Anno Domini update

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Rob (R8XFT)

Ancient Briton
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It's almost a year since Anno Domini originally came out and, due to the demise of evo-games, it's no longer available for download. I've had requests to upload it again; whilst I've been working on a Civ IV Warlords version, I certainly wouldn't rule out downing tools on that until the Warlords patches have come out and revamping the Civ III version.

Clearly, I can't work on both; though I've actually learnt a lot about Civ IV modding and IMHO improved my artwork since then. I do yearn for a similar experience to when I modded the original Anno Domini. Though I've tried starting a few projects, they've failed to get my interest in the same way that Anno Domini did. I'm really tempted to get my hands dirty in the Civ III modding engine again; Civ IV modding ain't as bad as it seemed, but it frustrates me that the tools aren't fully ready yet to do the stuff I want to do. Perhaps that's why I'm yearning for Civ III again?

I believe that the break away from Civ III has done me good and I've been re-invigorated with new ideas to make a really cracking update. I also think that playing and modding Civ IV has given me a few ideas of what might be good in Civ III...but not tried in Anno Domini, such as changing the traits (I discussed this before...e.g. "religious" becomes "stable" or "political" - no anarchy and cheaper courthouses instead of temples.)

I'm sure you'll let me know what you think. It's been an odd year for me since Anno Domini was released; I've never felt "into" any other mod I've tried doing, so it's important I choose the right step forward for me. Things I would like to try with the update would be to really make each civ more unique; more unique techs, leading to a unique building for each civ; maybe create a few new units; have a different style of playing for different civs so that the choice of who to play was more interesting. For example, we could put the Vandals in this time and not start them off with a settler, but with a boat and a few soldiers, so that they had to take a city rather than settle initially. Their emphasis would be on expensive settlers but inexpensive naval army. Meanwhile, the Trojans could be the defensive supremos.

At the moment, there's a family issue keeping me away from modding for a short while; when I restart, I might have a crack at the revamp rather than going immediately back to my Civ IV version. If I do, which civs would you like to see in the revamp? Here's some poser images of leaderheads I've done for the Civ IV version (all static at the moment, but I have poser files for them all, so they can be easily converted into Civ III leaderheads). Incidentally, I thought I'd use single-era leaderheads for the revamp; though dual-era ones was a nice idea, I don't think they're really necessary and don't half add to the download time!!

LHStatic.jpg
 
Thanks, T.A. Jones, that makes me feel a lot better!! To be frank, there's a handful of people interested in the Civ IV version (woodelf's been fantastic as well), but not many people seem to be all that bothered. I think the culture there is more "get a beta version out asap and we'll start getting interested then" - and I'm not ready to do that yet.

In terms of Civs, I thought that Dylan Aedui had a point when he said that it lacked focus on a particular timeframe in history; other criticisms included having civs outside the Mediterranean/European area. Perhaps the revamp should include only civs from the pre-Viking age - or even go earlier than that? It'd be good to have, for example, Vandals in there, but there should be no civs that came after the Vandals chronologically.

Incidentally, the terrain that people didn't like has been replaced with Ares' terrain pack!!
 
An updated Anno Mod would be awesome! I think there's still room in Civ3 for new innovations and my biggest disappointment with Civ4 is the graphics (so far) just aren't as appealing.

A thought on the selection of civs (especially given the new options above) would be to expand on the themes (such as piracy/raiding) you started in the original mod with one civ excelling in each era at a theme, an example being:

Raiding/Piracy
Ancient: Sea Peoples (Philistines, etc)
Classical: Illyrians
Late Classical - Early Medieval: Vandals
Medieval: Vikings

Edit: oops, was pondering this before the suggestion of cutting off after the Vandals but I think the idea still probably holds :)
 
Here's a list of a possible 31 civs; obviously, this will be amended and updated as time goes on :mischief: !! What people definately won't like about this list is that I might have taken the Cornish out, but the Coritani have come in, leaving quite a few British civs; though as those are the ones I know most about, at least I can specialise them properly.

Here goes:

01. Armenia
02. Athens
03. Brigantia
04. Corinth
05. Coritani
06. Dacia
07. Egypt
08. Eire
09. Etrusca
10. Gauls
11. Iceni
12. Illyria
13. Israel
14. Macedonia
15. Minoa
16. Mycenae
17. Nubia
18. Ostrogoths
19. Parthia
20. Persia
21. Phoenicia
22. Picts
23. Rome
24. Saxons
25. Scythia
26. Sparta
27. Tartessia
28. Thracia
29. Troy
30. Vandals
31. Visigoths

Of course, this leaves out the entire fertile crescent and focuses on the Ancient Med/Europe. I've left in the Persians, but that's about as Middle-East as you get. I'd be prepared to drop Corinth and Eire in favour of, say, the Babylonians and Hittites, if it was felt that the fertile crescent should be represented in the mod. I'd even go as far as dropping another civ - perhaps Mycenae - in favour of Assyria if it was felt that these civilizations should be in there.

That could mean that the culture groups could be:
01. Rome and Roman-type civs (such as Etrusca)
02. Greek civs
03. Middle-East/North African style to cover Egypt, Israel, Nubia and Persia (maybe Parthia too)
04. A celtic-style culture group to cover the Gauls and the British civs
05. European/Viking style to cover civs such as the Ostrogoths and Vandals

Obviously, if Assyria, Babylon and the Hittites were part of the mod, I'd be looking to merge the Roman and Greek culture groups and leave one free to represent the fertile crescent.
 
@R8XFT first of all glad your back :goodjob:, now! about the civs I see that you left out the Slavic Civilization, a think that the most numerous people of the Europe deserve the civ that will represent them in this mod, after all they where major contributors of destroying eastern roman empire! hope you will agree with me! ;) (about making this civ, of course! :p)
 
Partizanac said:
@R8XFT first of all glad your back :goodjob:, now! about the civs I see that you left out the Slavic Civilization, a think that the most numerous people of the Europe deserve the civ that will represent them in this mod, after all they where major contributors of destroying eastern roman empire! hope you will agree with me! ;) (about making this civ, of course! :p)
Thanks for your comments Partizanac; didn't the Slavs emerge perhaps a little later than the Vandals and Ostrogoths/Visigoths? Is there an early Slavic group that I could have in, perhaps existing in the first couple of centuries AD or earlier? Who would be their leader?
 
Just a suggestion: the current list does have 9th century B.C to 5th century A.D. written all over it - I'd probably go ahead and include the last great civs of the era-region: Assyria, Babylon and naybe Axum/Ethiopia and the Hittites, all of whom interacted strongly with Israel, Persia, Egypt, etc. If you have Israel, I think you need to go ahead and include the rest of the fertile crescent. Technically the Hittites predate this period (so do Troy and Minoa of course though) so I think they should be the last of those 4 added.

As a last thought, Corinth would be nice to keep with Athens and Sparta, the Greeks then having kind of a scientific/militaristic/commercial choice. They could stand in together for Mycenae to open that spot if needed.
 
It would be nice to keep Corinth in, though the question is what does their city list look like? Perhaps Assyria, Axum and Babylon should get the "nod" ahead of Corinth, Eire and Mycenae; though I like Eire and probably wouldn't want two Greek civs out either.

Decisions, decisions :rolleyes: !!
 
Welcome back R8FXT! Glad you are feeling the itch, "still". Missed havin' you around...
 
Partizanac said:
Slavs emerged from obscurity when the westward movement of Germans and Celts in the 5th and 6th centuries AD.
This is the issue for me...I'm trying to cut back on the possible civs so that we can get a definative 31 and decided that civs that were prominent about 450AD and before would be in. That rules the Slavs out, I'm afraid; equally, civs that the Slavs interacted with aren't necessarily there; you mentioned about Slavs taking over the Eastern branch of Rome - well, Byzantium is out of the mod for the very same reason. I am truely sorry about this because I know that you wanted the Slavs to be in the mod, but I've got to draw the line somewhere. However, they can be in the Civ IV version, as there's no limit to the number of civs in there.

As it stands, I might have to drop my British civs for "Briton," though it wouldn't be something I'd do lightly!
 
Can't you add another mod for pro European barbarians vs civilization :D
And buy the way, to let you know no hard feelings ;) as for civ 4 I'm waiting to raise some cash to buy better graphic card so I can play it without any problems :) till that happens you will finish civ4 Anno Domini :lol:
 
Does this mean I have to tell my girlfriend that the Isoko are inexplicably no longer in there? Daamn!

Bulgaria might be a possibility - possibly slightly too late for this mod though. Actually, personally I think the civ mix is pretty good as it stands, so I would just tinker with the ones you particularly want to change rather than go about making big changes. I don't think the focus is too off - on the contrary, I quite like the range of civs you've got in there given the relatively limited timeframe and culture groups. I say that any civs that flourished within the timeframe of the mod are acceptable, rather than limiting it to just those from the first half. After all, it's no odder having (say) Normans at the start of the game than it is having (say) Athenians at the end of it. But of course it's up to you.

Anyway, definitely good to hear you're working on Civ III again. If an African Archer were to emerge in this mod you know that would be all to the good too!

I'd suggest uploading the "old" Anno Domini (perhaps to 3D Downloads) so that people can still download that while you work on the new version (unless you're planning on producing it within the next week or something improbable like that).

Idea: AD takes us from antiquity to the early Middle Ages. How about a sequel...?
 
01. Armenia
02. Assyria
03. Athens
04. Babylon
05. Briton
06. Corinth
07. Dacia
08. Egypt
09. Ethiopia
10. Etrusca
11. Gauls
12. Hittites
13. Illyria
14. Israel
15. Macedonia
16. Minoa
17. Mycenae
18. Nubia
19. Ostrogoths
20. Parthia
21. Persia
22. Phoenicia
23. Rome
24. Saxons
25. Scythia
26. Sparta
27. Tartessia
28. Thracia
29. Troy
30. Vandals
31. Visigoths

I don't really like having the British civs combine, but it's probably for the best in terms of the mod itself. Perhaps I can use Cartimandua (who is one of my favourite creations) as Aerope of Mycenae (reclothed in a Mediterranean outfit) to help me get over it ;) !!
 
Plotinus said:
Does this mean I have to tell my girlfriend that the Isoko are inexplicably no longer in there? Daamn!
Well....yes :blush: !!

Plotinus said:
Anyway, definitely good to hear you're working on Civ III again. If an African Archer were to emerge in this mod you know that would be all to the good too!
You can bet your bottom dollar that there will be plenty of new units ;) !!

Plotinus said:
I'd suggest uploading the "old" Anno Domini (perhaps to 3D Downloads) so that people can still download that while you work on the new version (unless you're planning on producing it within the next week or something improbable like that).
I'd rather hang on until the new version arrives. It'll make the old one look....old!! I probably won't take too long either; single era leaderheads; many of them already done, maybe a few to be tweaked. It (he says with a wry smile) might be done this side of Christmas.

Plotinus said:
Idea: AD takes us from antiquity to the early Middle Ages. How about a sequel...?
That would require an interest in later history; I'm really interested in antiquity up to around the Dark Ages; however, who knows? Perhaps a mod that runs from the fall of Rome until the time of Railroad might be interesting....but it really isn't my favourite period.
 
Partizanac said:
Tartessia? what is that! :confused: and why the saxons?
Tartessia is in ancient Iberia. The Saxons are there to represent the Germanic tribes I guess. I know quite a bit about their culture; although they invaded Britain in the fifth Century, they had been raiding British shores for centuries beforehand.
 
That would require an interest in later history; I'm really interested in antiquity up to around the Dark Ages; however, who knows? Perhaps a mod that runs from the fall of Rome until the time of Railroad might be interesting....but it really isn't my favorite period.
No hard feelings, but if your building this for us you'd better ask us then! maby open up a pool! cause I my self like middle ages like those first guns! and those wooden cannons! :D
 
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