both, however.

Religious center: Religious centers are few and far between and are generally centered around either large temple complexes or locations where religions were founded. They provide one point a turn. One religion can only support a very small number of religious centers, however, and centers of religions other than your own are useless.


Wonders

At great expenditure, you may create mighty monuments to your nation’s power. You must pay economy points to build them, and they can't be rushed. They have great cultural and confidence bonuses, but won't produce troops or give you spending points for no reason. Wonders often result in economic, cultural or even the rare religious centers.


Government

This is simply your nation’s form of government. In general, it won’t influence the game a great deal, though decentralized or mildly republican governments will tend to have higher levels of confidence in them while being less effective. Additionally, any sort of theocratic government will result in decreased spread of foreign religions in your nation, and, if a foreign religion gains too large of a presence in your nation, a theocratic government may be overthrown.


Religion

Religion will play a big role in this NES. Well not huge but still it will influence things within your nation. Basic Religion is Animism,. Religious wars will happen, depending on many things. And usually you will get fanatic militia during such religious wars. Those wars shouldn’t come so early though.


Stories

I enjoy stories. I encourage them actually. This is a Story NES after all. The bonuses won’t be grand but you will notice them, usually.


Orders

PMed ONLY, no in-thread orders. I don’t care if your orders are short or long. Just tell me everything in a way I will understand it. (Points at ******** Self)

And please include your nation's name in the title. It's not fun searching around the little names under the PMs to find which orders are from whom. I also like your nation's stats to be put into the orders. It saves me the time of checking the front page.

Nation Template
[Nation]
Capital: [Capital]
Major Cities:
Leader: [Nation's Leader]/[Username]
Religion: [Religion]
Government: [Government]
Economy: (2/0/0) or (1/1/0)
Army: 1000 Spearmen
Navy: 5 Ships (or 500 Spearmen, you choose)
Education: None
Infrastructure: None
Technology: Bronze Age
Confidence: Tolerating
Culture: None
Wonders:
Description: [Brief description of your nation]
 
Maps
lucknescradelstartcopyxm1.png



Reserves
lucknescradelreservemapcopyho8.png
 
Player Nation STATS

Cradilon
Capital: Mergon (rebuilt)
Major Cities: Pencak
Leader: Monarch: Lord Piaf Gorschan The One: Pergol the Wise/The Farow
Religion: Taigonism
Government: Theocratic Monarchy
Economy: (2/2/0)
Army: 200 Spearmen, 900 Crusaders,1600 Archers
Navy: None
Education: None
Infrastructure: Dirt Paths
Technology: Bronze Age
Confidence: Respectful
Culture: Pathetic
Wonders: “Palace of The One” (+2 culture, +1 education, +1 confidence)(1/6)
Description: Ruled by Lord Piaf Gorschan who united the devote worshippers of Taigonism into a single theocratic state. Under his rule he centralized worship under The One (Equivalent to pope in our OTL) or Pergol the Wise who spent his entire life interpreting the texts of the Barson (Equivalent of the OTL Bible) into a service for the people. Now the nation has consolidated and converted its people it looks out towards to bring the wisdom and strength of Tiag the single ruler of the earth and the heavens to all those around the state.



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Doridan Confederacy
Capital: Farowdorm
Major Cities:
Leader: Frank F. Westchesther/carmen510
Religion: Gamanism
Government: Dictatorship
Economy: (2/1/0)
Army: 2400 Spearmen, 700 Horsemen, 1000 Archers
Navy: 5 Ships
Education: None
Infrastructure: Dirt Paths
Technology: Bronze Age
Confidence: Tolerating
Culture: None
Wonders:
Description: After Boris's assassination, Frank F. Westchester bought his way into Dictator status.

----------

Forcharda
Capital: Anavorr
Major Cities:
Leader: Emperor Fire-Naikor the Furious / Lord Nickigawa
Religion: Ogreeri Animism
Government: Despotism
Economy: 1/1/0
Army: 2200 Spearmen, 400 Forcharda Berserkers
Navy: 0
Education: Dumb(1)
Infrastructure: None
Technology: Bronze Age
Confidence: Tolerating
Culture: None
Wonders:
Description: Naikor led his barbaric army on a rampage, bringing surrounding tribes under his rule. The capitol city is seen by different cultures as more of a massive fort, rather than a city. Diemchis is known for beheading sixteen enemy chieftains. Now, he is heralded by his people as the divine son of fire.
-------

Hassanite Empire
Capital:
Major Cities:
Leader: Grand Prince Nitilla/Sheep
Religion: Hassinite Animism
Government: Imperial Union of Tribes
Economy: (2/0/0)
Army: 1,500 Axe men, 1000 Horsemen, 500 Archers, 5 Catapults
Navy:
Education: None
Infrastructure: Dirt Paths
Technology: Bronze Age
Confidence: Ambivalent
Culture: Dull
Wonders:
Description: The Hassanites come from the frigid north where an even more warlike society exists. When the Dark One came to prominence in the far away homelands the Hassa sent their best to the Southlands to ensure the survival of the regime. Now realising their superiority over native tribes in the region due to their superior weapons the Hassa tribes have begun to once again call for war and conquest

--------

Hoggonogr
Capital: Tetchnir
Major Cities:
Leader: Emperor Bajrilor / Justokre
Religion: Ogreeri Animism
Government: Despotism
Economy: (5/1/0)
Army: 4900 spearmen, 1900 archers, 1000 Axemen
Navy: None
Education: None
Infrastructure: Dirt Paths
Technology: Bronze Age
Confidence: Ambivalent
Culture: None
Wonders: Gouprilar's Harsh Raft Race (+2 Culture) (1/3)
Description: A nation brought together by battle, and kept together by the love of battle. New emperors are decided by blood, but not through family. At the end of a ruler's reign, a tournament is held and the winner is claimed the new emperor. Daily peasant life in Hoggonogr is focused on farming and study of martial arts. Women have a very minor role in society and are simply servants and vessels for the great seed of men. Children are killed at age ten if they are deemed weak, to keep the Hoggonogri blood strong.



-------


Konarai Tribe
Capital: Konahn
Special Cities: Minirle(EC), York, Kehran
Leader: Konahn the first/TerrisH
Religion: Shamanistic
Government: Absolute Monarchy
Economy: (4/1/0)
Army: 3,000 Spearmen,600 Raiding Militia, 1,900 Kotashi Raiders
Navy: None
Education: None
Infrastructure: Barely Tolerable
Technology: Bronze Age
Confidence: Tolerating
Culture: None
Wonders: Temple of War(+3 Culture)(¼)
Description: Cruel, ruthless, evil.. all of these pale in in comparison to the Konarai Tribe. ruthlessly oppressing and slaughtering the tribe around it, it has slowly risen in power...





--------------

Sayitia
Capital: Niaz
Major Cities:
Leader: Chieftess Satanu/ ~Darkening~
Religion: Athene
Government: Female Monarchy
Economy: (3/2/0)
Army: 1000 Spearmen, 2300 Aellas
Navy: 5 Ships
Education: None
Infrastructure: Dirt Paths
Technology: Bronze Age
Confidence: Respectful
Culture: Pathetic
Wonders: Snake Temple (+ Religious city of Niaz, +1000 Aellas)(2/8)
Description: In the far corner of the world, beneath the canopy of the thick forests, an unique culture grew. The Sayitians were originally a male dominated group like the rest, but in their late past something remarkable happened: the introduction of Athene, or the Snake Goddess into their lands. Within a few centuries Athene had supplanted and erased every other deity from the Sayitian lands.

With the Snake Goddess came drastic changes in life. While nearly every other society was dominated by males, Sayitians males quickly became the lower of the two sexes. Males, rather than going off to war, were required to stay home and attend to the family garden- along with the family. Women, on the other hand, quickly took up the art of hunting and warfare. While men were not forbidden from serving in the armies, most often they did not.

With the rise of the city of Niaz, the Sayitians began to organize around their Queen.

----------

Sonn
Capital: Gingon
Major Cities:
Leader: King San/erez87
Religion: Sonni Pantheon
Government: Despotism
Economy: 2 (2/1/1)
Army: 1500 Spearmen, 900 Archers
Navy: 10 Ships
Education: None
Infrastructure: None
Technology: Bronze Age
Confidence: Tolerating
Culture: None
Wonders:
Description: The Sonn people have lived in this rich river lands ever since anyone can remember. For years they lived in several tribes when in the last twenty years the village of Gingon begun to grow larger and soon assimilated most of the other Sonn tribes. Now the ones chief of Gingon is king of all Sonn and his family rule the country with an iron fist.



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Tensiri
Capital: Templecity(??)
Major Cities:
Leader: Prophet Dyzrayez/Lord Iggy
Religion: Tensiri
Government: Religious Following
Economy: (3/0/0)
Army: 100 Tensiri Missionaries, 600 Spearmen, 2300 Templar
Navy: None
Education: None
Infrastructure: Dirt Paths
Technology: Bronze Age
Confidence: Ambivalent
Culture: Pathetic
Wonders:
Description: There is one infinite universe. All of it, regardless of distance, is tied together, in one vast 'cosmic knot'. Everything you do affects something else. The universe constantly strives for greater good, evil acts are ultimately repaid, good acts are, in their own direct or roundabout way, rewarded. One god, which is all-pervasive, governs the universe. It is not perfect, but it is good in its intentions.
 
NPC Nation STATS





Kingdom of Porisma
Capital: Porita
Major Cities:
Leader: ???/NPC
Religion: Porist Polytheism
Government: Absolute Monarchy
Economy: (0/1/0)
Army: 500 Spearmen
Navy: 10 Ships
Education: None
Infrastructure: Dirt Paths
Technology: Bronze Age
Confidence: Tolerating
Culture: None
Wonders:
Description: A small Kingdom on the that rose on the side of the great lake, Eage. It is a large trading community which trades fish with barbarians all around the area.
 
Religion/Major War/Major Alliance Section

Religions

Taigonism: All followers of Taig believe they placed the first humans in the sheltered river valley to spread across the world. The four prophets wrote the beginning of creation and other major religious events and spiritual guidance in the Barson what is believed to be the first recorded writings of man. The afterlife is a paradise for all if they follow the words of the Barson and live their life by it. The One promises to interpret the words of the Barson for the people since many are illiterate and creates rules for the people to live by based on the Barson.

Tensiri: There is one infinite universe. All of it, regardless of distance, is tied together, in one vast 'cosmic knot'. Everything you do affects something else. The universe constantly strives for greater good, evil acts are ultimately repaid, good acts are, in their own direct or roundabout way, rewarded. One god, which is all-pervasive, governs the universe. It is not perfect, but it is good in its intentions.
 
Cradilon
Capital: Mergon (Holy Site)
Major Cities:
Leader: Monarch: Lord Piaf Gorschan The One: Pergol the Wise/The Farow
Religion: Tiagonism
Government: Theocratic Monarchy
Economy: (2/0/0)
Army: 1500 Speamen
Navy: None
Education: None
Technology: Bronze Age
Confidence: Tolerating
Culture: None
Wonders:
Description: Ruled by Lord Piaf Gorschan who united the devote worshippers of Taigonism into a single theocratic state. Under his rule he centralized worship under The One (Equivalent to pope in our OTL) or Pergol the Wise who spent his entire life interpreting the texts of the Barson (Equivalent of the OTL Bible) into a service for the people. Now the nation has consolidated and converted its people it looks out towards its neighbors to bring the wisdom and strength of Tiag the single ruler of the earth and the heavens.

First Post!!!!!
 
No Orders due for Update 0, but I would atleast like all the people I signed up or most of them here for update 0.
 
repost it here with a description. It's what I will be basing your section of the update on after all.
 
Will there be a update zero and an update 1 this weekend *makes puppy eyes*


Silat
Capital: Pencak
Major Cities:
Leader: The Vernerable Shifu Guru/Sudburykid
Religion: Taisaa
Government: Heirarchical Autocratic Meritocracy
Economy: (1/1/0)
Army: 1500 Martial Fighters
Navy: None
Education: None
Technology: Bronze Age
Confidence: Tolerating
Culture: None
Wonders:
Description: The Silat have a very unique culture. Based around the metropolis of Pencak, and the surrounding expansive farmlands. They are very blood oriented, with family's being very close. Entire villages may be mad up of an entire bloodline, though it would be like everyone including your 6th Cousins Grandchildren. But the non villagers live in the city. It is the first really urban city in the world, hosting a good portion of the population. But the defining factor of Silat is their Martial Arts. They place great emphasis on them, in fact the ruler of the Nation is the Grand Master of all others. There are many arts in the country, and each of the major families have one. Their religion revolves around the Energy of Life, Meditation, become one with one self, and control and disipline through the arts.
 
Konarai Tribe
Capital: Konahn
Special Cities:
Leader: Konahn the first/[Username]
Religion: Shamnistic
Government: Absolute Monarchy
Economy: (2/0/0)
Army: TBD
Navy: None
Education: None
Technology: Bronze Age
Confidence: Tolerating
Culture: None
Wonders:
Description: Crule, ruthless, evil.. all of these palin in comparison to the Konarai Tribe. ruthlessly opressing and slaughtering the tribe around it, it has slowly risin in power...
 
TerrisH said:
Nation Template
[Nation]
Capital: Konahn
Special Cities:
Leader: Konahn the first/[Username]
Religion: Shamnistic
Government: Absolute Monarchy
Economy: (2/0/0)
Army: TBD
Navy: None
Education: None
Technology: Bronze Age
Confidence: Tolerating
Culture: None
Wonders:
Description: Crule, ruthless, evil.. all of these palin in comparison to the Konarai Tribe. ruthlessly opressing and slaughtering the tribe around it, it has slowly risin in power...

nation name? is it Konarai Tribe?

@swissempire, maybe
 
By The Way, I want to do Update 0 by tomorrow. So if you want in it please sign up tonight before 2 am EST. With a starting location map. And a decent description so I have something to write about.

Also, rules updated. 1 EP to buy a new city.
 
Sayitia
Capital: Niaz
Major Cities:
Leader: Chieftess Satanu/ ~Darkening~
Religion: Athene
Government: Female Monarchy
Economy: (1/1/0)
Army: 1000 Spearmen
Navy: 5 Ships (or 500 Spearmen, you choose)
Education: None
Technology: Bronze Age
Confidence: Tolerating
Culture: None
Wonders:
Description: In the far corner of the world, beneath the canonpy of the thick forests, an unique culture grew. The Sayitians were origionally a male dominted group like the rest, but in their late past something remarkable happened: the introduction of Athene, or the Snake Goddess into their lands. Within a few centuries Athene had supplanted and erased every other diety from the Sayitian lands.

With the Snake Goddes came drastic changes in life. While nearly every other society was dominated by males, Sayitians males quickly became the lower of the two sexes. Males, rather than going off to war, were required to stay home and attend to the family garden- along with the family. Women, on the other hand, quickly took up the art of hunting and warfare. While men were not forbidden from serving in the armies, most often they did not.

With the rise of the city of Niaz, the Sayitians began to organize around their Queen.
 
Update 0:
Wake Up Baby, Civilization Has Started
Year’s ???-0




It’s the dawn of man, beginning of recorded history, beginning of civilization. Blah, Blah ,Blah. Well same story told over and over right? Wrong. This is new and refreshing. This is LuckNES. As we zoom into our little humble cradle of existence, we learn quickly that we are not alone in these lands. Oh no, many people of many different backgrounds are all here. They do not know yet who lies beyond the horizon. So lets help them get there, and share their stories as we go.


We begin with Cradilon, in the small rich river valley know to them as, The Valley of Tiag, and through it runs the river called Mergon, or Holy. The same as their capital city, which is holy ground in there religion Tiagonism. Which is the backbone of their hierarchy, led by Lord Piaf Gorschan and The One (which is basically OTL Pope) Pergol the Wise. Lord Piaf, united all Tiagonists under one Theocratic State after the initial founding of the religion. The One Pergol the Wise is the center of this Religion, all worshippers look up to him as the closest to their God. His words are words of God to them. They have done much peaceful expanding in there Holy Land. Farming the mountain sides to the South West and fishing the river. All seems peaceful, but the truth is, they are not alone in this Valley.

Across the River and downstream a little ways, is the martial arts centered Silat, they are nearly exact opposite of the Tiagonists. They center there peoples around martial arts and ways of the warrior. The leader The Venerable Shifu Guru, is both the leader of the people and master of his arts. The people are strongly family oriented, and are strongly supportive of family members and even other families in the areas. Pencak, the capital city, is the center of there way of life, and has been since its founding many years ago. Trade flourishes in this city. From all villages within the borders. Everyone in this nation is devote to Taisaa, a religion based more on oneself than a divine being. It issues meditation and discipline in the arts of fighting.

Now moving out of the North and into the South. We come to a remote Mountain region with a small lush river and open grasslands. In this area we find the Konarai Tribe. They are a highly war like people. They fight and destroy the surrounding tribes with ease, and have done so since the Warlords took command nearly 50 years previous. They are perhaps the most brilliant in military strategy at this time. But constant war with other tribes has had some downfalls. Their economy is barely stable and most of it comes from plunder. If they continue these warlike tactics they will most unfortunately crumble. But hope still stands, if they develop the land they conquer perhaps just perhaps they can save themselves from an early downfall.

Moving to the deep dark forests of the world in the south west, we find Sayitia, which is a surprisingly different place. The women dominate what use to be a male dominated land. The Queendom, bases its women dominated culture on its religion. The Snake Goddess, Athene who erased all deities from the lands in the jungle. And with her came a change of life, men were put a side for women. Men were now the women of most nations, tending children, gardening. While the women hunted, and fought wars. The women rule society. And the Chieftess is the highest rank and ruler of the women. Though you will never see her treat another women badly. Only men. As this Queendom grows in the jungles, threats of barbarians grow around it. And the ladies of the jungle, may be in for some tough fighting yet. Not to mention the barbarians are anti-women and pro-men.


On the large river Eks in the middle of our Cradle we find one of the only other kingdoms. Empire of Ricin , a large powerful state that is basically united barbarians. They are not smart, nor do they worship anything above them. They are fragile weak minded people who will freak out if it rains on the day of harvest. But they do have one thing no one else has. A large army. Well large for this time period. They don’t even have a capital city. Or any cities really. Only small villages. Maybe they will get together and do something more productive then occasional fighting with outside tribes. It has great potential, but not so great of leadership.

OOC COMMENTS:

Well its not much but I don't have many players yet. Stats up momentarily.

Orders due Sunday @ 6pm EST

I also know Empire of Ricin doesn't make since, but it will next update.
 
Nice Update

From Cradilon
To Silat

Our two nations can leave in peace for now so we purpose a 3 turn NAP. We will only agree to this if you stay on the east banks of the river while we promise to stay on the west banks.
 
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