open border diplomacy options

tuckerthecat

Chieftain
Joined
Jul 19, 2006
Messages
63
One of my pet peaves in Civ is when an AI declares war on you and must march their armies through another civs borders to reach you. Even if the AI is pleased with you 9 times out of 10 the option to have them close borders with the AI that is at war with you is redded out. They need to make a diplomatic option along the lines of "you are allowing our enemies to attack us across your borders, if you dont close borders we consider it an act of war against us" If they refuse to close borders you can then declare war on that civ with no diplomatic hit.

I also think its silly that you can rebase bombers in an open borders civ & conduct bombing runs against the AI. Imagine if Brazil declared war on the US & was using Mexico to stage bombing runs into the US. Would the US and Mexico remain neutral? I somehow doubt it :crazyeye:

To rebase troops in another civ to conduct war on another civ should require a military open borders agreement & would be ALOT harder to get than a simple open borders agreement. Also allowing military open borders should give a hefty diplomacy hit with the AI that is being attacked through the open border country.
 
Actually, I completely agree with that. If nothing else, the AI should be more open to cancelling open borders...
 
I like your idea!
 
I also believe that nothing should be reded out. when you dont have an open borders you cannot ask any tribute ? whats this...plus there should be an ultimatum. ''if you dont accept this one it's war''
 
This is something that it would be really good to see in the next patch (or expansion, if there is one - and I think there probably will be).
 
yeah diplomacy is extremely gimped because of stupid gameplay mechanics. I rarely dont even pay attention to diplomacy since im a warmongering fool. Diplomacy is just too annoying to try to use effectively.

Should have different degrees of border agreements like Trade agreements, Military passage, cultural exchange agreements.

And definately allow the player to to trade techs for resources or vice versa and negotiate length of contract duration.
 
ggganz said:
You mean NOTHING? I was glad when they introduced that feature, and I think they should expand on it.

Nah i really hate it. It simplifies diplomacy.

They should keep deals in that can be broken prematurely and instead just take a rep hit. But there is no reputation in civ4.
 
ggganz said:
You mean NOTHING? I was glad when they introduced that feature, and I think they should expand on it.

yeah now you cant even exchange tech for ressources or GPT because *some* players was taking advantage of it ! so what? I was not. why do they put out of the game some great trading possibilites because few others take advantage of it.

They really should forbidden map trading since you can circum-navigate the globe with only maps! stupid
 
NKVD said:
yeah now you cant even exchange tech for ressources or GPT because *some* players was taking advantage of it ! so what? I was not. why do they put out of the game some great trading possibilites because few others take advantage of it.

They really should forbidden map trading since you can circum-navigate the globe with only maps! stupid

You should be able to take advantage of it. Its all part of politics throughout history.

Its unrealistic and stupid the way it is now. You could just take a rep hit. But they did away with rep i dont know why.
 
NKVD said:
They really should forbidden map trading since you can circum-navigate the globe with only maps! stupid
I do not think there is anything wrong with this. You get a bonus for working out the world is round, or perhaps how big it is. If you do this by exploration or trading maps is up to you.
 
I agree with the OP.

The AI is way too attached to open borders. For being the first bit of diplomacy that ever enters the game, and therefore the easiest and least binding, it's the one that's the most held in high esteem. Even if I'm friendly with a civ, it's hard to get them to cancel open borders, even with another civ their annoyed with.
 
LOL........ I had an experience in mutiplaying game which is exactly what you are talking about.

I displeased a guy who is far away from me at the begining, because i tried to steal his worker with my warrior. I used to sent my warrior for the exploration, sometimes my warrior couldn't get back to home during the expension of the nations's boarder had blocked the way. So I would try to slow down the growth of the nation by steal his worker or raze his improvement, even sacrifice of my warrior.

In the middle of the game, the guy i'd displeased declared on me, his troops crossed a long way through another nation by openboard, I asked my neigthbor to cancell the openboard with that guy, he refused coz he was threaten.

That wasn't a big deal, what is his benifit by long way attacking?
 
I think the AI is unwilling to cancel OB because that is trade routes that provide commerce, and the AI is too stupid to really manage it's economy as it is so it needs all the commerce it can get.
 
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