Das Nesenlied : Kapitel Eins

stalin006

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DAS NESENLIED : KAPITEL EINS


RULES:
Military

A battle or battalion is composed of around 150 men and is made up of the lords (knights) infantry, archer, etc etc. In a way is what the minor noble would bring to battle when you called him up.

1 Spending Point is the cost of one Peasant Battalion
3 Spending Points is the cost of one Militia battalion
5 Spending Points is the cost of one Nobles Battalion (Ex. Knights)

2 Spending Points is the cost of 1 Galley (Ship for Mediterranean Only)
3 Spending Points is the cost of 1 Sail Ship (Can be used anywhere)

Training
You can train your Battalions to better shape by spending 2 spending points per level per Batallion.
(NOTE : When you do this, you are doing it per battallion, your entire army does not improve.)
Ships are not trained, just upgraded from Galleys to sail ships.

Levels:
Peasants, Militia, Nobles
(when buying units they are automatically peasant level, if you want to buy militia, then pay 3 Pps, if nobles, pay 5. (You can upgrade units at any time tough)

Economy

They are the basic level economy. To Grow your economy you spend everything that turn to grow it by one level. (Which is development of infrastructure & trade increase)

Levels:
Depression (-2) -Bankrupt (-1)-Recession (+0)-Very Poor (+1)-Poor (+2)-Normal (+3)-Good Enough (+5)-Rich (+7)-Very Rich (+9) -Richest(+12)- Economic Powerhouse (+15)-Monopoly (+18)

Size
When growing or improving your nation, it will take more resources and time for larger nations than for smaller ones.

Very Small(2), Small(3), Medium(4), Large(5), Huge(6)

Stability
Stability is important in this time period. Wars, disease, natural events affect the stability of your nation. The lower it goes the worse morale your forces have and the more likely for rebellions to spring up. To Increase your Stability by one level you must pay 3 PPs (times the size of your country).

Anarchy, Civil War, Disorderly, Order, Calm, Very Calm

PROJECTS
Local equivalent of wonders. You tell me what it does and I tell you how much to spend. (there is no required minimum ammount of time, just money you need to spend to complete it)

HEIRS AND DIPLOMACY
In the 'Heirs' stat, you will either have masculine or femenine heirs (prince/princess). Their porpuse in this game is that when you arrange their marriage with the heir of another state, it symbolizes an allience with that nation. Alliences can still be done w/out arranging the marriage of heirs but those will not be seen as serious (and i wont really keep up w/ those). If you continue to succesfully marry your heirs with those of another clan, both clans might merge into one (NPC powers).
Having blood ties to another royal house can be useful as it allows you to claim someone elses throne.

To arrange a marriage you must:
A: have at least one heir on your stats.
B: The target nation must have a heir (of the opposite sex) in their stat

Once you have arranged the marriage of your heir, they will dissapear from the stat and the formal allience will be signed.
You will get something between 1 to 3 heirs every two turns. It is however NOT under your control.

THE CHURCH
At the games start there is only 2 faiths. That of Catholic Christians and Islam. (the Orthodox church will appear later). be careful with your actions regarding religion as it is the thing that drives nations forward in this period.
EXCOMMUNICATION: If the Papacy excommunicates you (for whatever reason) It allows any catholic nation to declare a crusade agaisnt you. If you share blood lines (through past arranged marriages) with an excommunicated power, it gives you legitimacy in the eyes of others to invade and take that country (if you succesfully defeat their armies!). The papacy will give out a warning before excommunicating you.
CRUSADES: Crusades can be called by paying an ammount of money to the papacy (this number depends). Once you are in a crusade to capture certain territory, you might get free batallions and your nobles receive a combat bonus. note that crusades cant be called againt other catholic powers (unless they are excommunicated)

Muslim powers can call up Jihads. They do not require any payment, but may only be used to regain a lost territory.

-------------------------
HOW TO DO ORDERS:
MUST BE SENT THROUGH PM!


(your current stats)
new units:
spend X to get X (what kind) batallions

new ships:
spend X to get X (what kind) flottilas

military & domestic orders:

Arranged marriage:
marry (male/female) heir to the (female/male) heir of the X

your new stats
 
DAS NESENLIED : KAPITEL I

WORLD STATISTICS
PLAYER NATIONS

**ENGLAND / Alex
ECONOMY: good enough (+5)
ARMY:
Nobles: 1 battalion
Militia: 4 battalions
Peasants: 1 battalion
NAVY: 4 Sail ship flotillas
SIZE: medium
STABILITY: order
GREAT PROJECTS:
HEIRS : 2 males

**PORTUGAL / Darkening
ECONOMY: normal (+5)
ARMY:
Nobles: 1 Battalion
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS: 1 male / 1 female

**ARAGON / Cuivienen
ECONOMY: normal (+3)
ARMY:
Nobles: 1 battalion
Militia: 4 battalions
Peasants: 7 battalions
NAVY: 5 galley flotillas
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS : 2 males

**BRITTANY / Harleqin
ECONOMY: normal (+3)
ARMY:
Nobles:
Militia: 10 battalions
Peasants:
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS: 1 male / 1 female

**LILE DE FRANCE / Conehead
ECONOMY: normal (+3)
ARMY:
Nobles: 2 battalions
Militia: 6 Battalions
Peasants: 2 Battalions
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS: 2 females

**SAVOY / SwissEmpire
ECONOMY: normal (+3)
ARMY:
Nobles: 6 Battalions
Militia:
Peasants:
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS : 2 males

**AYYUBIDS / Captain2
ECONOMY: good enough (+5)
ARMY:
Nobles:
Militia:
Peasants: 30 battalions
NAVY:
SIZE: medium
STABILITY: order
GREAT PROJECTS:
HEIRS: 1 male / 1 female

**KIEV / Icmancin
ECONOMY: good enough (+5)
ARMY:
Nobles:
Militia: 3 battalions
Peasants: 12 battalions
NAVY: 3 Sail ship Flotillas
SIZE: medium
STABILITY: order
GREAT PROJECTS:
HEIRS: 2 females

**BYZANTIUM / Thomander
ECONOMY: good enough (+5)
ARMY:
Nobles: 2 Battalions
Militia: 4 battalions
Peasants:
NAVY: 4 galley flottillas
SIZE: medium
STABILITY: order
GREAT PROJECTS:
HEIRS : 2 males

**SCOTLAND / Kal'thzar
ECONOMY: Normal (+3)
ARMY:
Nobles:
Militia: 3 battalions
Peasants: 11 battalions
NAVY: 3 sail ship flotillas
SIZE: small
STABILITY: Very Calm
GREAT PROJECTS:
HEIRS: 2 females

**GENOA / BirdJaguar
ECONOMY: normal (+3)
ARMY:
Nobles: 3 battalions
Militia: 5 battalions
Peasants:
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS: 1 male / 1 female

**FLANDERS / BananaLee
ECONOMY: normal (+3)
ARMY:
Nobles: 3 Battalions
Militia:
Peasants:
NAVY: 5 sail ship flotillas
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS : 2 males

**LORRAINE / Wubba360
ECONOMY: normal (+3)
ARMY:
Nobles: 1 Battalion
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS: 2 females

**SWABIA / Contempt
ECONOMY: normal (+3)
ARMY:
Nobles: 1Battalion
Militia: 5 Battalion
Peasants: 10 Battalions
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS: 1 male / 1 female

**AUSTRIA / Grandmaster
ECONOMY: normal (+3)
ARMY:
Nobles: 1 battalion
Militia: 5 battalions
Peasants: 10 battalions
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS: 2 females

**SWEDEN / Reno
ECONOMY: normal (+3)
ARMY:
Nobles:
Militia:
Peasants: 15 battalions
NAVY: 5 sail ship flotillas
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS : 2 males

**NORWAY / Warman
ECONOMY: normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 3 Battalions
Peasants: 7 Battalions
NAVY: 3 Sail Ship Flotillas
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS: 2 females

**POMERANIA / The Forow
ECONOMY: normal (+3)
ARMY:
Nobles: 2 battalions
Militia: 4 battalions
Peasants: 8 battalions
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS: 1 male / 1 female

**SICILY / Dachspmg
ECONOMY: normal (+3)
ARMY:
Nobles:
Militia: 6 militia battalions
Peasants:
NAVY: 4 sail ship flotillas
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS : 2 males

**SILESIA / ShortGuy
ECONOMY: normal (+3)
ARMY:
Nobles:
Militia: 7 Battalions
Peasants: 9 Battalions
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS: 1 male / 1 female

**SAXONY / Tossi
ECONOMY: good enough (+5)
ARMY:
Nobles: 1 battalion
Militia: 7 battalions
Peasants: 4 battalions
NAVY:
SIZE: medium
STABILITY: order
GREAT PROJECTS:
The Great Tjost (0/20 Pps)
HEIRS: 2 females

**VLADIMIR / Canuck
ECONOMY: good enough (+5)
ARMY:
Nobles:
Militia: 6 militia battalions
Peasants:
NAVY: 6 Galley flotillas
SIZE: medium
STABILITY: order
GREAT PROJECTS:
HEIRS: 2 females
-------------------------
 
NPC NATIONS


AILEACH
ECONOMY: Normal (+3)
ARMY:
Nobles: 1 Battalion
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: Small
STABILITY: Very Calm
GREAT PROJECTS:
HEIRS: 1 male / 1 female

LEINSTER
ECONOMY: Normal (+3)
ARMY:
Nobles: 1Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: Very Small
STABILITY: Very Calm
GREAT PROJECTS:
HEIRS : 2 males

GWYNEDD
ECONOMY: Normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: Very Small
STABILITY: Very Calm
GREAT PROJECTS:
HEIRS: 1 male / 1 female

ALMONHADES
ECONOMY: Good Enough (+5)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: Medium
STABILITY: Order
GREAT PROJECTS:
HEIRS : 2 males

LEON
ECONOMY: Normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: small
STABILITY: Very Calm
GREAT PROJECTS:
HEIRS: 1 male / 1 female

CASTILLE
ECONOMY: Normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: Small
STABILITY: Very Calm
GREAT PROJECTS:
HEIRS : 2 males

NEVARRE
ECONOMY: Normal (+3)
ARMY:
Nobles: 1 Battalion
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: Very Small
STABILITY: Very Calm
GREAT PROJECTS:
HEIRS: 1 male / 1 female

GUYENNE
ECONOMY: Normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: Small
STABILITY: Very calm
GREAT PROJECTS:
HEIRS : 2 males

TOULOUSE
ECONOMY: Normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: Small
STABILITY: very Calm
GREAT PROJECTS:
HEIRS: 1 male / 1 female

THOUARS
ECONOMY: Normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: Small
STABILITY: Very Calm
GREAT PROJECTS:
HEIRS: 1 male / 1 female

AUVERGNE
ECONOMY: Normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS: 2 females

MAINE
ECONOMY: Normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: very small
STABILITY: very calm
GREAT PROJECTS:
HEIRS: 2 females

NORMANDY
ECONOMY: Normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: Very Small
STABILITY: Very Calm
GREAT PROJECTS:
HEIRS : 2 males

PROVENCE
ECONOMY: Normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: Small
STABILITY: Very calm
GREAT PROJECTS:
HEIRS: 1 male / 1 female

CHAMPAGNE
ECONOMY: Normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS: 2 females

FRIESLAND
ECONOMY: Normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS : 2 males

TUSCANY
ECONOMY: Normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS : 2 males

PAPAL STATES PERM NPC
ECONOMY: Normal (+3) (not counting Church Revenue)
ARMY:
Nobles: 5 Battalions
Militia: 5 Battalions
Peasants: 15 Battalions
NAVY:
SIZE: Small
STABILITY: Very Calm
GREAT PROJECTS:


BAVARIA
ECONOMY: Normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS: 2 females

FRANCONIA
ECONOMY: Normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS : 2 males

VENICE
ECONOMY: Normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: very small
STABILITY: very calm
GREAT PROJECTS:
HEIRS: 2 females

THURINGEN
ECONOMY: Normal (+3)
ARMY:
Nobles: 1 Battalions
Militia:5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS: 1 male / 1 female

BRANDENBURG PERM NPC
ECONOMY: Normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: very small
STABILITY: very calm
GREAT PROJECTS:
HEIRS: 2 females

DENMARK
ECONOMY: Normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS : 2 males

POMERELIA
ECONOMY: normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: very small
STABILITY: very calm
GREAT PROJECTS:
HEIRS: 1 male / 1 female

BOHEMIA
ECONOMY: normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: small
STABILITY: very small
GREAT PROJECTS:
HEIRS:1 female/ 1 male

MORAVIA
ECONOMY: Normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: Very small
STABILITY: very calm
GREAT PROJECTS:
HEIRS : 2 males

POLAND
ECONOMY: Good Enough (+5)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: medium
STABILITY: order
GREAT PROJECTS:
HEIRS: 1 male / 1 female

HUNGARY
ECONOMY: Good Enough (+5)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: medium
STABILITY: order
GREAT PROJECTS:
HEIRS: 1 male / 1 female

SLOVANIA
ECONOMY: Normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS: 2 females

CROATIA
ECONOMY: normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: very small
STABILITY: very calm
GREAT PROJECTS:
HEIRS : 2 males

BOSNIA
ECONOMY: normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: very small
STABILITY: very calm
GREAT PROJECTS:
HEIRS: 2 females

ZETA
ECONOMY: normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS: 1 male / 1 female

RASHKA
ECONOMY: normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS: 2 females

BULGARIA
ECONOMY: normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS: 1 male / 1 female

VLACHS
ECONOMY: normal (+3)
ARMY:
Nobles:1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS : 2 males

GALICIA
ECONOMY: good enough (+5)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: medium
STABILITY: order
GREAT PROJECTS:
HEIRS: 2 females

TEUTONS
ECONOMY: normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS: 1 male / 1 female

NOVGOROD
ECONOMY: good enough (+5)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: medium
STABILITY: order
GREAT PROJECTS:
HEIRS : 2 males

LITHUANIA
ECONOMY: normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS: 2 females

POLOZK
ECONOMY: normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS: 1 male / 1 female

SMOLENSK
ECONOMY: good enough (+5)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: medium
STABILITY: order
GREAT PROJECTS:
HEIRS: 2 females

PINSK
ECONOMY: normal (+3)
ARMY:
Nobles: 1 Battalions
Militia:5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS : 2 males

PEREYASLAVL
ECONOMY: good enough (+5)
ARMY:
Nobles:1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: medium
STABILITY: order
GREAT PROJECTS:
HEIRS: 2 females

GEORGIA
ECONOMY: normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS: 1 male / 1 female

ORTUKIDS
ECONOMY: normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS: 2 females

NEW ARMENIA
ECONOMY: normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS: 1 male / 1 female

MOSUL
ECONOMY: normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS : 2 males

BAGHDAD
ECONOMY: normal (+3)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: small
STABILITY: very calm
GREAT PROJECTS:
HEIRS: 1 male / 1 female

BENI GHANIYA
ECONOMY: good enough (+5)
ARMY:
Nobles: 1 Battalions
Militia: 5 Battalions
Peasants: 10 Battalions
NAVY:
SIZE: medium
STABILITY: order
GREAT PROJECTS:
HEIRS : 2 males
 
Alliences Through Blood Links

England & Thouars
England & Gwynedd
Savoy & Provence
Normandy & Lile of France
Nevarre & Aragon
Toulouse & Aragon
Brittany & Maine
Silesia & Bavaria
Venice & Sicily
Novgorod & Sweden
Poland & Saxony
Denmark & Saxony
Byzantium & New Armenia
Rashka & Byzantium
Bavaria & Swabia
Hungary & Austria

Arabia & Mosul
Arabia & Baghdad












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Starting World Map (the Colored Ones Are Already Reserved)
 

Attachments

  • uberneingeringen.GIF
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FIRST TURN/UPDATE INSTRUCTIONS:

You start with 30 Spending points, so use them as you wish on the regard of growing your army. (so no wars the first turn), full stats will appear on update one.

Update will be Tues or Thur

Updates take place over 10 years each.

YOU MAY POST NOW. :) happy nesing.
 
King Roger of Sicily reporting in!
 
LILE DE FRANCE
ECONOMY:
ARMY:
Nobles:
Militia:
Peasants:
NAVY:
SIZE:
STABILITY:
GREAT PROJECTS:
 
What are the "size" stats for each country?

That, and do we spend our 30 EP on every stat, or just military stuff?
 
I'll claim... Kiev.
 
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