It's almost a year since Anno Domini originally came out and, due to the demise of evo-games, it's no longer available for download. I've had requests to upload it again; whilst I've been working on a Civ IV Warlords version, I certainly wouldn't rule out downing tools on that until the Warlords patches have come out and revamping the Civ III version.
Clearly, I can't work on both; though I've actually learnt a lot about Civ IV modding and IMHO improved my artwork since then. I do yearn for a similar experience to when I modded the original Anno Domini. Though I've tried starting a few projects, they've failed to get my interest in the same way that Anno Domini did. I'm really tempted to get my hands dirty in the Civ III modding engine again; Civ IV modding ain't as bad as it seemed, but it frustrates me that the tools aren't fully ready yet to do the stuff I want to do. Perhaps that's why I'm yearning for Civ III again?
I believe that the break away from Civ III has done me good and I've been re-invigorated with new ideas to make a really cracking update. I also think that playing and modding Civ IV has given me a few ideas of what might be good in Civ III...but not tried in Anno Domini, such as changing the traits (I discussed this before...e.g. "religious" becomes "stable" or "political" - no anarchy and cheaper courthouses instead of temples.)
I'm sure you'll let me know what you think. It's been an odd year for me since Anno Domini was released; I've never felt "into" any other mod I've tried doing, so it's important I choose the right step forward for me. Things I would like to try with the update would be to really make each civ more unique; more unique techs, leading to a unique building for each civ; maybe create a few new units; have a different style of playing for different civs so that the choice of who to play was more interesting. For example, we could put the Vandals in this time and not start them off with a settler, but with a boat and a few soldiers, so that they had to take a city rather than settle initially. Their emphasis would be on expensive settlers but inexpensive naval army. Meanwhile, the Trojans could be the defensive supremos.
At the moment, there's a family issue keeping me away from modding for a short while; when I restart, I might have a crack at the revamp rather than going immediately back to my Civ IV version. If I do, which civs would you like to see in the revamp? Here's some poser images of leaderheads I've done for the Civ IV version (all static at the moment, but I have poser files for them all, so they can be easily converted into Civ III leaderheads). Incidentally, I thought I'd use single-era leaderheads for the revamp; though dual-era ones was a nice idea, I don't think they're really necessary and don't half add to the download time!!
Clearly, I can't work on both; though I've actually learnt a lot about Civ IV modding and IMHO improved my artwork since then. I do yearn for a similar experience to when I modded the original Anno Domini. Though I've tried starting a few projects, they've failed to get my interest in the same way that Anno Domini did. I'm really tempted to get my hands dirty in the Civ III modding engine again; Civ IV modding ain't as bad as it seemed, but it frustrates me that the tools aren't fully ready yet to do the stuff I want to do. Perhaps that's why I'm yearning for Civ III again?
I believe that the break away from Civ III has done me good and I've been re-invigorated with new ideas to make a really cracking update. I also think that playing and modding Civ IV has given me a few ideas of what might be good in Civ III...but not tried in Anno Domini, such as changing the traits (I discussed this before...e.g. "religious" becomes "stable" or "political" - no anarchy and cheaper courthouses instead of temples.)
I'm sure you'll let me know what you think. It's been an odd year for me since Anno Domini was released; I've never felt "into" any other mod I've tried doing, so it's important I choose the right step forward for me. Things I would like to try with the update would be to really make each civ more unique; more unique techs, leading to a unique building for each civ; maybe create a few new units; have a different style of playing for different civs so that the choice of who to play was more interesting. For example, we could put the Vandals in this time and not start them off with a settler, but with a boat and a few soldiers, so that they had to take a city rather than settle initially. Their emphasis would be on expensive settlers but inexpensive naval army. Meanwhile, the Trojans could be the defensive supremos.
At the moment, there's a family issue keeping me away from modding for a short while; when I restart, I might have a crack at the revamp rather than going immediately back to my Civ IV version. If I do, which civs would you like to see in the revamp? Here's some poser images of leaderheads I've done for the Civ IV version (all static at the moment, but I have poser files for them all, so they can be easily converted into Civ III leaderheads). Incidentally, I thought I'd use single-era leaderheads for the revamp; though dual-era ones was a nice idea, I don't think they're really necessary and don't half add to the download time!!
