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#1 |
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Proud to be Russian
Join Date: Apr 2005
Location: Moscow, Russia
Posts: 591
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[XML] BLITZ - New GameSpeed
BLITZ
+ CIV 1.61-1.74 + Warlords 2.00-2.13 + BtS 3.13 Very simple mod, to be honest. It's for those, who like really quick game. The mod replaces Quick gamespeed with Blitz. And now you have only 200 turns before retirement! Аnd 5 more turns for BtS! BtS Gamespeed reference ![]() Downloads: Vanilla & Warlords || BtS Installation - Unpack to [CIV path]_or_Addon\Mods - GAME Menu: Advanced--Load a Mod--Blitz
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Civ4: Rulers of Russia | Gigantic Worlds | Mountains: back to service | Main Screen Mod | AI Attitude Unfold | Static Leaders and Movies | Blitz | AntiCorp Col2: Russian America | 2-Plots City Radius | Abandon Colony | Static Leaders | Earth Maps - - - - - - - - - - - -
CivGames.com - My Civ-blog. You are always welcome! And Let's Tweet about Civ! Last edited by NeverMind; Mar 05, 2008 at 05:29 PM. Reason: Updated for BtS patch 3.13 |
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#2 |
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Great Scientist
Join Date: Jun 2006
Location: Connecticut
Posts: 535
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Pretty cool, does it change research times etc.?
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On Immortal in ![]() I hate my that messes up ![]() emperor domination SG: http://forums.civfanatics.com/showthread.php?t=206704 |
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#3 |
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Proud to be Russian
Join Date: Apr 2005
Location: Moscow, Russia
Posts: 591
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Yes, certainly! I added CIV4GameSpeed.xml reference and my changes to the first post.
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Civ4: Rulers of Russia | Gigantic Worlds | Mountains: back to service | Main Screen Mod | AI Attitude Unfold | Static Leaders and Movies | Blitz | AntiCorp Col2: Russian America | 2-Plots City Radius | Abandon Colony | Static Leaders | Earth Maps - - - - - - - - - - - -
CivGames.com - My Civ-blog. You are always welcome! And Let's Tweet about Civ! |
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#4 |
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Chieftain
Join Date: Aug 2006
Posts: 81
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this on a huge map would be insane
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#5 |
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Proud to be Russian
Join Date: Apr 2005
Location: Moscow, Russia
Posts: 591
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Yeah, you are right.
Not enough turns to circumnavigate the Globe!
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Civ4: Rulers of Russia | Gigantic Worlds | Mountains: back to service | Main Screen Mod | AI Attitude Unfold | Static Leaders and Movies | Blitz | AntiCorp Col2: Russian America | 2-Plots City Radius | Abandon Colony | Static Leaders | Earth Maps - - - - - - - - - - - -
CivGames.com - My Civ-blog. You are always welcome! And Let's Tweet about Civ! |
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#6 |
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Protective/Charismatic
Join Date: May 2006
Location: British Empire Soul:Tesco
Posts: 2,194
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cross this with your gigantic world its a killer
ps ive given up on the world map sorry
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But disaster isn't coming, it's already arrived
I am so lucky,I think that I survived Manic Street Preachers |
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#7 |
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Chieftain
Join Date: Aug 2006
Posts: 81
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I'm tempted to try blitz/gigantic to get a feel for human history if we started out on a world that size. I've found speeds really just change the world's effective size. Ultra-Ultra-Marathon/ Mini-Duel= realistic.
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#8 |
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WoC Team Manager
Join Date: Aug 2006
Location: Florida
Posts: 2,326
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We are going to add BLITZ as a 5th speed in ViSa, nice work here
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WoC is not a mod but an extension of the Modular XML Loading Firaxis released with BtS The WoC goal is to allow the player the choice of mod components from all BtS modders Do or do not... there is no try. Yoda |
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#9 |
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Proud to be Russian
Join Date: Apr 2005
Location: Moscow, Russia
Posts: 591
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It would be nice!
But I'm not sure, if it's possible. "Game Snapshot" screen seems to have limit of 13 "visible" entries for Difficulty Levels and Gamespeed. Extra entry causes 'the lowest' speed off the screen. And this screen controlled by .exe, not SDK. So I had to replace Quick with Blitz, instead of adding it as the 5th speed.
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Civ4: Rulers of Russia | Gigantic Worlds | Mountains: back to service | Main Screen Mod | AI Attitude Unfold | Static Leaders and Movies | Blitz | AntiCorp Col2: Russian America | 2-Plots City Radius | Abandon Colony | Static Leaders | Earth Maps - - - - - - - - - - - -
CivGames.com - My Civ-blog. You are always welcome! And Let's Tweet about Civ! |
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#10 |
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Radiant!
Join Date: Jan 2006
Posts: 526
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Added this to my mod too, you'll see the result soon
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#11 | |
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WoC Team Manager
Join Date: Aug 2006
Location: Florida
Posts: 2,326
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Quote:
![]() You will see it in Friday's patch for ViSa v2.10
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WoC is not a mod but an extension of the Modular XML Loading Firaxis released with BtS The WoC goal is to allow the player the choice of mod components from all BtS modders Do or do not... there is no try. Yoda |
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#12 |
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Proud to be Russian
Join Date: Apr 2005
Location: Moscow, Russia
Posts: 591
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Ok, the only way to access any new (5th) gamespeed is Custom Game Menu. Standard "Game Snapshot" screen doesn't make it possible.
Correct me, if I'm wrong. ![]() PS. Caesium, congrats on releasing Warlords version of your mod!
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Civ4: Rulers of Russia | Gigantic Worlds | Mountains: back to service | Main Screen Mod | AI Attitude Unfold | Static Leaders and Movies | Blitz | AntiCorp Col2: Russian America | 2-Plots City Radius | Abandon Colony | Static Leaders | Earth Maps - - - - - - - - - - - -
CivGames.com - My Civ-blog. You are always welcome! And Let's Tweet about Civ! |
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#13 | |
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WoC Team Manager
Join Date: Aug 2006
Location: Florida
Posts: 2,326
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Quote:
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WoC is not a mod but an extension of the Modular XML Loading Firaxis released with BtS The WoC goal is to allow the player the choice of mod components from all BtS modders Do or do not... there is no try. Yoda |
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#14 |
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Bahama Mama
Join Date: Apr 2006
Location: Pidoria
Posts: 2,173
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Whoooo Civ takes too long this will certainly speed things up
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#15 |
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Protective/Charismatic
Join Date: May 2006
Location: British Empire Soul:Tesco
Posts: 2,194
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heres an idea why not make a game speed with 6050 turns with research times changed and the units the same as marrathon (realistic)
__________________
But disaster isn't coming, it's already arrived
I am so lucky,I think that I survived Manic Street Preachers |
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#16 |
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Proud to be Russian
Join Date: Apr 2005
Location: Moscow, Russia
Posts: 591
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Did you play "Real Epic" mod?
http://forums.civfanatics.com/showthread.php?t=181126 You should try it, if you like longer and longer game.
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Civ4: Rulers of Russia | Gigantic Worlds | Mountains: back to service | Main Screen Mod | AI Attitude Unfold | Static Leaders and Movies | Blitz | AntiCorp Col2: Russian America | 2-Plots City Radius | Abandon Colony | Static Leaders | Earth Maps - - - - - - - - - - - -
CivGames.com - My Civ-blog. You are always welcome! And Let's Tweet about Civ! |
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#17 |
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Chieftain
Join Date: Apr 2002
Posts: 58
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How does game speed effect wars?
Since you have to walk to the city you want to attack, it seems quick games create 500 year wars. Shouldn't unit movement be altered in a game speed change? |
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#18 |
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Warlord
Join Date: Nov 2006
Posts: 221
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Regordete no.
Slower game speeds automatically have more units moving around more. Its basically just adds more detail as one "quick speed" unit represents multiple "slower speed" units. Wars dont end sooner because defensive units also are more detailed, imagine "half a (quick) archer" everywhere that is represented as one archer in a slower speed. Its also an inflation of units because they all compete against each other. It also means more (detailed) barbarians, sometimes a relatively small group, sometimes a larger group. You spend more time with some units walking back and forth between your borders. |
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#19 | |
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Protective/Charismatic
Join Date: May 2006
Location: British Empire Soul:Tesco
Posts: 2,194
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Quote:
http://forums.civfanatics.com/showthread.php?t=161283
__________________
But disaster isn't coming, it's already arrived
I am so lucky,I think that I survived Manic Street Preachers |
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#20 | |
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Warlord
Join Date: Jan 2006
Location: San Diego
Posts: 249
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Please make another mod to tweak unit movement too...
Quote:
I was initially thinking to increase the unit movement speed by a third, because you are speeding up everything else by a third...But that wouldn't make sense, as you are either in a tile, or your not! Therefore, can you tweak your mod to double all unit (any human, animal, machine,etc) movements? Perhaps call it "Blitz+"? I don't know how to: a) Find/tweak all the units in the game, and b)Add a mod to a mod...If I did, I would do what I just asked myself. Thank you for any help! Have a good day over there. John |
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